Note: This article is under editing. Please, wait a few days to be finished.
Like in real world, where 80% of the Earth surface is covered with water, the Second Life map shows also a gigantic ocean with a lot of islands and continents. The main difference is that the intersim space is in fact a vido (or a void), where nothing exists. The continents and the islands are separated by this large void. The intercontinental waters (or the intercontinental void) forms the oceans. 
Oceans are composed of microcontinents (see Microcontinent), sim clusters (see Sim Cluster), sim groups (see Sim Group), sims that cannot be grouped (see Unassociated Sims) and remote sims. You can find more about them at the List Of Microcontinents And Sim Clusters. A Grid Sector is a sector of the map.
The lack of names
Nobody made a clear map of the oceans. Some names could be found at ContinentDetector. On Earth, we find the boundaries of the oceans to be continents. So, this method can also be used here. It is strange that our world has 10 years and still there is no map of the oceans and no official names.
There could be some reasons for that. A comparation of the grid map shows that every year its shape is different. Every day 100 sims are changed  in various ways: new sims are created, sims are deleted, change their name or their position. Even entire private continents are formed or deleted from time to time. Allready, from August to Octomber 2013, new sims appeared in places where there was nothing.
Older maps show that entire groups of islands are created and deleted from time to time. The map in the up-right corner of this article is made in august 30th, 2013. It can be compared with these maps below:
 - map from 2005
 - an older map
 - map in 2007
 - map in 2008
 - map in 2009
 - map in 2010
 - map in 2011
 - map in 2012
More information can be found here:
Since there are not many suggestions for ocean names, I decided to name them myself. If anybody has a better suggestion, is free to help and improve. Also if the Linden officials son't agree with these names, they are free to delete this article. As far as Octomber 22th, 2013, people suggested me to change some names. and make the naming system more simple. The grid itself changed shape.
As required from some residents, the new oceanic borders are much more visible and use larger continents as borders. Also, smaller strucures are included into larger ones.
Major oceans are:
Maps And Pictures
The following maps ewre created in August 2013. Some of them are outdated. Please, use the links above to get updated maps (Octomber 2013) for every ocean.
Older maps showed another sea in South-East, much longer and at a larger distance then the actual Remote South-East Sea. It no longer exists. Also, some private islands existed in the waters around Zindra. This process happen probably not just twice and will also happen in future. The Gridsurvey  shows that in september 1st 2013, the grid has 26830 regions (sims) active. 75141 sims existed from the birth of Second Life until that date, with a historical maximum of about 34000.
Remote South East Sea vanished somewhere in September 2013.
The space beyond the most remote sims to the border of the grid forms the void ocean. Dimensions are unknown, but it could be about as wide as the populated part of the grid.
Grid positon of a sim can be easy deduced with llGetRegionCorner function, These coordinates are used by Gridsurvey . The Da Boom sim in Sansara has the coordinates 1000/1000. First coordinates are for longitude, second for latitude. The most Eastern sims have coordinates starting with 500, the most southern (Premium Sea) with 500, the moth Northern (Remote North Ocean) end up to 1500, while the most Western land (Zindra) has coordinates up to 1800. Suppose the South-East corner of the Void Ocean is at 0/0, the North-West corner should be at 2000/2000 to form a perfect square.
Every sim has coordinates. You can get coordinates in 3 ways: with the help of a script, with a tool from marketplace or from Gridsurvey. A script uses the functions llGetRegionCorner or llRequestSimulatorData (the first function is more simple). Tools are in different models and from different merchants. At Gridsurvey, follow this link  and type the name of the sim you want. Anyway, since every sim has coordinates, it's easy to find coordinates for continents and oceans (like in real world). The following coordinates are for each sea and ocean described above. The numbers are : longitude (min - max) / latitude (min - max). Unlike continents, oceans are a lot much larger and their boundaries are not well defined. So, if a sim is at te border of two oceans, it might appear in both. If you like Math, you can compare these numbers with the numbers from List Of Continents (see the links for each continent) and find out how big the oceans really are.
- Celebration Sea: 1014-1040/1020-1045
- Estate Sea: 982-1000/800-1000
- Premium Sea: 990-1020/400-500
- Remote Eastern Sea: 1300-1450/1300-1450
- Remote North East Sea: 368-568/1470-1670
- Remote North Ocean: 368-568/1470-1670
- Sharp Sea: 1130-1160/950-1000
- West Gaeta Sea: 1100-1160/1100-1130
- Central Ocean: 1030-1100/980-1135
- Eastern Ocean: 1179-1500/500-1500
- Far North Ocean: 300-1700/1260-1700
- Little Pacific Ocean: 900-1000/600-1040
- Northern Ocean: 600-1200/1020-1260
- Remote South East Sea: 1240-1290/680-780
- Remote South West Sea: 414-614/642-842
- South West Ocean: 400-910/400-730
- South Ocean: 1000-1100/800-1110
- Western Ocean: 400-730/600-1400
- Central Ocean 1030-1100/980-1135
- Celbration Sea 1014-1040/1020-1045
- Eastern Ocean 1100-1400/900-1400
- North Basin 1100-1200/1180-1400
- Gaeta Sea 1100-1160/1100-1180
- Serena 1185-1215/1133-1150
- Sharp Islands 1130-1160/950-1000
- East Basin 1200-1400/1000-1400
- Far North Ocean 300-1700/1260-1700
- Remote North West Sea 400-600/1400-1700
- Far North Basin 40-1100/1400-1500
- Far West Ocean 400-680/900-1200
- Little Northern Ocean 910-1100/1067-1200
- Little Pacific Ocean 910-1000/900-1067
- Estate Sea 982-1000/800-1000
- Northern Ocean 680-1100/1200-1400
- North - West Ocean 400-680/1200-1400
- West Basin 400-480/1200-1400
- Southern Ocean 400-1100/400-900
- Remote south West Sea 450-550/650-850
- Fairchang Basin 800-1000/800-900
- South Diffuse Basin 400-800/850-900
- Premium Sea 1010-1014/479-484
- Isolated Islands 500-800/500-850
- Western Ocean 680-1067/900-1200