Object rez

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Revision as of 19:02, 16 October 2012 by Elendreal Halasy (Talk | contribs)

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<lsl> //gives inventory to object when it rezzes. string inventory; string object;

default {

   touch_start(integer count)
   {
       object=llGetInventoryName(INVENTORY_OBJECT,0);  //get name of the 1st object in inventory
       llRezObject(object, llGetPos() + <0.0, 0.0, 0.5>, ZERO_VECTOR, ZERO_ROTATION, 0);  //rez the 1st object
   }
   object_rez(key id)
   {
       inventory=llGetInventoryName(INVENTORY_OBJECT,1);  //get name of the 2nd object in inventory
       llGiveInventory(id,inventory);  //give 2nd object to 1st object when rezzed
   }

} </lsl> |helpers |also_header |also_events= |-style="vertical-align:top;" | style="color:gray;" |•  | on_rez | style="color:gray;" | – | Triggered when the object the script is in is rezzed | |also_functions= |-style="vertical-align:top;" | style="color:gray;" |•  | llRezObject | style="color:gray;" | – | Used to rez an object at the center of mass | |-style="vertical-align:top;" | style="color:gray;" |•  | llRezAtRoot | style="color:gray;" | – | Used to rez an object at the root | |also_articles |also_footer |notes |mode |cat1=Rez |cat2 |cat3 |cat4 }}