Open Prim Animator/Touch Ping Pong
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Revision as of 05:47, 14 December 2011 by SignpostMarv Martin (talk | contribs) (Committing changes made to OPA made over the past year at work)
<lsl> integer count; integer running=FALSE; float interval = 1.0; integer at=1; integer mod=1; default{
state_entry() { llMessageLinked(LINK_ROOT, -1, "XDrecordedSnapshots", NULL_KEY); }
link_message(integer s, integer n, string m, key i){ if(m == "XDrecordedSnapshots" && n >= 0){ count = n; } }
touch_start(integer t){ if(!running){ running = TRUE; llSetTimerEvent(interval); } }
timer(){ if(count <= 0){ llSetTimerEvent(0); }else{ at += mod; if(at >= count){ mod = -1; llSetTimerEvent(0); running = FALSE; }else if(at <= 1){ mod = 1; llSetTimerEvent(0); running = FALSE; } llMessageLinked(LINK_ROOT, at, "XDshow", NULL_KEY); } }
} </lsl>