Difference between revisions of "Open Development User Group/Archive/2011-06-13-post-meeting"

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This is the conversation held after the Monday June13, 2011 Open Developers User Group
This is the conversation held after the Monday June13, 2011 Open Developers User Group ( updated [[User:WolfPup Lowenhar|WolfPup Lowenhar]] 14:08, 13 June 2011 (PDT))
(please forgive the fact that this in the raw log and not wikified at the moment [[User:WolfPup Lowenhar|WolfPup Lowenhar]] 11:34, 13 June 2011 (PDT))
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[2011/06/13 08:08] Wolfpup (wolfpup.lowenhar): the Open Source https://bitbucket.org/lindenlab/llconvexdecompositionstub/overview
<!-- START List of Attendees -->
<div id='box'>
==Attendees List==
<div style='padding: 0.5em'>
*<span id="arminweatherhax"></span>[http://my.secondlife.com/arminweatherhax ArminWeatherHax (arminweatherhax)]{{#ifexist: User:ArminWeatherHax| ''[[User:ArminWeatherHax|(User's Wiki Page)]]''|}}
*<span id="boroondas.gupte"></span>[http://my.secondlife.com/boroondas.gupte &#2476;&#2480;&#2497;&#2472;&#2470;&#2494;&#2486; &#2455;&#2497;&#2474;&#2509;&#2468;&#2503; (boroondas.gupte)]{{#ifexist: User:&#2476;&#2480;&#2497;&#2472;&#2470;&#2494;&#2486; &#2455;&#2497;&#2474;&#2509;&#2468;&#2503;| ''[[User:&#2476;&#2480;&#2497;&#2472;&#2470;&#2494;&#2486; &#2455;&#2497;&#2474;&#2509;&#2468;&#2503;|(User's Wiki Page)]]''|}}
*<span id="data.landau"></span>[http://my.secondlife.com/data.landau FooBar (data.landau)]{{#ifexist: User:FooBar| ''[[User:FooBar|(User's Wiki Page)]]''|}}
*<span id="lestat.demain"></span>[http://my.secondlife.com/lestat.demain FERRET (lestat.demain)]{{#ifexist: User:FERRET| ''[[User:FERRET|(User's Wiki Page)]]''|}}
*<span id="liisa.runo"></span>[http://my.secondlife.com/liisa.runo Liisa Runo (liisa.runo)]{{#ifexist: User:Liisa Runo| ''[[User:Liisa Runo|(User's Wiki Page)]]''|}}
*<span id="tankmaster.finesmith"></span>[http://my.secondlife.com/tankmaster.finesmith Phoenix-FirestormViewer Rocks (tankmaster.finesmith)]{{#ifexist: User:Phoenix-FirestormViewer Rocks| ''[[User:Phoenix-FirestormViewer Rocks|(User's Wiki Page)]]''|}}
*<span id="twisted.laws"></span>[http://my.secondlife.com/twisted.laws Twisted Laws (twisted.laws)]{{#ifexist: User:Twisted Laws| ''[[User:Twisted Laws|(User's Wiki Page)]]''|}}
*<span id="wolfpup.lowenhar"></span>[http://my.secondlife.com/wolfpup.lowenhar Wolfpup (wolfpup.lowenhar)]{{#ifexist: User:Wolfpup| ''[[User:Wolfpup|(User's Wiki Page)]]''|}}
</div></div>
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[2011/06/13 08:08]  Wolfpup (wolfpup.lowenhar): the fact is that we need to be able to have it asctualy functional
<!-- START Transcript -->
 
<div id='box'>
[2011/06/13 08:08] ArminWeatherHax: libdirectfb has a very different version in opensuse and debian/like
==Transcript for Monday June 13, 2011==
 
<div style='padding: 0.5em'>
[2011/06/13 08:09]  FERRET (lestat.demain): WHAT PHYSICS SYSTEM ARE WE GOING TO USE FOR IT?
{| cellspacing="2px" border=0 style="color: #434849;"
 
|-style="background-color: #C7C4D4;"
[2011/06/13 08:09] FERRET (lestat.demain): OOPS
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_0"></span>[[#msg_0|[08:08]]]
 
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="wolfpup.lowenhar">[[#wolfpup.lowenhar|Wolfpup]]</span>
[2011/06/13 08:09]  FERRET (lestat.demain): sorry was commenting code
|width=100% style="padding:0 6px;"|the OenpSource https://bitbucket.org/lindenlab/llconvexdecompositionstub/overview
 
|-style="background-color: #D7DEE7;"
[2011/06/13 08:09]  Wolfpup (wolfpup.lowenhar): as it stands right now that dose not do any thing at all and from what i heard @ the beta meeting mesh will be comeing to the main grind in about a month
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_1"></span>[[#msg_1|[08:08]]]
 
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="wolfpup.lowenhar">[[#wolfpup.lowenhar|Wolfpup]]</span>
[2011/06/13 08:10] Wolfpup (wolfpup.lowenhar): that is the question lestat
|width=100% style="padding:0 6px;"|the fact is that we need to be able to have it asctualy functional
 
|-style="background-color: #C7C4D4;"
[2011/06/13 08:10]  Wolfpup (wolfpup.lowenhar): and how are we going to get it merged in
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_2"></span>[[#msg_2|[08:08]]]
 
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="arminweatherhax">[[#arminweatherhax|ArminWeatherHax]]</span>
[2011/06/13 08:11] Wolfpup (wolfpup.lowenhar): john's code is no longer to be considered as he is even sugesting to use HACD to replace his
|width=100% style="padding:0 6px;"|libdirectfb has a very different version in opensuse and debian/like
 
|-style="background-color: #D7DEE7;"
[2011/06/13 08:11]  FERRET (lestat.demain): physX or cuda or is there another system?
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_3"></span>[[#msg_3|[08:09]]]
 
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="lestat.demain">[[#lestat.demain|FERRET]]</span>
[2011/06/13 08:11] Wolfpup (wolfpup.lowenhar): so that leave the bullet system and HACD
|width=100% style="padding:0 6px;"|WHAT PHYSICS SYSTEM ARE WE GOING TO USE FOR IT?
 
|-style="background-color: #C7C4D4;"
[2011/06/13 08:12]  Wolfpup (wolfpup.lowenhar): cuda and physx are stricly nVida lestat
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_4"></span>[[#msg_4|[08:09]]]
 
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="lestat.demain">[[#lestat.demain|FERRET]]</span>
[2011/06/13 08:12] FERRET (lestat.demain): ugh thats like saying havoc is purely linux
|width=100% style="padding:0 6px;"|OOPS
 
|-style="background-color: #D7DEE7;"
[2011/06/13 08:12]  Wolfpup (wolfpup.lowenhar): we need some thing for ALL vid cards and Open Source
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_5"></span>[[#msg_5|[08:09]]]
 
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="lestat.demain">[[#lestat.demain|FERRET]]</span>
[2011/06/13 08:12] Phoenix-FirestormViewer Rocks (tankmaster.finesmith): openCL
|width=100% style="padding:0 6px;"|sorry was commenting code
 
|-style="background-color: #C7C4D4;"
[2011/06/13 08:13]  Wolfpup (wolfpup.lowenhar): the LL version of convex looks to be mainly dealing with the decomp with just a little physics
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_6"></span>[[#msg_6|[08:09]]]
 
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="wolfpup.lowenhar">[[#wolfpup.lowenhar|Wolfpup]]</span>
[2011/06/13 08:15] Twisted Laws: HACD looks better to use to me as its mostly just the part of whats in bullet system that we need ... http://sourceforge.net/projects/hacd/
|width=100% style="padding:0 6px;"|as ti stands right now that dose not do any thing at all and from what i heard @ the beta meeting mesh will be comeing to the main grind in about a month
 
|-style="background-color: #D7DEE7;"
[2011/06/13 08:15] বরুনদাশ গুপ্তে (boroondas.gupte): I don't think there's need to have the convex decomposition run on the graphics card. It's a task ran once per upload. Not
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_7"></span>[[#msg_7|[08:10]]]
something running all the time.
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="wolfpup.lowenhar">[[#wolfpup.lowenhar|Wolfpup]]</span>
 
|width=100% style="padding:0 6px;"|that is the question lestat
[2011/06/13 08:15] Wolfpup (wolfpup.lowenhar): if we can come to a concensus on the source code to use we could then see if LL would import the code to the stub so that we are all useing the same code
|-style="background-color: #C7C4D4;"
 
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_8"></span>[[#msg_8|[08:10]]]
[2011/06/13 08:16] FERRET (lestat.demain): heh if u wanna wait 6 months sure...but i go by their kdu example
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="wolfpup.lowenhar">[[#wolfpup.lowenhar|Wolfpup]]</span>
 
|width=100% style="padding:0 6px;"|and how are we going to get it merged in
[2011/06/13 08:16] ArminWeatherHax: does the stub now compile without changes? (does now compile the stub without changes?)
|-style="background-color: #D7DEE7;"
 
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_9"></span>[[#msg_9|[08:11]]]
[2011/06/13 08:16]  Wolfpup (wolfpup.lowenhar): Lestat KDU is not open source
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="wolfpup.lowenhar">[[#wolfpup.lowenhar|Wolfpup]]</span>
 
|width=100% style="padding:0 6px;"|john's code is no longer do be considered as he is even sugesting to use HACD to replace his
[2011/06/13 08:16] Twisted Laws: it doesn't seem so critical tho as there is an external method of accomplishing it
|-style="background-color: #C7C4D4;"
 
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_10"></span>[[#msg_10|[08:11]]]
[2011/06/13 08:17]  Twisted Laws: when i first looked at this i thought it was used more often then just the upload
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="lestat.demain">[[#lestat.demain|FERRET]]</span>
 
|width=100% style="padding:0 6px;"|physX or cuda or is there another system?
[2011/06/13 08:17]  বরুনদাশ গুপ্তে (boroondas.gupte): Well, we don't need LL, at least in the beginning. Just clone the stub and declare one clone the 'official' repo for open source work on mesh decomposition.
|-style="background-color: #D7DEE7;"
 
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_11"></span>[[#msg_11|[08:11]]]
[2011/06/13 08:17] Wolfpup (wolfpup.lowenhar): yes the stub compiles but you do not have and functionality as the calculations are not there
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="wolfpup.lowenhar">[[#wolfpup.lowenhar|Wolfpup]]</span>
 
|width=100% style="padding:0 6px;"|so that leave the bullet system and HACD
[2011/06/13 08:18]  Wolfpup (wolfpup.lowenhar): well i already have a online set up i think
|-style="background-color: #C7C4D4;"
 
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_12"></span>[[#msg_12|[08:12]]]
[2011/06/13 08:18] Wolfpup (wolfpup.lowenhar): yes i do
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="wolfpup.lowenhar">[[#wolfpup.lowenhar|Wolfpup]]</span>
 
|width=100% style="padding:0 6px;"|cuda and physx are stricly nVida lestat
[2011/06/13 08:18]  Wolfpup (wolfpup.lowenhar): https://bitbucket.org/WolfpupL/llconvexdecompositionos
|-style="background-color: #D7DEE7;"
 
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_13"></span>[[#msg_13|[08:12]]]
[2011/06/13 08:19] ArminWeatherHax: the last time I compiled it it needed some changes https://github.com/ArminW/kokua-llconvexdecompositionstub/commits/master
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="lestat.demain">[[#lestat.demain|FERRET]]</span>
 
|width=100% style="padding:0 6px;"|ugh thats like saying havoc is purely linux
[2011/06/13 08:19]  Wolfpup (wolfpup.lowenhar): but all that has in it is the core from LL right now
|-style="background-color: #C7C4D4;"
 
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_14"></span>[[#msg_14|[08:12]]]
[2011/06/13 08:19]  বরুনদাশ গুপ্তে (boroondas.gupte): I thought the core was what's missing and we just have the interface?
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="wolfpup.lowenhar">[[#wolfpup.lowenhar|Wolfpup]]</span>
 
|width=100% style="padding:0 6px;"|we need some thing for ALL vid cards and Open Source
[2011/06/13 08:19] Wolfpup (wolfpup.lowenhar): there is no extrac code it it as yet
|-style="background-color: #D7DEE7;"
 
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_15"></span>[[#msg_15|[08:12]]]
[2011/06/13 08:20]  Wolfpup (wolfpup.lowenhar): your right Boroondas
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="tankmaster.finesmith">[[#tankmaster.finesmith|Phoenix-FirestormViewer Rocks]]</span>
 
|width=100% style="padding:0 6px;"|openCL
[2011/06/13 08:20]  Wolfpup (wolfpup.lowenhar): im just calling the interface the core for now as we have to work off theat
|-style="background-color: #C7C4D4;"
 
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_16"></span>[[#msg_16|[08:13]]]
[2011/06/13 08:21] Wolfpup (wolfpup.lowenhar): as that is the 'core' connection
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="wolfpup.lowenhar">[[#wolfpup.lowenhar|Wolfpup]]</span>
 
|width=100% style="padding:0 6px;"|the LL version of convex looks to be mainly dealing with the decomp with just a little physics
[2011/06/13 08:23]  Wolfpup (wolfpup.lowenhar): so now the question is do we want to use the 'stable' bullet system or the 'alpha' HACD
|-style="background-color: #D7DEE7;"
 
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_17"></span>[[#msg_17|[08:15]]]
[2011/06/13 08:24]  FERRET (lestat.demain): go with the stable
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="twisted.laws">[[#twisted.laws|Twisted Laws]]</span>
 
|width=100% style="padding:0 6px;"|HACD looks better to use to me as its mostly just the part of whats in bullet system that we need ... http://sourceforge.net/projects/hacd/
[2011/06/13 08:24]  বরুনদাশ গুপ্তে (boroondas.gupte): I'd go for HACD, so we don't have all the physics stuff on bord we won't ever need.
|-style="background-color: #C7C4D4;"
 
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_18"></span>[[#msg_18|[08:15]]]
[2011/06/13 08:24] Twisted Laws: i vote for HACD
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="boroondas.gupte">[[#boroondas.gupte|&#2476;&#2480;&#2497;&#2472;&#2470;&#2494;&#2486; &#2455;&#2497;&#2474;&#2509;&#2468;&#2503;]]</span>
 
|width=100% style="padding:0 6px;"|I don't think there's need to have the convex decomposition run on the graphics card. It's a task ran once per upload. Not something running all the time.
[2011/06/13 08:25]  Wolfpup (wolfpup.lowenhar): the bullet system has some of the HACD incorperadted into the linear math lib that they use
|-style="background-color: #D7DEE7;"
 
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_19"></span>[[#msg_19|[08:15]]]
[2011/06/13 08:25] বরুনদাশ গুপ্তে (boroondas.gupte): into the linear math lib?
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="wolfpup.lowenhar">[[#wolfpup.lowenhar|Wolfpup]]</span>
 
|width=100% style="padding:0 6px;"|if we can come to a concensus on the source code to use we could then see if LL would import the code to the stub so that we are all useing the same code
[2011/06/13 08:25]  বরুনদাশ গুপ্তে (boroondas.gupte): that doesn't make any sense
|-style="background-color: #C7C4D4;"
 
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_20"></span>[[#msg_20|[08:16]]]
[2011/06/13 08:25] Wolfpup (wolfpup.lowenhar): we do not have to bring all of the bullet just the convex and linear
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="lestat.demain">[[#lestat.demain|FERRET]]</span>
 
|width=100% style="padding:0 6px;"|heh if u wanna wait 6 months sure...but i go by their kdu example
[2011/06/13 08:27]  Wolfpup (wolfpup.lowenhar): well im seeing two people saying to use HACD directly any others?
|-style="background-color: #D7DEE7;"
 
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_21"></span>[[#msg_21|[08:16]]]
[2011/06/13 08:29]  Twisted Laws: hacd is an active opensource project (i think) and more closely related to what we need (i think)
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="arminweatherhax">[[#arminweatherhax|ArminWeatherHax]]</span>
 
|width=100% style="padding:0 6px;"|does the stub now compile without changes? (does now compile the stub without changes?)
[2011/06/13 08:30] বরুনদাশ গুপ্তে (boroondas.gupte): has anyone looked at the interfaces of bullet and HACD so far and compared them to the interface in the stub? I guess the closer the match, the easier it'll be to write the glue between them.
|-style="background-color: #C7C4D4;"
 
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_22"></span>[[#msg_22|[08:16]]]
[2011/06/13 08:30] Wolfpup (wolfpup.lowenhar): and bullet is useing in think=gs like blender which is what a lot of people use to make sculpties and mesh objects for SL with
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="wolfpup.lowenhar">[[#wolfpup.lowenhar|Wolfpup]]</span>
 
|width=100% style="padding:0 6px;"|Lestat KDU is not open source
[2011/06/13 08:31] Wolfpup (wolfpup.lowenhar): well the bullet system is still useing John's code and the interface seems more consistant withthe the LL interface
|-style="background-color: #D7DEE7;"
 
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_23"></span>[[#msg_23|[08:16]]]
[2011/06/13 08:32]  Wolfpup (wolfpup.lowenhar): from what i have seen
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="twisted.laws">[[#twisted.laws|Twisted Laws]]</span>
 
|width=100% style="padding:0 6px;"|it doesn't seem so critical tho as there is an external method of accomplishing it
[2011/06/13 08:32] Wolfpup (wolfpup.lowenhar): but im no expert
|-style="background-color: #C7C4D4;"
 
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_24"></span>[[#msg_24|[08:17]]]
[2011/06/13 08:33]  Twisted Laws: sry, i must go, rl calls
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="twisted.laws">[[#twisted.laws|Twisted Laws]]</span>
 
|width=100% style="padding:0 6px;"|when i first looked at this i thought it was used more often then just the upload
[2011/06/13 08:33]  Wolfpup (wolfpup.lowenhar): it would need some one with more codeing knowlage than me to know for certian
|-style="background-color: #D7DEE7;"
 
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_25"></span>[[#msg_25|[08:17]]]
[2011/06/13 08:33]  FooBar (data.landau): b srr rl called me away
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="boroondas.gupte">[[#boroondas.gupte|&#2476;&#2480;&#2497;&#2472;&#2470;&#2494;&#2486; &#2455;&#2497;&#2474;&#2509;&#2468;&#2503;]]</span>
 
|width=100% style="padding:0 6px;"|Well, we don't need LL, at least in the beginning. Just clone the stub and declare one clone the 'official' repo for open source work on mesh decomposition.
[2011/06/13 08:34]  FooBar (data.landau): reading ^^^^
|-style="background-color: #C7C4D4;"
 
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_26"></span>[[#msg_26|[08:17]]]
[2011/06/13 08:35] FERRET (lestat.demain): i still say go with the bullet system...its compatible and also must have fewer bugs :)
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="wolfpup.lowenhar">[[#wolfpup.lowenhar|Wolfpup]]</span>
 
|width=100% style="padding:0 6px;"|yes the stub compiles but you do not have and functionality as the calculations are not there
[2011/06/13 08:36] Wolfpup (wolfpup.lowenhar): Boroondas what do you think?
|-style="background-color: #D7DEE7;"
 
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_27"></span>[[#msg_27|[08:18]]]
[2011/06/13 08:37]  FERRET (lestat.demain): besides...1 day someones going to have to write a decent building interface to use within SL itself
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="wolfpup.lowenhar">[[#wolfpup.lowenhar|Wolfpup]]</span>
 
|width=100% style="padding:0 6px;"|well i already have a online set up i think
[2011/06/13 08:37] FooBar (data.landau): well if its just conv and math from bullet i would agree with the fury and go bullet
|-style="background-color: #C7C4D4;"
 
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_28"></span>[[#msg_28|[08:18]]]
[2011/06/13 08:38]  বরুনদাশ গুপ্তে (boroondas.gupte): FERRET, do you think a building interface would need viewer-side physics?
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="wolfpup.lowenhar">[[#wolfpup.lowenhar|Wolfpup]]</span>
 
|width=100% style="padding:0 6px;"|yes i do
[2011/06/13 08:38] FooBar (data.landau): its going to be a mess to start with and so stability will help
|-style="background-color: #D7DEE7;"
 
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_29"></span>[[#msg_29|[08:18]]]
[2011/06/13 08:38]  FERRET (lestat.demain): to perform with any decent speed in a lagged environment like the sandboxes...definately
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="wolfpup.lowenhar">[[#wolfpup.lowenhar|Wolfpup]]</span>
 
|width=100% style="padding:0 6px;"|https://bitbucket.org/WolfpupL/llconvexdecompositionos
[2011/06/13 08:38]  Wolfpup (wolfpup.lowenhar): Boroondas it might if the person in question is testing the object in a editing window
|-style="background-color: #C7C4D4;"
 
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_30"></span>[[#msg_30|[08:19]]]
[2011/06/13 08:39] FooBar (data.landau): from what i can make out physics is used to define the bounding box of the object so you cant walk through it
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="arminweatherhax">[[#arminweatherhax|ArminWeatherHax]]</span>
 
|width=100% style="padding:0 6px;"|the last time I compiled it it needed some changes https://github.com/ArminW/kokua-llconvexdecompositionstub/commits/master
[2011/06/13 08:39]  বরুনদাশ গুপ্তে (boroondas.gupte): the other way around: physics might use bounding boxes to detect collisions
|-style="background-color: #D7DEE7;"
 
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_31"></span>[[#msg_31|[08:19]]]
[2011/06/13 08:40]  FooBar (data.landau): ut im no coder my knowlage is very limited
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="wolfpup.lowenhar">[[#wolfpup.lowenhar|Wolfpup]]</span>
 
|width=100% style="padding:0 6px;"|but all that has in it is the core from LL right now
[2011/06/13 08:40] FooBar (data.landau): but*
|-style="background-color: #C7C4D4;"
 
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_32"></span>[[#msg_32|[08:19]]]
[2011/06/13 08:40]  Wolfpup (wolfpup.lowenhar): that is right data as it is noe sculpties have a bounding box the size of the prim if it was non-sculpted and mesh tightens that bounding box to the mesh its self
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="boroondas.gupte">[[#boroondas.gupte|&#2476;&#2480;&#2497;&#2472;&#2470;&#2494;&#2486; &#2455;&#2497;&#2474;&#2509;&#2468;&#2503;]]</span>
 
|width=100% style="padding:0 6px;"|I thought the core was what's missing and we just have the interface?
[2011/06/13 08:42] বরুনদাশ গুপ্তে (boroondas.gupte): If you repeat that sentence(s?) with punctuation we might be able to understand them ...
|-style="background-color: #D7DEE7;"
 
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_33"></span>[[#msg_33|[08:19]]]
[2011/06/13 08:42]  FERRET (lestat.demain): buries head laffin
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="wolfpup.lowenhar">[[#wolfpup.lowenhar|Wolfpup]]</span>
 
|width=100% style="padding:0 6px;"|there is no extrac code it it as yet
[2011/06/13 08:43] বরুনদাশ গুপ্তে (boroondas.gupte): ?
|-style="background-color: #C7C4D4;"
 
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_34"></span>[[#msg_34|[08:20]]]
[2011/06/13 08:43]  Wolfpup (wolfpup.lowenhar): ok ill try again
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="wolfpup.lowenhar">[[#wolfpup.lowenhar|Wolfpup]]</span>
 
|width=100% style="padding:0 6px;"|your right Boroondas
[2011/06/13 08:44]  Wolfpup (wolfpup.lowenhar): yes you are right data
|-style="background-color: #D7DEE7;"
 
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_35"></span>[[#msg_35|[08:20]]]
[2011/06/13 08:44]  FooBar (data.landau): As it is no sculpties have a bounding box. The size of the prim, if it was non-sculpted. And mesh tightens that bounding box to the mesh its self
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="wolfpup.lowenhar">[[#wolfpup.lowenhar|Wolfpup]]</span>
 
|width=100% style="padding:0 6px;"|im just calling the interface the core for now as we have to work off theat
[2011/06/13 08:45]  FooBar (data.landau): .
|-style="background-color: #C7C4D4;"
 
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_36"></span>[[#msg_36|[08:21]]]
[2011/06/13 08:45] Wolfpup (wolfpup.lowenhar): the bounding box of a sculpty is determaned by the non sculpted sixe of the object
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="wolfpup.lowenhar">[[#wolfpup.lowenhar|Wolfpup]]</span>
 
|width=100% style="padding:0 6px;"|as that is the 'core' connection
[2011/06/13 08:45] বরুনদাশ গুপ্তে (boroondas.gupte): ah
|-style="background-color: #D7DEE7;"
 
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_37"></span>[[#msg_37|[08:23]]]
[2011/06/13 08:45]  Wolfpup (wolfpup.lowenhar): mesh objects pull that bounding box closed to the mesh sculpty
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="wolfpup.lowenhar">[[#wolfpup.lowenhar|Wolfpup]]</span>
 
|width=100% style="padding:0 6px;"|so now the question is do we want to use the 'stable' bullet system or the 'alpha' HACD
[2011/06/13 08:46]  বরুনদাশ গুপ্তে (boroondas.gupte): i.e. sculpt map only affects visual shape, not physical.
|-style="background-color: #C7C4D4;"
 
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_38"></span>[[#msg_38|[08:24]]]
[2011/06/13 08:46] বরুনদাশ গুপ্তে (boroondas.gupte): ?
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="lestat.demain">[[#lestat.demain|FERRET]]</span>
 
|width=100% style="padding:0 6px;"|go with the stable
[2011/06/13 08:46]  FooBar (data.landau): y (and)
|-style="background-color: #D7DEE7;"
 
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_39"></span>[[#msg_39|[08:24]]]
[2011/06/13 08:46]  Wolfpup (wolfpup.lowenhar): that is correct Boroondas
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="boroondas.gupte">[[#boroondas.gupte|&#2476;&#2480;&#2497;&#2472;&#2470;&#2494;&#2486; &#2455;&#2497;&#2474;&#2509;&#2468;&#2503;]]</span>
 
|width=100% style="padding:0 6px;"|I'd go for HACD, so we don't have all the physics stuff on bord we won't ever need.
[2011/06/13 08:47]  Wolfpup (wolfpup.lowenhar): where as mesh objects are a two part sculpty
|-style="background-color: #C7C4D4;"
 
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_40"></span>[[#msg_40|[08:24]]]
[2011/06/13 08:47]  Wolfpup (wolfpup.lowenhar): the visual and the physical
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="twisted.laws">[[#twisted.laws|Twisted Laws]]</span>
 
|width=100% style="padding:0 6px;"|i vote for HACD
[2011/06/13 08:47] বরুনদাশ গুপ্তে (boroondas.gupte): kinda
|-style="background-color: #D7DEE7;"
 
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_41"></span>[[#msg_41|[08:25]]]
[2011/06/13 08:48]  বরুনদাশ গুপ্তে (boroondas.gupte): mesh objects are of course not texture-driven in their (visual of physical) shape
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="wolfpup.lowenhar">[[#wolfpup.lowenhar|Wolfpup]]</span>
 
|width=100% style="padding:0 6px;"|the bullet system has some of the HACD incorperadted into the linear math lib that they use
[2011/06/13 08:48]  FooBar (data.landau): saying that tho, from what i can remember from the last time i ply with bullet, im not sure how well bullet actualy does that
|-style="background-color: #C7C4D4;"
 
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_42"></span>[[#msg_42|[08:25]]]
[2011/06/13 08:49] FooBar (data.landau): but its been a few years , so im sure there might have been improvements since then
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="boroondas.gupte">[[#boroondas.gupte|&#2476;&#2480;&#2497;&#2472;&#2470;&#2494;&#2486; &#2455;&#2497;&#2474;&#2509;&#2468;&#2503;]]</span>
 
|width=100% style="padding:0 6px;"|into the linear math lib?
[2011/06/13 08:49]  বরুনদাশ গুপ্তে (boroondas.gupte): Gotta go, tc all
|-style="background-color: #D7DEE7;"
 
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_43"></span>[[#msg_43|[08:25]]]
[2011/06/13 08:50]  Wolfpup (wolfpup.lowenhar): data if you get and build the bullet code there is a convex api text that you can 'play' with object in
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="boroondas.gupte">[[#boroondas.gupte|&#2476;&#2480;&#2497;&#2472;&#2470;&#2494;&#2486; &#2455;&#2497;&#2474;&#2509;&#2468;&#2503;]]</span>
 
|width=100% style="padding:0 6px;"|that doesn't make any sense
[2011/06/13 08:50]  /me waves, too
|-style="background-color: #C7C4D4;"
 
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_44"></span>[[#msg_44|[08:25]]]
[2011/06/13 08:50] বরুনদাশ গুপ্তে (boroondas.gupte): if the comments on John's blog can be believed, bullet might switch to HACD: http://codesuppository.blogspot.com/2011/05/hacd-hierarchical-approximate-convex.html#c5916931305323549215
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="wolfpup.lowenhar">[[#wolfpup.lowenhar|Wolfpup]]</span>
 
|width=100% style="padding:0 6px;"|we do not have to bring all of the bullet just the convex and linear
[2011/06/13 08:51]  FooBar (data.landau): yer, i was waiting to see which way to go b4 i did play,,
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_45"></span>[[#msg_45|[08:27]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="wolfpup.lowenhar">[[#wolfpup.lowenhar|Wolfpup]]</span>
|width=100% style="padding:0 6px;"|well im seeing two people saying to use HACD directly any others?
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_46"></span>[[#msg_46|[08:29]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="twisted.laws">[[#twisted.laws|Twisted Laws]]</span>
|width=100% style="padding:0 6px;"|hacd is an active opensource project (i think) and more closely related to what we need (i think)
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_47"></span>[[#msg_47|[08:30]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="boroondas.gupte">[[#boroondas.gupte|&#2476;&#2480;&#2497;&#2472;&#2470;&#2494;&#2486; &#2455;&#2497;&#2474;&#2509;&#2468;&#2503;]]</span>
|width=100% style="padding:0 6px;"|has anyone looked at the interfaces of bullet and HACD so far and compared them to the interface in the stub? I guess the closer the match, the easier it'll be to write the glue between them.
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_48"></span>[[#msg_48|[08:30]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="wolfpup.lowenhar">[[#wolfpup.lowenhar|Wolfpup]]</span>
|width=100% style="padding:0 6px;"|and bullet is useing in think=gs like blender which is what a lot of people use to make sculpties and mesh objects for SL with
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_49"></span>[[#msg_49|[08:31]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="wolfpup.lowenhar">[[#wolfpup.lowenhar|Wolfpup]]</span>
|width=100% style="padding:0 6px;"|well the bullet system is still useing John's code and the interface seems more consistant withthe the LL interface
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_50"></span>[[#msg_50|[08:32]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="wolfpup.lowenhar">[[#wolfpup.lowenhar|Wolfpup]]</span>
|width=100% style="padding:0 6px;"|from what i have seen
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_51"></span>[[#msg_51|[08:32]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="wolfpup.lowenhar">[[#wolfpup.lowenhar|Wolfpup]]</span>
|width=100% style="padding:0 6px;"|but im no expert
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_52"></span>[[#msg_52|[08:33]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="twisted.laws">[[#twisted.laws|Twisted Laws]]</span>
|width=100% style="padding:0 6px;"|sry, i must go, rl calls
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_53"></span>[[#msg_53|[08:33]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="wolfpup.lowenhar">[[#wolfpup.lowenhar|Wolfpup]]</span>
|width=100% style="padding:0 6px;"|it would need some one with more codeing knowlage than me to know for certian
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_54"></span>[[#msg_54|[08:33]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="data.landau">[[#data.landau|FooBar]]</span>
|width=100% style="padding:0 6px;"|b srr rl called me away
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_55"></span>[[#msg_55|[08:34]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="data.landau">[[#data.landau|FooBar]]</span>
|width=100% style="padding:0 6px;"|reading ^^^^
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_56"></span>[[#msg_56|[08:35]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="lestat.demain">[[#lestat.demain|FERRET]]</span>
|width=100% style="padding:0 6px;"|i still say go with the bullet system...its compatible and also must have fewer bugs :)
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_57"></span>[[#msg_57|[08:36]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="wolfpup.lowenhar">[[#wolfpup.lowenhar|Wolfpup]]</span>
|width=100% style="padding:0 6px;"|Boroondas what do you think?
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_58"></span>[[#msg_58|[08:37]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="lestat.demain">[[#lestat.demain|FERRET]]</span>
|width=100% style="padding:0 6px;"|besides...1 day someones going to have to write a decent building interface to use within SL itself
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_59"></span>[[#msg_59|[08:37]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="data.landau">[[#data.landau|FooBar]]</span>
|width=100% style="padding:0 6px;"|well if its just conv and math from bullet i would agree with the fury and go bullet
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_60"></span>[[#msg_60|[08:38]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="boroondas.gupte">[[#boroondas.gupte|&#2476;&#2480;&#2497;&#2472;&#2470;&#2494;&#2486; &#2455;&#2497;&#2474;&#2509;&#2468;&#2503;]]</span>
|width=100% style="padding:0 6px;"|FERRET, do you think a building interface would need viewer-side physics?
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_61"></span>[[#msg_61|[08:38]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="data.landau">[[#data.landau|FooBar]]</span>
|width=100% style="padding:0 6px;"|its going to be a mess to start with and so stability will help
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_62"></span>[[#msg_62|[08:38]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="lestat.demain">[[#lestat.demain|FERRET]]</span>
|width=100% style="padding:0 6px;"|to perform with any decent speed in a lagged environment like the sandboxes...definately
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_63"></span>[[#msg_63|[08:38]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="wolfpup.lowenhar">[[#wolfpup.lowenhar|Wolfpup]]</span>
|width=100% style="padding:0 6px;"|Boroondas it might if the person in question is testing the object in a editing window
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_64"></span>[[#msg_64|[08:39]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="data.landau">[[#data.landau|FooBar]]</span>
|width=100% style="padding:0 6px;"|from what i can make out physics is used to define the bounding box of the object so you cant walk through it
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_65"></span>[[#msg_65|[08:39]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="boroondas.gupte">[[#boroondas.gupte|&#2476;&#2480;&#2497;&#2472;&#2470;&#2494;&#2486; &#2455;&#2497;&#2474;&#2509;&#2468;&#2503;]]</span>
|width=100% style="padding:0 6px;"|the other way around: physics might use bounding boxes to detect collisions
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_66"></span>[[#msg_66|[08:40]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="data.landau">[[#data.landau|FooBar]]</span>
|width=100% style="padding:0 6px;"|ut im no coder my knowlage is very limited
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_67"></span>[[#msg_67|[08:40]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="data.landau">[[#data.landau|FooBar]]</span>
|width=100% style="padding:0 6px;"|but*
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_68"></span>[[#msg_68|[08:40]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="wolfpup.lowenhar">[[#wolfpup.lowenhar|Wolfpup]]</span>
|width=100% style="padding:0 6px;"|that is right data as it is noe sculpties have a bounding box the size of the prim if it was non-sculpted and mesh tightens that bounding box to the mesh its self
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_69"></span>[[#msg_69|[08:42]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="boroondas.gupte">[[#boroondas.gupte|&#2476;&#2480;&#2497;&#2472;&#2470;&#2494;&#2486; &#2455;&#2497;&#2474;&#2509;&#2468;&#2503;]]</span>
|width=100% style="padding:0 6px;"|If you repeat that sentence(s?) with punctuation we might be able to understand them ...
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_70"></span>[[#msg_70|[08:42]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="lestat.demain">[[#lestat.demain|FERRET]]</span>
|width=100% style="padding:0 6px;"|buries head laffin
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_71"></span>[[#msg_71|[08:43]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="boroondas.gupte">[[#boroondas.gupte|&#2476;&#2480;&#2497;&#2472;&#2470;&#2494;&#2486; &#2455;&#2497;&#2474;&#2509;&#2468;&#2503;]]</span>
|width=100% style="padding:0 6px;"|?
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_72"></span>[[#msg_72|[08:43]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="wolfpup.lowenhar">[[#wolfpup.lowenhar|Wolfpup]]</span>
|width=100% style="padding:0 6px;"|ok ill try again
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_73"></span>[[#msg_73|[08:44]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="wolfpup.lowenhar">[[#wolfpup.lowenhar|Wolfpup]]</span>
|width=100% style="padding:0 6px;"|yes you are right data
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_74"></span>[[#msg_74|[08:44]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="data.landau">[[#data.landau|FooBar]]</span>
|width=100% style="padding:0 6px;"|As it is no sculpties have a bounding box. The size of the prim, if it was non-sculpted. And mesh tightens that bounding box to the mesh its self
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_75"></span>[[#msg_75|[08:45]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="data.landau">[[#data.landau|FooBar]]</span>
|width=100% style="padding:0 6px;"|.
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_76"></span>[[#msg_76|[08:45]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="wolfpup.lowenhar">[[#wolfpup.lowenhar|Wolfpup]]</span>
|width=100% style="padding:0 6px;"|the bounding box of a sculpty is determaned by the non sculpted sixe of the object
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_77"></span>[[#msg_77|[08:45]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="boroondas.gupte">[[#boroondas.gupte|&#2476;&#2480;&#2497;&#2472;&#2470;&#2494;&#2486; &#2455;&#2497;&#2474;&#2509;&#2468;&#2503;]]</span>
|width=100% style="padding:0 6px;"|ah
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_78"></span>[[#msg_78|[08:45]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="wolfpup.lowenhar">[[#wolfpup.lowenhar|Wolfpup]]</span>
|width=100% style="padding:0 6px;"|mesh objects pull that bounding box closed to the mesh sculpty
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_79"></span>[[#msg_79|[08:46]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="boroondas.gupte">[[#boroondas.gupte|&#2476;&#2480;&#2497;&#2472;&#2470;&#2494;&#2486; &#2455;&#2497;&#2474;&#2509;&#2468;&#2503;]]</span>
|width=100% style="padding:0 6px;"|i.e. sculpt map only affects visual shape, not physical.
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_80"></span>[[#msg_80|[08:46]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="boroondas.gupte">[[#boroondas.gupte|&#2476;&#2480;&#2497;&#2472;&#2470;&#2494;&#2486; &#2455;&#2497;&#2474;&#2509;&#2468;&#2503;]]</span>
|width=100% style="padding:0 6px;"|?
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_81"></span>[[#msg_81|[08:46]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="data.landau">[[#data.landau|FooBar]]</span>
|width=100% style="padding:0 6px;"|y (and)
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_82"></span>[[#msg_82|[08:46]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="wolfpup.lowenhar">[[#wolfpup.lowenhar|Wolfpup]]</span>
|width=100% style="padding:0 6px;"|that is correct Boroondas
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_83"></span>[[#msg_83|[08:47]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="wolfpup.lowenhar">[[#wolfpup.lowenhar|Wolfpup]]</span>
|width=100% style="padding:0 6px;"|where as mesh objects are a towpare sculpty
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_84"></span>[[#msg_84|[08:47]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="wolfpup.lowenhar">[[#wolfpup.lowenhar|Wolfpup]]</span>
|width=100% style="padding:0 6px;"|the visual and the physical
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_85"></span>[[#msg_85|[08:47]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="boroondas.gupte">[[#boroondas.gupte|&#2476;&#2480;&#2497;&#2472;&#2470;&#2494;&#2486; &#2455;&#2497;&#2474;&#2509;&#2468;&#2503;]]</span>
|width=100% style="padding:0 6px;"|kinda
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_86"></span>[[#msg_86|[08:48]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="boroondas.gupte">[[#boroondas.gupte|&#2476;&#2480;&#2497;&#2472;&#2470;&#2494;&#2486; &#2455;&#2497;&#2474;&#2509;&#2468;&#2503;]]</span>
|width=100% style="padding:0 6px;"|mesh objects are of course not texture-driven in their (visual of physical) shape
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_87"></span>[[#msg_87|[08:48]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="data.landau">[[#data.landau|FooBar]]</span>
|width=100% style="padding:0 6px;"|saying that tho, from what i can remember from the last time i ply with bullet, im not sure how well bullet actualy does that
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_88"></span>[[#msg_88|[08:49]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="data.landau">[[#data.landau|FooBar]]</span>
|width=100% style="padding:0 6px;"|but its been a few years , so im sure there might have been improvements since then
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_89"></span>[[#msg_89|[08:49]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="boroondas.gupte">[[#boroondas.gupte|&#2476;&#2480;&#2497;&#2472;&#2470;&#2494;&#2486; &#2455;&#2497;&#2474;&#2509;&#2468;&#2503;]]</span>
|width=100% style="padding:0 6px;"|Gotta go, tc all
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_90"></span>[[#msg_90|[08:50]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="wolfpup.lowenhar">[[#wolfpup.lowenhar|Wolfpup]]</span>
|width=100% style="padding:0 6px;"|data if you get and build the bullet code there is a convex api text that you can 'play' with object in
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_92"></span>[[#msg_92|[08:50]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="boroondas.gupte">[[#boroondas.gupte|&#2476;&#2480;&#2497;&#2472;&#2470;&#2494;&#2486; &#2455;&#2497;&#2474;&#2509;&#2468;&#2503;]]</span>
|width=100% style="padding:0 6px;"|if the comments on John's blog can be believed, bullet might switch to HACD: http://codesuppository.blogspot.com/2011/05/hacd-hierarchical-approximate-convex.html#c5916931305323549215
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_93"></span>[[#msg_93|[08:51]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="data.landau">[[#data.landau|FooBar]]</span>
|width=100% style="padding:0 6px;"|yer, i was waiting to see which way to go b4 i did play,,
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_94"></span>[[#msg_94|[08:52]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="liisa.runo">[[#liisa.runo|Liisa Runo]]</span>
|width=100% style="padding:0 6px;"|Kelly's unofficila Scripting OH: http://slurl.com/secondlife/Ambleside/154/97/22
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_95"></span>[[#msg_95|[08:52]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="data.landau">[[#data.landau|FooBar]]</span>
|width=100% style="padding:0 6px;"|thanks liisa (Thanks Alice)
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_96"></span>[[#msg_96|[08:52]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="wolfpup.lowenhar">[[#wolfpup.lowenhar|Wolfpup]]</span>
|width=100% style="padding:0 6px;"|well i have to goto the scrum meeting
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_97"></span>[[#msg_97|[08:53]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="data.landau">[[#data.landau|FooBar]]</span>
|width=100% style="padding:0 6px;"|ok guys , im out have a good one (ok guys, im out have a good one)
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_98"></span>[[#msg_98|[08:54]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="lestat.demain">[[#lestat.demain|FERRET]]</span>
|width=100% style="padding:0 6px;"|if ya ask me the 2nd line on his net site sez it all
|}</div></div>
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Latest revision as of 14:08, 13 June 2011

This is the conversation held after the Monday June13, 2011 Open Developers User Group ( updated WolfPup Lowenhar 14:08, 13 June 2011 (PDT))

Transcript for Monday June 13, 2011

[08:08] Wolfpup the OenpSource https://bitbucket.org/lindenlab/llconvexdecompositionstub/overview
[08:08] Wolfpup the fact is that we need to be able to have it asctualy functional
[08:08] ArminWeatherHax libdirectfb has a very different version in opensuse and debian/like
[08:09] FERRET WHAT PHYSICS SYSTEM ARE WE GOING TO USE FOR IT?
[08:09] FERRET OOPS
[08:09] FERRET sorry was commenting code
[08:09] Wolfpup as ti stands right now that dose not do any thing at all and from what i heard @ the beta meeting mesh will be comeing to the main grind in about a month
[08:10] Wolfpup that is the question lestat
[08:10] Wolfpup and how are we going to get it merged in
[08:11] Wolfpup john's code is no longer do be considered as he is even sugesting to use HACD to replace his
[08:11] FERRET physX or cuda or is there another system?
[08:11] Wolfpup so that leave the bullet system and HACD
[08:12] Wolfpup cuda and physx are stricly nVida lestat
[08:12] FERRET ugh thats like saying havoc is purely linux
[08:12] Wolfpup we need some thing for ALL vid cards and Open Source
[08:12] Phoenix-FirestormViewer Rocks openCL
[08:13] Wolfpup the LL version of convex looks to be mainly dealing with the decomp with just a little physics
[08:15] Twisted Laws HACD looks better to use to me as its mostly just the part of whats in bullet system that we need ... http://sourceforge.net/projects/hacd/
[08:15] বরুনদাশ গুপ্তে I don't think there's need to have the convex decomposition run on the graphics card. It's a task ran once per upload. Not something running all the time.
[08:15] Wolfpup if we can come to a concensus on the source code to use we could then see if LL would import the code to the stub so that we are all useing the same code
[08:16] FERRET heh if u wanna wait 6 months sure...but i go by their kdu example
[08:16] ArminWeatherHax does the stub now compile without changes? (does now compile the stub without changes?)
[08:16] Wolfpup Lestat KDU is not open source
[08:16] Twisted Laws it doesn't seem so critical tho as there is an external method of accomplishing it
[08:17] Twisted Laws when i first looked at this i thought it was used more often then just the upload
[08:17] বরুনদাশ গুপ্তে Well, we don't need LL, at least in the beginning. Just clone the stub and declare one clone the 'official' repo for open source work on mesh decomposition.
[08:17] Wolfpup yes the stub compiles but you do not have and functionality as the calculations are not there
[08:18] Wolfpup well i already have a online set up i think
[08:18] Wolfpup yes i do
[08:18] Wolfpup https://bitbucket.org/WolfpupL/llconvexdecompositionos
[08:19] ArminWeatherHax the last time I compiled it it needed some changes https://github.com/ArminW/kokua-llconvexdecompositionstub/commits/master
[08:19] Wolfpup but all that has in it is the core from LL right now
[08:19] বরুনদাশ গুপ্তে I thought the core was what's missing and we just have the interface?
[08:19] Wolfpup there is no extrac code it it as yet
[08:20] Wolfpup your right Boroondas
[08:20] Wolfpup im just calling the interface the core for now as we have to work off theat
[08:21] Wolfpup as that is the 'core' connection
[08:23] Wolfpup so now the question is do we want to use the 'stable' bullet system or the 'alpha' HACD
[08:24] FERRET go with the stable
[08:24] বরুনদাশ গুপ্তে I'd go for HACD, so we don't have all the physics stuff on bord we won't ever need.
[08:24] Twisted Laws i vote for HACD
[08:25] Wolfpup the bullet system has some of the HACD incorperadted into the linear math lib that they use
[08:25] বরুনদাশ গুপ্তে into the linear math lib?
[08:25] বরুনদাশ গুপ্তে that doesn't make any sense
[08:25] Wolfpup we do not have to bring all of the bullet just the convex and linear
[08:27] Wolfpup well im seeing two people saying to use HACD directly any others?
[08:29] Twisted Laws hacd is an active opensource project (i think) and more closely related to what we need (i think)
[08:30] বরুনদাশ গুপ্তে has anyone looked at the interfaces of bullet and HACD so far and compared them to the interface in the stub? I guess the closer the match, the easier it'll be to write the glue between them.
[08:30] Wolfpup and bullet is useing in think=gs like blender which is what a lot of people use to make sculpties and mesh objects for SL with
[08:31] Wolfpup well the bullet system is still useing John's code and the interface seems more consistant withthe the LL interface
[08:32] Wolfpup from what i have seen
[08:32] Wolfpup but im no expert
[08:33] Twisted Laws sry, i must go, rl calls
[08:33] Wolfpup it would need some one with more codeing knowlage than me to know for certian
[08:33] FooBar b srr rl called me away
[08:34] FooBar reading ^^^^
[08:35] FERRET i still say go with the bullet system...its compatible and also must have fewer bugs :)
[08:36] Wolfpup Boroondas what do you think?
[08:37] FERRET besides...1 day someones going to have to write a decent building interface to use within SL itself
[08:37] FooBar well if its just conv and math from bullet i would agree with the fury and go bullet
[08:38] বরুনদাশ গুপ্তে FERRET, do you think a building interface would need viewer-side physics?
[08:38] FooBar its going to be a mess to start with and so stability will help
[08:38] FERRET to perform with any decent speed in a lagged environment like the sandboxes...definately
[08:38] Wolfpup Boroondas it might if the person in question is testing the object in a editing window
[08:39] FooBar from what i can make out physics is used to define the bounding box of the object so you cant walk through it
[08:39] বরুনদাশ গুপ্তে the other way around: physics might use bounding boxes to detect collisions
[08:40] FooBar ut im no coder my knowlage is very limited
[08:40] FooBar but*
[08:40] Wolfpup that is right data as it is noe sculpties have a bounding box the size of the prim if it was non-sculpted and mesh tightens that bounding box to the mesh its self
[08:42] বরুনদাশ গুপ্তে If you repeat that sentence(s?) with punctuation we might be able to understand them ...
[08:42] FERRET buries head laffin
[08:43] বরুনদাশ গুপ্তে ?
[08:43] Wolfpup ok ill try again
[08:44] Wolfpup yes you are right data
[08:44] FooBar As it is no sculpties have a bounding box. The size of the prim, if it was non-sculpted. And mesh tightens that bounding box to the mesh its self
[08:45] FooBar .
[08:45] Wolfpup the bounding box of a sculpty is determaned by the non sculpted sixe of the object
[08:45] বরুনদাশ গুপ্তে ah
[08:45] Wolfpup mesh objects pull that bounding box closed to the mesh sculpty
[08:46] বরুনদাশ গুপ্তে i.e. sculpt map only affects visual shape, not physical.
[08:46] বরুনদাশ গুপ্তে ?
[08:46] FooBar y (and)
[08:46] Wolfpup that is correct Boroondas
[08:47] Wolfpup where as mesh objects are a towpare sculpty
[08:47] Wolfpup the visual and the physical
[08:47] বরুনদাশ গুপ্তে kinda
[08:48] বরুনদাশ গুপ্তে mesh objects are of course not texture-driven in their (visual of physical) shape
[08:48] FooBar saying that tho, from what i can remember from the last time i ply with bullet, im not sure how well bullet actualy does that
[08:49] FooBar but its been a few years , so im sure there might have been improvements since then
[08:49] বরুনদাশ গুপ্তে Gotta go, tc all
[08:50] Wolfpup data if you get and build the bullet code there is a convex api text that you can 'play' with object in
[08:50] বরুনদাশ গুপ্তে if the comments on John's blog can be believed, bullet might switch to HACD: http://codesuppository.blogspot.com/2011/05/hacd-hierarchical-approximate-convex.html#c5916931305323549215
[08:51] FooBar yer, i was waiting to see which way to go b4 i did play,,
[08:52] Liisa Runo Kelly's unofficila Scripting OH: http://slurl.com/secondlife/Ambleside/154/97/22
[08:52] FooBar thanks liisa (Thanks Alice)
[08:52] Wolfpup well i have to goto the scrum meeting
[08:53] FooBar ok guys , im out have a good one (ok guys, im out have a good one)
[08:54] FERRET if ya ask me the 2nd line on his net site sez it all