PRIM ALPHA MODE NONE
Revision as of 16:24, 20 June 2014 by Maestro Linden (talk | contribs) (Created page with "{{LSL Constant |type=integer |name=PRIM_ALPHA_MODE_NONE |value=0 |desc=Used with PRIM_ALPHA_MODE. Prims faces set to this type ignore the alpha channel of the diffuse texture…")
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Description
Constant: integer PRIM_ALPHA_MODE_NONE = 0;The integer constant PRIM_ALPHA_MODE_NONE has the value 0
Used with PRIM_ALPHA_MODE. Prims faces set to this type ignore the alpha channel of the diffuse texture, and render as completely opaque.