PRIM PHYSICS SHAPE TYPE

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Revision as of 22:09, 26 July 2012 by Strife Onizuka (talk | contribs) (Can't turn avatars phantom, makes sense you can't disable physics for them.)
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Description

Constant: integer PRIM_PHYSICS_SHAPE_TYPE = 30;

The integer constant PRIM_PHYSICS_SHAPE_TYPE has the value 30

Used to set the type of shape the physics engine should use for the object.

llSetPrimitiveParams

[ PRIM_PHYSICS_SHAPE_TYPE, integer type ]
• integer type PRIM_PHYSICS_SHAPE_* flag

When used with llSetPrimitiveParams & llSetLinkPrimitiveParams

llGetPrimitiveParams

llGetPrimitiveParams([ PRIM_PHYSICS_SHAPE_TYPE ]);

Returns the listinteger type ]

• integer type PRIM_PHYSICS_SHAPE_* flag
type Flags V Description Notes
PRIM_PHYSICS_SHAPE_PRIM 0 Use the normal prim shape for physics default for all non-mesh objects
PRIM_PHYSICS_SHAPE_CONVEX 2 Use the convex hull of the prim shape for physics default for all mesh objects
PRIM_PHYSICS_SHAPE_NONE 1 Ignore this prim in the physics shape. This cannot be applied to the root prim or avatars.

Deep Notes

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Signature

integer PRIM_PHYSICS_SHAPE_TYPE = 30;
integer PRIM_PHYSICS_SHAPE_PRIM = 0;//Use the normal prim shape for physics
integer PRIM_PHYSICS_SHAPE_CONVEX = 2;//Use the convex hull of the prim shape for physics