Difference between revisions of "PRIM GLOW/ja"

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(New page: <onlyinclude>{{#if: {{#vardefine:p_intensity_desc|0.0から1.0の範囲}} {{#vardefine:return|[ {{HoverText|0.0|float intensity}} ]}} {{#vardefine:glow_const|{{LSL Const/ja|PR...)
 
 
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{{LSL_Function/face/ja|face|{{#var:glow_const}}|!footer=*|return={{#var:return}}}}
{{LSL_Function/face/ja|face|{{#var:glow_const}}|!footer=*|return={{#var:return}}}}


}}{{LSL Constant/ja
}}{{LSL Constant
|inject-2={{LSL PrimitiveParam Categorize|Face}}
|name=PRIM_GLOW
|name=PRIM_GLOW
|type=integer
|type=integer
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|r1_type=float|r1_name=intensity
|r1_type=float|r1_name=intensity
}}
}}
|examples=<lsl>//Each time the prim is touched, the intensity of the glow is increased (until it maxes out and cycles back to zero).
|examples=<source lang="lsl2">//Each time the prim is touched, the intensity of the glow is increased (until it maxes out and cycles back to zero).
integer steps = 10;
integer steps = 10;
integer counter = 0;
integer counter = 0;
Line 45: Line 46:
         counter = (counter + 1) % steps;
         counter = (counter + 1) % steps;
     }  
     }  
}</lsl><lsl>//Each time the prim is touched, the intensity of the glow is decreased (until it hits zero and cycles back to one).
}</source><source lang="lsl2">//Each time the prim is touched, the intensity of the glow is decreased (until it hits zero and cycles back to one).
integer steps = 10;
integer steps = 10;
integer counter = 0;
integer counter = 0;
Line 56: Line 57:
         counter = (counter + steps - 1) % steps;
         counter = (counter + steps - 1) % steps;
     }  
     }  
}</lsl>
}</source>
|constants=
|constants=
{{LSL ConstRow/ja|CHANGED_TEXTURE}}
{{LSL ConstRow/ja|CHANGED_TEXTURE}}

Latest revision as of 06:40, 25 February 2016

Description

Constant: integer PRIM_GLOW = 25;

The integer constant PRIM_GLOW has the value 25

PRIM_GLOWは側面のグローステータスを取得あるいは設定するのに用いられます。コンパイラが命名された定数を受け付けない場合は、25の数値を使います。

llSetPrimitiveParams

[ PRIM_GLOW, integer face, float intensity ]
• integer face 番号もしくは ALL_SIDES
• float intensity 0.0から1.0の範囲

llSetPrimitiveParamsllSetLinkPrimitiveParamsを実行する時に用いられます。

llGetPrimitiveParams

llGetPrimitiveParams([ PRIM_GLOW, integer face ]);

list [ float intensity ]を返します。

• integer face 番号もしくは ALL_SIDES

• float intensity 0.0から1.0の範囲

注意:

  • faceALL_SIDES であれば PRIM_GLOW は全ての面に作用します。
  • face が存在しない面を指している場合、 PRIM_GLOW の結果は [ 0.0 ] です。

Related Articles

Constants

•  CHANGED_TEXTURE

Functions

•  llSetPrimitiveParams
•  llSetLinkPrimitiveParams
•  llGetPrimitiveParams

Events

•  changed

Examples

//Each time the prim is touched, the intensity of the glow is increased (until it maxes out and cycles back to zero).
integer steps = 10;
integer counter = 0;

default 
{
    touch_start(integer total_number) 
    { 
        llSetPrimitiveParams( [ PRIM_GLOW, ALL_SIDES,  counter / (steps - 1.0) ]);
        counter = (counter + 1) % steps;
    } 
}
//Each time the prim is touched, the intensity of the glow is decreased (until it hits zero and cycles back to one).
integer steps = 10;
integer counter = 0;

default 
{
    touch_start(integer total_number) 
    { 
        llSetPrimitiveParams( [ PRIM_GLOW, ALL_SIDES,  counter / (steps - 1.0) ]);
        counter = (counter + steps - 1) % steps;
    } 
}

Deep Notes