Difference between revisions of "Open Development User Group/Archive/2011-06-13-post-meeting"
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This is the conversation held after the Monday June13, 2011 Open Developers User Group | This is the conversation held after the Monday June13, 2011 Open Developers User Group ( updated [[User:WolfPup Lowenhar|WolfPup Lowenhar]] 14:08, 13 June 2011 (PDT)) | ||
( | <!-- Wikified Chat Log generated by DGP4SL Chat Log Wikify [http://www.dgp4sl.com/wikify.php5 SL Chat Log Wikify by DGP4SL] --> | ||
[ | <!-- START List of Attendees --> | ||
<div id='box'> | |||
==Attendees List== | |||
<div style='padding: 0.5em'> | |||
*<span id="arminweatherhax"></span>[http://my.secondlife.com/arminweatherhax ArminWeatherHax (arminweatherhax)]{{#ifexist: User:ArminWeatherHax| ''[[User:ArminWeatherHax|(User's Wiki Page)]]''|}} | |||
*<span id="boroondas.gupte"></span>[http://my.secondlife.com/boroondas.gupte বরুনদাশ গুপ্তে (boroondas.gupte)]{{#ifexist: User:বরুনদাশ গুপ্তে| ''[[User:বরুনদাশ গুপ্তে|(User's Wiki Page)]]''|}} | |||
*<span id="data.landau"></span>[http://my.secondlife.com/data.landau FooBar (data.landau)]{{#ifexist: User:FooBar| ''[[User:FooBar|(User's Wiki Page)]]''|}} | |||
*<span id="lestat.demain"></span>[http://my.secondlife.com/lestat.demain FERRET (lestat.demain)]{{#ifexist: User:FERRET| ''[[User:FERRET|(User's Wiki Page)]]''|}} | |||
*<span id="liisa.runo"></span>[http://my.secondlife.com/liisa.runo Liisa Runo (liisa.runo)]{{#ifexist: User:Liisa Runo| ''[[User:Liisa Runo|(User's Wiki Page)]]''|}} | |||
*<span id="tankmaster.finesmith"></span>[http://my.secondlife.com/tankmaster.finesmith Phoenix-FirestormViewer Rocks (tankmaster.finesmith)]{{#ifexist: User:Phoenix-FirestormViewer Rocks| ''[[User:Phoenix-FirestormViewer Rocks|(User's Wiki Page)]]''|}} | |||
*<span id="twisted.laws"></span>[http://my.secondlife.com/twisted.laws Twisted Laws (twisted.laws)]{{#ifexist: User:Twisted Laws| ''[[User:Twisted Laws|(User's Wiki Page)]]''|}} | |||
*<span id="wolfpup.lowenhar"></span>[http://my.secondlife.com/wolfpup.lowenhar Wolfpup (wolfpup.lowenhar)]{{#ifexist: User:Wolfpup| ''[[User:Wolfpup|(User's Wiki Page)]]''|}} | |||
</div></div> | |||
<!-- END --> | |||
<!-- START Transcript --> | |||
<div id='box'> | |||
[ | ==Transcript for Monday June 13, 2011== | ||
<div style='padding: 0.5em'> | |||
{| cellspacing="2px" border=0 style="color: #434849;" | |||
|-style="background-color: #C7C4D4;" | |||
[ | |style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_0"></span>[[#msg_0|[08:08]]] | ||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="wolfpup.lowenhar">[[#wolfpup.lowenhar|Wolfpup]]</span> | |||
|width=100% style="padding:0 6px;"|the OenpSource https://bitbucket.org/lindenlab/llconvexdecompositionstub/overview | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_1"></span>[[#msg_1|[08:08]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="wolfpup.lowenhar">[[#wolfpup.lowenhar|Wolfpup]]</span> | |||
[ | |width=100% style="padding:0 6px;"|the fact is that we need to be able to have it asctualy functional | ||
|-style="background-color: #C7C4D4;" | |||
[ | |style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_2"></span>[[#msg_2|[08:08]]] | ||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="arminweatherhax">[[#arminweatherhax|ArminWeatherHax]]</span> | |||
[ | |width=100% style="padding:0 6px;"|libdirectfb has a very different version in opensuse and debian/like | ||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_3"></span>[[#msg_3|[08:09]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="lestat.demain">[[#lestat.demain|FERRET]]</span> | |||
[ | |width=100% style="padding:0 6px;"|WHAT PHYSICS SYSTEM ARE WE GOING TO USE FOR IT? | ||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_4"></span>[[#msg_4|[08:09]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="lestat.demain">[[#lestat.demain|FERRET]]</span> | |||
[ | |width=100% style="padding:0 6px;"|OOPS | ||
|-style="background-color: #D7DEE7;" | |||
[ | |style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_5"></span>[[#msg_5|[08:09]]] | ||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="lestat.demain">[[#lestat.demain|FERRET]]</span> | |||
[ | |width=100% style="padding:0 6px;"|sorry was commenting code | ||
|-style="background-color: #C7C4D4;" | |||
[ | |style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_6"></span>[[#msg_6|[08:09]]] | ||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="wolfpup.lowenhar">[[#wolfpup.lowenhar|Wolfpup]]</span> | |||
[ | |width=100% style="padding:0 6px;"|as ti stands right now that dose not do any thing at all and from what i heard @ the beta meeting mesh will be comeing to the main grind in about a month | ||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_7"></span>[[#msg_7|[08:10]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="wolfpup.lowenhar">[[#wolfpup.lowenhar|Wolfpup]]</span> | |||
|width=100% style="padding:0 6px;"|that is the question lestat | |||
[ | |-style="background-color: #C7C4D4;" | ||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_8"></span>[[#msg_8|[08:10]]] | |||
[ | |style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="wolfpup.lowenhar">[[#wolfpup.lowenhar|Wolfpup]]</span> | ||
|width=100% style="padding:0 6px;"|and how are we going to get it merged in | |||
[ | |-style="background-color: #D7DEE7;" | ||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_9"></span>[[#msg_9|[08:11]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="wolfpup.lowenhar">[[#wolfpup.lowenhar|Wolfpup]]</span> | |||
|width=100% style="padding:0 6px;"|john's code is no longer do be considered as he is even sugesting to use HACD to replace his | |||
[ | |-style="background-color: #C7C4D4;" | ||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_10"></span>[[#msg_10|[08:11]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="lestat.demain">[[#lestat.demain|FERRET]]</span> | |||
|width=100% style="padding:0 6px;"|physX or cuda or is there another system? | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_11"></span>[[#msg_11|[08:11]]] | |||
[ | |style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="wolfpup.lowenhar">[[#wolfpup.lowenhar|Wolfpup]]</span> | ||
|width=100% style="padding:0 6px;"|so that leave the bullet system and HACD | |||
[ | |-style="background-color: #C7C4D4;" | ||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_12"></span>[[#msg_12|[08:12]]] | |||
[ | |style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="wolfpup.lowenhar">[[#wolfpup.lowenhar|Wolfpup]]</span> | ||
|width=100% style="padding:0 6px;"|cuda and physx are stricly nVida lestat | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_13"></span>[[#msg_13|[08:12]]] | |||
[ | |style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="lestat.demain">[[#lestat.demain|FERRET]]</span> | ||
|width=100% style="padding:0 6px;"|ugh thats like saying havoc is purely linux | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_14"></span>[[#msg_14|[08:12]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="wolfpup.lowenhar">[[#wolfpup.lowenhar|Wolfpup]]</span> | |||
|width=100% style="padding:0 6px;"|we need some thing for ALL vid cards and Open Source | |||
[ | |-style="background-color: #D7DEE7;" | ||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_15"></span>[[#msg_15|[08:12]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="tankmaster.finesmith">[[#tankmaster.finesmith|Phoenix-FirestormViewer Rocks]]</span> | |||
|width=100% style="padding:0 6px;"|openCL | |||
[ | |-style="background-color: #C7C4D4;" | ||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_16"></span>[[#msg_16|[08:13]]] | |||
[ | |style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="wolfpup.lowenhar">[[#wolfpup.lowenhar|Wolfpup]]</span> | ||
|width=100% style="padding:0 6px;"|the LL version of convex looks to be mainly dealing with the decomp with just a little physics | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_17"></span>[[#msg_17|[08:15]]] | |||
[ | |style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="twisted.laws">[[#twisted.laws|Twisted Laws]]</span> | ||
|width=100% style="padding:0 6px;"|HACD looks better to use to me as its mostly just the part of whats in bullet system that we need ... http://sourceforge.net/projects/hacd/ | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_18"></span>[[#msg_18|[08:15]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="boroondas.gupte">[[#boroondas.gupte|বরুনদাশ গুপ্তে]]</span> | |||
|width=100% style="padding:0 6px;"|I don't think there's need to have the convex decomposition run on the graphics card. It's a task ran once per upload. Not something running all the time. | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_19"></span>[[#msg_19|[08:15]]] | |||
[ | |style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="wolfpup.lowenhar">[[#wolfpup.lowenhar|Wolfpup]]</span> | ||
|width=100% style="padding:0 6px;"|if we can come to a concensus on the source code to use we could then see if LL would import the code to the stub so that we are all useing the same code | |||
[ | |-style="background-color: #C7C4D4;" | ||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_20"></span>[[#msg_20|[08:16]]] | |||
[ | |style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="lestat.demain">[[#lestat.demain|FERRET]]</span> | ||
|width=100% style="padding:0 6px;"|heh if u wanna wait 6 months sure...but i go by their kdu example | |||
[ | |-style="background-color: #D7DEE7;" | ||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_21"></span>[[#msg_21|[08:16]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="arminweatherhax">[[#arminweatherhax|ArminWeatherHax]]</span> | |||
|width=100% style="padding:0 6px;"|does the stub now compile without changes? (does now compile the stub without changes?) | |||
[ | |-style="background-color: #C7C4D4;" | ||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_22"></span>[[#msg_22|[08:16]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="wolfpup.lowenhar">[[#wolfpup.lowenhar|Wolfpup]]</span> | |||
|width=100% style="padding:0 6px;"|Lestat KDU is not open source | |||
[ | |-style="background-color: #D7DEE7;" | ||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_23"></span>[[#msg_23|[08:16]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="twisted.laws">[[#twisted.laws|Twisted Laws]]</span> | |||
|width=100% style="padding:0 6px;"|it doesn't seem so critical tho as there is an external method of accomplishing it | |||
[ | |-style="background-color: #C7C4D4;" | ||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_24"></span>[[#msg_24|[08:17]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="twisted.laws">[[#twisted.laws|Twisted Laws]]</span> | |||
|width=100% style="padding:0 6px;"|when i first looked at this i thought it was used more often then just the upload | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_25"></span>[[#msg_25|[08:17]]] | |||
[ | |style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="boroondas.gupte">[[#boroondas.gupte|বরুনদাশ গুপ্তে]]</span> | ||
|width=100% style="padding:0 6px;"|Well, we don't need LL, at least in the beginning. Just clone the stub and declare one clone the 'official' repo for open source work on mesh decomposition. | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_26"></span>[[#msg_26|[08:17]]] | |||
[ | |style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="wolfpup.lowenhar">[[#wolfpup.lowenhar|Wolfpup]]</span> | ||
|width=100% style="padding:0 6px;"|yes the stub compiles but you do not have and functionality as the calculations are not there | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_27"></span>[[#msg_27|[08:18]]] | |||
[ | |style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="wolfpup.lowenhar">[[#wolfpup.lowenhar|Wolfpup]]</span> | ||
|width=100% style="padding:0 6px;"|well i already have a online set up i think | |||
[ | |-style="background-color: #C7C4D4;" | ||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_28"></span>[[#msg_28|[08:18]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="wolfpup.lowenhar">[[#wolfpup.lowenhar|Wolfpup]]</span> | |||
|width=100% style="padding:0 6px;"|yes i do | |||
[ | |-style="background-color: #D7DEE7;" | ||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_29"></span>[[#msg_29|[08:18]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="wolfpup.lowenhar">[[#wolfpup.lowenhar|Wolfpup]]</span> | |||
|width=100% style="padding:0 6px;"|https://bitbucket.org/WolfpupL/llconvexdecompositionos | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_30"></span>[[#msg_30|[08:19]]] | |||
[ | |style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="arminweatherhax">[[#arminweatherhax|ArminWeatherHax]]</span> | ||
|width=100% style="padding:0 6px;"|the last time I compiled it it needed some changes https://github.com/ArminW/kokua-llconvexdecompositionstub/commits/master | |||
[ | |-style="background-color: #D7DEE7;" | ||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_31"></span>[[#msg_31|[08:19]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="wolfpup.lowenhar">[[#wolfpup.lowenhar|Wolfpup]]</span> | |||
|width=100% style="padding:0 6px;"|but all that has in it is the core from LL right now | |||
[ | |-style="background-color: #C7C4D4;" | ||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_32"></span>[[#msg_32|[08:19]]] | |||
[ | |style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="boroondas.gupte">[[#boroondas.gupte|বরুনদাশ গুপ্তে]]</span> | ||
|width=100% style="padding:0 6px;"|I thought the core was what's missing and we just have the interface? | |||
[ | |-style="background-color: #D7DEE7;" | ||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_33"></span>[[#msg_33|[08:19]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="wolfpup.lowenhar">[[#wolfpup.lowenhar|Wolfpup]]</span> | |||
|width=100% style="padding:0 6px;"|there is no extrac code it it as yet | |||
[ | |-style="background-color: #C7C4D4;" | ||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_34"></span>[[#msg_34|[08:20]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="wolfpup.lowenhar">[[#wolfpup.lowenhar|Wolfpup]]</span> | |||
|width=100% style="padding:0 6px;"|your right Boroondas | |||
[ | |-style="background-color: #D7DEE7;" | ||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_35"></span>[[#msg_35|[08:20]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="wolfpup.lowenhar">[[#wolfpup.lowenhar|Wolfpup]]</span> | |||
|width=100% style="padding:0 6px;"|im just calling the interface the core for now as we have to work off theat | |||
[ | |-style="background-color: #C7C4D4;" | ||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_36"></span>[[#msg_36|[08:21]]] | |||
[ | |style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="wolfpup.lowenhar">[[#wolfpup.lowenhar|Wolfpup]]</span> | ||
|width=100% style="padding:0 6px;"|as that is the 'core' connection | |||
[ | |-style="background-color: #D7DEE7;" | ||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_37"></span>[[#msg_37|[08:23]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="wolfpup.lowenhar">[[#wolfpup.lowenhar|Wolfpup]]</span> | |||
|width=100% style="padding:0 6px;"|so now the question is do we want to use the 'stable' bullet system or the 'alpha' HACD | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_38"></span>[[#msg_38|[08:24]]] | |||
[ | |style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="lestat.demain">[[#lestat.demain|FERRET]]</span> | ||
|width=100% style="padding:0 6px;"|go with the stable | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_39"></span>[[#msg_39|[08:24]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="boroondas.gupte">[[#boroondas.gupte|বরুনদাশ গুপ্তে]]</span> | |||
|width=100% style="padding:0 6px;"|I'd go for HACD, so we don't have all the physics stuff on bord we won't ever need. | |||
[ | |-style="background-color: #C7C4D4;" | ||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_40"></span>[[#msg_40|[08:24]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="twisted.laws">[[#twisted.laws|Twisted Laws]]</span> | |||
|width=100% style="padding:0 6px;"|i vote for HACD | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_41"></span>[[#msg_41|[08:25]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="wolfpup.lowenhar">[[#wolfpup.lowenhar|Wolfpup]]</span> | |||
|width=100% style="padding:0 6px;"|the bullet system has some of the HACD incorperadted into the linear math lib that they use | |||
[ | |-style="background-color: #C7C4D4;" | ||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_42"></span>[[#msg_42|[08:25]]] | |||
[ | |style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="boroondas.gupte">[[#boroondas.gupte|বরুনদাশ গুপ্তে]]</span> | ||
|width=100% style="padding:0 6px;"|into the linear math lib? | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_43"></span>[[#msg_43|[08:25]]] | |||
[ | |style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="boroondas.gupte">[[#boroondas.gupte|বরুনদাশ গুপ্তে]]</span> | ||
|width=100% style="padding:0 6px;"|that doesn't make any sense | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_44"></span>[[#msg_44|[08:25]]] | |||
[ | |style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="wolfpup.lowenhar">[[#wolfpup.lowenhar|Wolfpup]]</span> | ||
|width=100% style="padding:0 6px;"|we do not have to bring all of the bullet just the convex and linear | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_45"></span>[[#msg_45|[08:27]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="wolfpup.lowenhar">[[#wolfpup.lowenhar|Wolfpup]]</span> | |||
|width=100% style="padding:0 6px;"|well im seeing two people saying to use HACD directly any others? | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_46"></span>[[#msg_46|[08:29]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="twisted.laws">[[#twisted.laws|Twisted Laws]]</span> | |||
|width=100% style="padding:0 6px;"|hacd is an active opensource project (i think) and more closely related to what we need (i think) | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_47"></span>[[#msg_47|[08:30]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="boroondas.gupte">[[#boroondas.gupte|বরুনদাশ গুপ্তে]]</span> | |||
|width=100% style="padding:0 6px;"|has anyone looked at the interfaces of bullet and HACD so far and compared them to the interface in the stub? I guess the closer the match, the easier it'll be to write the glue between them. | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_48"></span>[[#msg_48|[08:30]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="wolfpup.lowenhar">[[#wolfpup.lowenhar|Wolfpup]]</span> | |||
|width=100% style="padding:0 6px;"|and bullet is useing in think=gs like blender which is what a lot of people use to make sculpties and mesh objects for SL with | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_49"></span>[[#msg_49|[08:31]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="wolfpup.lowenhar">[[#wolfpup.lowenhar|Wolfpup]]</span> | |||
|width=100% style="padding:0 6px;"|well the bullet system is still useing John's code and the interface seems more consistant withthe the LL interface | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_50"></span>[[#msg_50|[08:32]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="wolfpup.lowenhar">[[#wolfpup.lowenhar|Wolfpup]]</span> | |||
|width=100% style="padding:0 6px;"|from what i have seen | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_51"></span>[[#msg_51|[08:32]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="wolfpup.lowenhar">[[#wolfpup.lowenhar|Wolfpup]]</span> | |||
|width=100% style="padding:0 6px;"|but im no expert | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_52"></span>[[#msg_52|[08:33]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="twisted.laws">[[#twisted.laws|Twisted Laws]]</span> | |||
|width=100% style="padding:0 6px;"|sry, i must go, rl calls | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_53"></span>[[#msg_53|[08:33]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="wolfpup.lowenhar">[[#wolfpup.lowenhar|Wolfpup]]</span> | |||
|width=100% style="padding:0 6px;"|it would need some one with more codeing knowlage than me to know for certian | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_54"></span>[[#msg_54|[08:33]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="data.landau">[[#data.landau|FooBar]]</span> | |||
|width=100% style="padding:0 6px;"|b srr rl called me away | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_55"></span>[[#msg_55|[08:34]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="data.landau">[[#data.landau|FooBar]]</span> | |||
|width=100% style="padding:0 6px;"|reading ^^^^ | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_56"></span>[[#msg_56|[08:35]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="lestat.demain">[[#lestat.demain|FERRET]]</span> | |||
|width=100% style="padding:0 6px;"|i still say go with the bullet system...its compatible and also must have fewer bugs :) | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_57"></span>[[#msg_57|[08:36]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="wolfpup.lowenhar">[[#wolfpup.lowenhar|Wolfpup]]</span> | |||
|width=100% style="padding:0 6px;"|Boroondas what do you think? | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_58"></span>[[#msg_58|[08:37]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="lestat.demain">[[#lestat.demain|FERRET]]</span> | |||
|width=100% style="padding:0 6px;"|besides...1 day someones going to have to write a decent building interface to use within SL itself | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_59"></span>[[#msg_59|[08:37]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="data.landau">[[#data.landau|FooBar]]</span> | |||
|width=100% style="padding:0 6px;"|well if its just conv and math from bullet i would agree with the fury and go bullet | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_60"></span>[[#msg_60|[08:38]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="boroondas.gupte">[[#boroondas.gupte|বরুনদাশ গুপ্তে]]</span> | |||
|width=100% style="padding:0 6px;"|FERRET, do you think a building interface would need viewer-side physics? | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_61"></span>[[#msg_61|[08:38]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="data.landau">[[#data.landau|FooBar]]</span> | |||
|width=100% style="padding:0 6px;"|its going to be a mess to start with and so stability will help | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_62"></span>[[#msg_62|[08:38]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="lestat.demain">[[#lestat.demain|FERRET]]</span> | |||
|width=100% style="padding:0 6px;"|to perform with any decent speed in a lagged environment like the sandboxes...definately | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_63"></span>[[#msg_63|[08:38]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="wolfpup.lowenhar">[[#wolfpup.lowenhar|Wolfpup]]</span> | |||
|width=100% style="padding:0 6px;"|Boroondas it might if the person in question is testing the object in a editing window | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_64"></span>[[#msg_64|[08:39]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="data.landau">[[#data.landau|FooBar]]</span> | |||
|width=100% style="padding:0 6px;"|from what i can make out physics is used to define the bounding box of the object so you cant walk through it | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_65"></span>[[#msg_65|[08:39]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="boroondas.gupte">[[#boroondas.gupte|বরুনদাশ গুপ্তে]]</span> | |||
|width=100% style="padding:0 6px;"|the other way around: physics might use bounding boxes to detect collisions | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_66"></span>[[#msg_66|[08:40]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="data.landau">[[#data.landau|FooBar]]</span> | |||
|width=100% style="padding:0 6px;"|ut im no coder my knowlage is very limited | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_67"></span>[[#msg_67|[08:40]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="data.landau">[[#data.landau|FooBar]]</span> | |||
|width=100% style="padding:0 6px;"|but* | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_68"></span>[[#msg_68|[08:40]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="wolfpup.lowenhar">[[#wolfpup.lowenhar|Wolfpup]]</span> | |||
|width=100% style="padding:0 6px;"|that is right data as it is noe sculpties have a bounding box the size of the prim if it was non-sculpted and mesh tightens that bounding box to the mesh its self | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_69"></span>[[#msg_69|[08:42]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="boroondas.gupte">[[#boroondas.gupte|বরুনদাশ গুপ্তে]]</span> | |||
|width=100% style="padding:0 6px;"|If you repeat that sentence(s?) with punctuation we might be able to understand them ... | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_70"></span>[[#msg_70|[08:42]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="lestat.demain">[[#lestat.demain|FERRET]]</span> | |||
|width=100% style="padding:0 6px;"|buries head laffin | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_71"></span>[[#msg_71|[08:43]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="boroondas.gupte">[[#boroondas.gupte|বরুনদাশ গুপ্তে]]</span> | |||
|width=100% style="padding:0 6px;"|? | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_72"></span>[[#msg_72|[08:43]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="wolfpup.lowenhar">[[#wolfpup.lowenhar|Wolfpup]]</span> | |||
|width=100% style="padding:0 6px;"|ok ill try again | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_73"></span>[[#msg_73|[08:44]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="wolfpup.lowenhar">[[#wolfpup.lowenhar|Wolfpup]]</span> | |||
|width=100% style="padding:0 6px;"|yes you are right data | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_74"></span>[[#msg_74|[08:44]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="data.landau">[[#data.landau|FooBar]]</span> | |||
|width=100% style="padding:0 6px;"|As it is no sculpties have a bounding box. The size of the prim, if it was non-sculpted. And mesh tightens that bounding box to the mesh its self | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_75"></span>[[#msg_75|[08:45]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="data.landau">[[#data.landau|FooBar]]</span> | |||
|width=100% style="padding:0 6px;"|. | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_76"></span>[[#msg_76|[08:45]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="wolfpup.lowenhar">[[#wolfpup.lowenhar|Wolfpup]]</span> | |||
|width=100% style="padding:0 6px;"|the bounding box of a sculpty is determaned by the non sculpted sixe of the object | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_77"></span>[[#msg_77|[08:45]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="boroondas.gupte">[[#boroondas.gupte|বরুনদাশ গুপ্তে]]</span> | |||
|width=100% style="padding:0 6px;"|ah | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_78"></span>[[#msg_78|[08:45]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="wolfpup.lowenhar">[[#wolfpup.lowenhar|Wolfpup]]</span> | |||
|width=100% style="padding:0 6px;"|mesh objects pull that bounding box closed to the mesh sculpty | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_79"></span>[[#msg_79|[08:46]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="boroondas.gupte">[[#boroondas.gupte|বরুনদাশ গুপ্তে]]</span> | |||
|width=100% style="padding:0 6px;"|i.e. sculpt map only affects visual shape, not physical. | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_80"></span>[[#msg_80|[08:46]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="boroondas.gupte">[[#boroondas.gupte|বরুনদাশ গুপ্তে]]</span> | |||
|width=100% style="padding:0 6px;"|? | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_81"></span>[[#msg_81|[08:46]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="data.landau">[[#data.landau|FooBar]]</span> | |||
|width=100% style="padding:0 6px;"|y (and) | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_82"></span>[[#msg_82|[08:46]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="wolfpup.lowenhar">[[#wolfpup.lowenhar|Wolfpup]]</span> | |||
|width=100% style="padding:0 6px;"|that is correct Boroondas | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_83"></span>[[#msg_83|[08:47]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="wolfpup.lowenhar">[[#wolfpup.lowenhar|Wolfpup]]</span> | |||
|width=100% style="padding:0 6px;"|where as mesh objects are a towpare sculpty | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_84"></span>[[#msg_84|[08:47]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="wolfpup.lowenhar">[[#wolfpup.lowenhar|Wolfpup]]</span> | |||
|width=100% style="padding:0 6px;"|the visual and the physical | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_85"></span>[[#msg_85|[08:47]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="boroondas.gupte">[[#boroondas.gupte|বরুনদাশ গুপ্তে]]</span> | |||
|width=100% style="padding:0 6px;"|kinda | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_86"></span>[[#msg_86|[08:48]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="boroondas.gupte">[[#boroondas.gupte|বরুনদাশ গুপ্তে]]</span> | |||
|width=100% style="padding:0 6px;"|mesh objects are of course not texture-driven in their (visual of physical) shape | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_87"></span>[[#msg_87|[08:48]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="data.landau">[[#data.landau|FooBar]]</span> | |||
|width=100% style="padding:0 6px;"|saying that tho, from what i can remember from the last time i ply with bullet, im not sure how well bullet actualy does that | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_88"></span>[[#msg_88|[08:49]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="data.landau">[[#data.landau|FooBar]]</span> | |||
|width=100% style="padding:0 6px;"|but its been a few years , so im sure there might have been improvements since then | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_89"></span>[[#msg_89|[08:49]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="boroondas.gupte">[[#boroondas.gupte|বরুনদাশ গুপ্তে]]</span> | |||
|width=100% style="padding:0 6px;"|Gotta go, tc all | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_90"></span>[[#msg_90|[08:50]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="wolfpup.lowenhar">[[#wolfpup.lowenhar|Wolfpup]]</span> | |||
|width=100% style="padding:0 6px;"|data if you get and build the bullet code there is a convex api text that you can 'play' with object in | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_92"></span>[[#msg_92|[08:50]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="boroondas.gupte">[[#boroondas.gupte|বরুনদাশ গুপ্তে]]</span> | |||
|width=100% style="padding:0 6px;"|if the comments on John's blog can be believed, bullet might switch to HACD: http://codesuppository.blogspot.com/2011/05/hacd-hierarchical-approximate-convex.html#c5916931305323549215 | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_93"></span>[[#msg_93|[08:51]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="data.landau">[[#data.landau|FooBar]]</span> | |||
|width=100% style="padding:0 6px;"|yer, i was waiting to see which way to go b4 i did play,, | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_94"></span>[[#msg_94|[08:52]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="liisa.runo">[[#liisa.runo|Liisa Runo]]</span> | |||
|width=100% style="padding:0 6px;"|Kelly's unofficila Scripting OH: http://slurl.com/secondlife/Ambleside/154/97/22 | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_95"></span>[[#msg_95|[08:52]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="data.landau">[[#data.landau|FooBar]]</span> | |||
|width=100% style="padding:0 6px;"|thanks liisa (Thanks Alice) | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_96"></span>[[#msg_96|[08:52]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="wolfpup.lowenhar">[[#wolfpup.lowenhar|Wolfpup]]</span> | |||
|width=100% style="padding:0 6px;"|well i have to goto the scrum meeting | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_97"></span>[[#msg_97|[08:53]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="data.landau">[[#data.landau|FooBar]]</span> | |||
|width=100% style="padding:0 6px;"|ok guys , im out have a good one (ok guys, im out have a good one) | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_98"></span>[[#msg_98|[08:54]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="lestat.demain">[[#lestat.demain|FERRET]]</span> | |||
|width=100% style="padding:0 6px;"|if ya ask me the 2nd line on his net site sez it all | |||
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[http://www.dgp4sl.com/wikify.php5 Generated by the 'Wikify SL Chat Log' utility by DG Products for Second Life (DGP4SL)] | |||
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Latest revision as of 14:08, 13 June 2011
This is the conversation held after the Monday June13, 2011 Open Developers User Group ( updated WolfPup Lowenhar 14:08, 13 June 2011 (PDT))
Attendees List
Transcript for Monday June 13, 2011
[08:08] | Wolfpup | the OenpSource https://bitbucket.org/lindenlab/llconvexdecompositionstub/overview |
[08:08] | Wolfpup | the fact is that we need to be able to have it asctualy functional |
[08:08] | ArminWeatherHax | libdirectfb has a very different version in opensuse and debian/like |
[08:09] | FERRET | WHAT PHYSICS SYSTEM ARE WE GOING TO USE FOR IT? |
[08:09] | FERRET | OOPS |
[08:09] | FERRET | sorry was commenting code |
[08:09] | Wolfpup | as ti stands right now that dose not do any thing at all and from what i heard @ the beta meeting mesh will be comeing to the main grind in about a month |
[08:10] | Wolfpup | that is the question lestat |
[08:10] | Wolfpup | and how are we going to get it merged in |
[08:11] | Wolfpup | john's code is no longer do be considered as he is even sugesting to use HACD to replace his |
[08:11] | FERRET | physX or cuda or is there another system? |
[08:11] | Wolfpup | so that leave the bullet system and HACD |
[08:12] | Wolfpup | cuda and physx are stricly nVida lestat |
[08:12] | FERRET | ugh thats like saying havoc is purely linux |
[08:12] | Wolfpup | we need some thing for ALL vid cards and Open Source |
[08:12] | Phoenix-FirestormViewer Rocks | openCL |
[08:13] | Wolfpup | the LL version of convex looks to be mainly dealing with the decomp with just a little physics |
[08:15] | Twisted Laws | HACD looks better to use to me as its mostly just the part of whats in bullet system that we need ... http://sourceforge.net/projects/hacd/ |
[08:15] | বরুনদাশ গুপ্তে | I don't think there's need to have the convex decomposition run on the graphics card. It's a task ran once per upload. Not something running all the time. |
[08:15] | Wolfpup | if we can come to a concensus on the source code to use we could then see if LL would import the code to the stub so that we are all useing the same code |
[08:16] | FERRET | heh if u wanna wait 6 months sure...but i go by their kdu example |
[08:16] | ArminWeatherHax | does the stub now compile without changes? (does now compile the stub without changes?) |
[08:16] | Wolfpup | Lestat KDU is not open source |
[08:16] | Twisted Laws | it doesn't seem so critical tho as there is an external method of accomplishing it |
[08:17] | Twisted Laws | when i first looked at this i thought it was used more often then just the upload |
[08:17] | বরুনদাশ গুপ্তে | Well, we don't need LL, at least in the beginning. Just clone the stub and declare one clone the 'official' repo for open source work on mesh decomposition. |
[08:17] | Wolfpup | yes the stub compiles but you do not have and functionality as the calculations are not there |
[08:18] | Wolfpup | well i already have a online set up i think |
[08:18] | Wolfpup | yes i do |
[08:18] | Wolfpup | https://bitbucket.org/WolfpupL/llconvexdecompositionos |
[08:19] | ArminWeatherHax | the last time I compiled it it needed some changes https://github.com/ArminW/kokua-llconvexdecompositionstub/commits/master |
[08:19] | Wolfpup | but all that has in it is the core from LL right now |
[08:19] | বরুনদাশ গুপ্তে | I thought the core was what's missing and we just have the interface? |
[08:19] | Wolfpup | there is no extrac code it it as yet |
[08:20] | Wolfpup | your right Boroondas |
[08:20] | Wolfpup | im just calling the interface the core for now as we have to work off theat |
[08:21] | Wolfpup | as that is the 'core' connection |
[08:23] | Wolfpup | so now the question is do we want to use the 'stable' bullet system or the 'alpha' HACD |
[08:24] | FERRET | go with the stable |
[08:24] | বরুনদাশ গুপ্তে | I'd go for HACD, so we don't have all the physics stuff on bord we won't ever need. |
[08:24] | Twisted Laws | i vote for HACD |
[08:25] | Wolfpup | the bullet system has some of the HACD incorperadted into the linear math lib that they use |
[08:25] | বরুনদাশ গুপ্তে | into the linear math lib? |
[08:25] | বরুনদাশ গুপ্তে | that doesn't make any sense |
[08:25] | Wolfpup | we do not have to bring all of the bullet just the convex and linear |
[08:27] | Wolfpup | well im seeing two people saying to use HACD directly any others? |
[08:29] | Twisted Laws | hacd is an active opensource project (i think) and more closely related to what we need (i think) |
[08:30] | বরুনদাশ গুপ্তে | has anyone looked at the interfaces of bullet and HACD so far and compared them to the interface in the stub? I guess the closer the match, the easier it'll be to write the glue between them. |
[08:30] | Wolfpup | and bullet is useing in think=gs like blender which is what a lot of people use to make sculpties and mesh objects for SL with |
[08:31] | Wolfpup | well the bullet system is still useing John's code and the interface seems more consistant withthe the LL interface |
[08:32] | Wolfpup | from what i have seen |
[08:32] | Wolfpup | but im no expert |
[08:33] | Twisted Laws | sry, i must go, rl calls |
[08:33] | Wolfpup | it would need some one with more codeing knowlage than me to know for certian |
[08:33] | FooBar | b srr rl called me away |
[08:34] | FooBar | reading ^^^^ |
[08:35] | FERRET | i still say go with the bullet system...its compatible and also must have fewer bugs :) |
[08:36] | Wolfpup | Boroondas what do you think? |
[08:37] | FERRET | besides...1 day someones going to have to write a decent building interface to use within SL itself |
[08:37] | FooBar | well if its just conv and math from bullet i would agree with the fury and go bullet |
[08:38] | বরুনদাশ গুপ্তে | FERRET, do you think a building interface would need viewer-side physics? |
[08:38] | FooBar | its going to be a mess to start with and so stability will help |
[08:38] | FERRET | to perform with any decent speed in a lagged environment like the sandboxes...definately |
[08:38] | Wolfpup | Boroondas it might if the person in question is testing the object in a editing window |
[08:39] | FooBar | from what i can make out physics is used to define the bounding box of the object so you cant walk through it |
[08:39] | বরুনদাশ গুপ্তে | the other way around: physics might use bounding boxes to detect collisions |
[08:40] | FooBar | ut im no coder my knowlage is very limited |
[08:40] | FooBar | but* |
[08:40] | Wolfpup | that is right data as it is noe sculpties have a bounding box the size of the prim if it was non-sculpted and mesh tightens that bounding box to the mesh its self |
[08:42] | বরুনদাশ গুপ্তে | If you repeat that sentence(s?) with punctuation we might be able to understand them ... |
[08:42] | FERRET | buries head laffin |
[08:43] | বরুনদাশ গুপ্তে | ? |
[08:43] | Wolfpup | ok ill try again |
[08:44] | Wolfpup | yes you are right data |
[08:44] | FooBar | As it is no sculpties have a bounding box. The size of the prim, if it was non-sculpted. And mesh tightens that bounding box to the mesh its self |
[08:45] | FooBar | . |
[08:45] | Wolfpup | the bounding box of a sculpty is determaned by the non sculpted sixe of the object |
[08:45] | বরুনদাশ গুপ্তে | ah |
[08:45] | Wolfpup | mesh objects pull that bounding box closed to the mesh sculpty |
[08:46] | বরুনদাশ গুপ্তে | i.e. sculpt map only affects visual shape, not physical. |
[08:46] | বরুনদাশ গুপ্তে | ? |
[08:46] | FooBar | y (and) |
[08:46] | Wolfpup | that is correct Boroondas |
[08:47] | Wolfpup | where as mesh objects are a towpare sculpty |
[08:47] | Wolfpup | the visual and the physical |
[08:47] | বরুনদাশ গুপ্তে | kinda |
[08:48] | বরুনদাশ গুপ্তে | mesh objects are of course not texture-driven in their (visual of physical) shape |
[08:48] | FooBar | saying that tho, from what i can remember from the last time i ply with bullet, im not sure how well bullet actualy does that |
[08:49] | FooBar | but its been a few years , so im sure there might have been improvements since then |
[08:49] | বরুনদাশ গুপ্তে | Gotta go, tc all |
[08:50] | Wolfpup | data if you get and build the bullet code there is a convex api text that you can 'play' with object in |
[08:50] | বরুনদাশ গুপ্তে | if the comments on John's blog can be believed, bullet might switch to HACD: http://codesuppository.blogspot.com/2011/05/hacd-hierarchical-approximate-convex.html#c5916931305323549215 |
[08:51] | FooBar | yer, i was waiting to see which way to go b4 i did play,, |
[08:52] | Liisa Runo | Kelly's unofficila Scripting OH: http://slurl.com/secondlife/Ambleside/154/97/22 |
[08:52] | FooBar | thanks liisa (Thanks Alice) |
[08:52] | Wolfpup | well i have to goto the scrum meeting |
[08:53] | FooBar | ok guys , im out have a good one (ok guys, im out have a good one) |
[08:54] | FERRET | if ya ask me the 2nd line on his net site sez it all |