PRIM TYPE

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Revision as of 15:22, 18 April 2009 by Strife Onizuka (talk | contribs) (oops)
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Description

Constant: integer PRIM_TYPE = 9;

The integer constant PRIM_TYPE has the value 9

Gets or sets the type of the prim

llSetPrimitiveParams

[ PRIM_TYPE, integer flag ] + flag_parameters
• integer flag PRIM_TYPE_* flag

Used with llSetPrimitiveParams & llSetLinkPrimitiveParams.

The values needed for flag_parameters is dependent on flag, please refer to the individual PRIM_TYPE_* articles for additional information.

llGetPrimitiveParams

llGetPrimitiveParams([ PRIM_TYPE ]);

Returns the list [ integer flag ] + flag_parameters

• integer flag PRIM_TYPE_* flag

The values that follow after flag, the flag_parameters, are dependent on the value of flag, please refer to the individual PRIM_TYPE_* articles for further information.

flag Constants flag_parameters
PRIM_TYPE_BOX 0 [ integer hole_shape, vector cut, float hollow, vector twist, vector top_size, vector top_shear ]
PRIM_TYPE_CYLINDER 1 [ integer hole_shape, vector cut, float hollow, vector twist, vector top_size, vector top_shear ]
PRIM_TYPE_PRISM 2 [ integer hole_shape, vector cut, float hollow, vector twist, vector top_size, vector top_shear ]
PRIM_TYPE_SPHERE 3 [ integer hole_shape, vector cut, float hollow, vector twist, vector dimple]
PRIM_TYPE_TORUS 4 [ integer hole_shape, vector cut, float hollow, vector twist, vector hole_size, vector top_shear, vector advanced_cut, vector taper, float revolutions, float radius_offset, float skew ]
PRIM_TYPE_TUBE 5 [ integer hole_shape, vector cut, float hollow, vector twist, vector hole_size, vector top_shear, vector advanced_cut, vector taper, float revolutions, float radius_offset, float skew ]
PRIM_TYPE_RING 6 [ integer hole_shape, vector cut, float hollow, vector twist, vector hole_size, vector top_shear, vector advanced_cut, vector taper, float revolutions, float radius_offset, float skew ]
PRIM_TYPE_SCULPT 7 [ string mapinteger type ]

Caveats

  • The value of map is NULL_KEY when the owner does not have full permissions to the object and the map asset is not in the prim's inventory.
  • If map is missing from the prim's inventory and it is not a UUID or it is not a texture then an error is shouted on DEBUG_CHANNEL.
  • If map is a UUID then there are no new asset permissions consequences for the object.
    • The resulting object develops no new usage restrictions that might have occurred if the asset had been placed in the prims inventory.
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Deep Notes

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Signature

integer PRIM_TYPE = 9;