PRIM GLOW
Jump to navigation
Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Description
Constant: integer PRIM_GLOW = 25;The integer constant PRIM_GLOW has the value 25
PRIM_GLOW is used to get or set the glow status of the face. Use the integer number 25 if the compiler rejects the named constant.
llSetPrimitiveParams
[ PRIM_GLOW, integer face, float intensity ]• integer | face | – | face number or ALL_SIDES | |
• float | intensity | – | ranges from 0.0 to 1.0 |
When used with llSetPrimitiveParams & llSetLinkPrimitiveParams
llGetPrimitiveParams
llGetPrimitiveParams([ PRIM_GLOW, integer face ]);Caveats
Related Articles
Constants
• | CHANGED_TEXTURE |
Functions
• | llSetPrimitiveParams | |||
• | llSetLinkPrimitiveParams | |||
• | llGetPrimitiveParams |
Events
• | changed |
Examples
basic syntax to set glow
// adjust as desired .3 to a float number from 0 to 1.0 inclusive
// adjust as desired ALL_SIDES to specific prim faces if desired
llSetPrimitiveParams( [ PRIM_GLOW, ALL_SIDES, .3 ] ) ;
basic syntax to get glow status
list mylist = llGetPrimitiveParams([ PRIM_GLOW,ALL_SIDES] );
llSay(0, llList2CSV(mylist));
//Assuming for this example that all sides are set to the same float of .3
//In a box, which has 6 sides, the above example returns 0.300000, 0.300000, 0.300000, 0.300000, 0.300000, 0.300000
//In a prism, which has 5 sides, returns 0.300000, 0.300000, 0.300000, 0.300000, 0.300000
//In a sphere, which has only 1 side (as it were), returns 0.300000
//change ALL_SIDES to a specific prim face if desired.
//Each time the prim is touched, the intensity of the glow is increased (until it maxes out and cycles back to zero).
integer steps = 10;
integer counter = 0;
default
{
touch_start(integer total_number)
{
llSetPrimitiveParams( [ PRIM_GLOW, ALL_SIDES, counter / (steps - 1.0) ]);
counter = (counter + 1) % steps;
}
}
//Each time the prim is touched, the intensity of the glow is decreased (until it hits zero and cycles back to one).
integer steps = 10;
integer counter = 0;
default
{
touch_start(integer total_number)
{
llSetPrimitiveParams( [ PRIM_GLOW, ALL_SIDES, counter / (steps - 1.0) ]);
counter = (counter + steps - 1) % steps;
}
}