PRIM TEMP ON REZ
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The integer constant PRIM_TEMP_ON_REZ has the value 4
Used to get or set the object's temporary status. It lives until the next garbage collection cycle (about 1 minute). Does not count against normal prim limits. There are limits to the number of temporary objects that can exist in a region and the garbage collector may run sooner than expected.
- The maximum temporary prims allowed are based on the regular prim limit:
(regular_prim_limit - current_regular_prims) + minimum(0.5 * regular_prim_limit + 400, 1000)
See this forum post and for details.
- The garbage collection timer is cumulative and cannot be reset. You can turn TEMP_ON_REZ off which stops the timer running but it will continue from where it left off if TEMP_ON_REZ is restored.
- Meshes are different than ordinary Prims and Sculpts when set Temporary.
They still count against the Parcel and Sim Prim Limits. See: http://wiki.secondlife.com/wiki/Mesh_Prim_Equivalence_test#Temporary_meshes
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|SVC-2380||A||Temp-On-Rez Prim Limits Behave Erratically|
integer PRIM_TEMP_ON_REZ = 4;