PRIM ALPHA MODE BLEND
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Revision as of 16:23, 20 June 2014 by Maestro Linden
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The integer constant PRIM_ALPHA_MODE_BLEND has the value 1
Used with PRIM_ALPHA_MODE. Prims faces set to this type use alpha blending for diffuse texture rendering (assuming the alpha channel exists).
integer PRIM_ALPHA_MODE_BLEND = 1;