PCode

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Revision as of 08:22, 29 April 2008 by Day Oh (talk | contribs) (New page: Used in ObjectUpdate and ObjectUpdateCompressed messages, a "PCode" byte appears to be used to differentiate different types of objects: prims, avatars, and foliage. * Prim = 9 * Avatar ...)
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Used in ObjectUpdate and ObjectUpdateCompressed messages, a "PCode" byte appears to be used to differentiate different types of objects: prims, avatars, and foliage.

  • Prim = 9
  • Avatar = 47
  • Grass = 95
  • NewTree = 111
  • ParticleSystem = 143
  • Tree = 255