Difference between revisions of "Packet Layout"

From Second Life Wiki
Jump to navigation Jump to search
Line 1: Line 1:
{{OSWikiLearnBox|parent=Protocol}}
{{OSWikiLearnBox|parent=Protocol}}


==Packet Layout Visualization==


<pre width=80>
 
+-+-+-+-+-------+---------------+---------------+---------------+
|Z|R|R|A|                                                      |
|E|E|E|C|                  Packet ID (28 bits)                |
|R|L|S|K|                                                      |
+-+-+-+-+-------+---------------+---------------+---------------+
|                                                              |
:                                                              :
</pre>
==Header (Packet ID)==
==Header (Packet ID)==



Revision as of 18:31, 15 January 2007


Header (Packet ID)

 +-+-+-+-+-------+---------------+---------------+---------------+
 |Z|R|R|A|       |                                               |
 |E|E|E|C|       |           Sequence number (24 bits)           |
 |R|L|S|K|       |                                               |
 +-+-+-+-+-------+---------------+---------------+---------------+
 |                                                               |
 :                                                               :
  • Byte 0, 4 most significant bits: Flags
    • LL_ZERO_CODE_FLAG 0x80 -- 0's in packet body are run length encoded, such that series of 1 to 255 zero bytes are encoded to take 2 bytes.
    • LL_RELIABLE_FLAG 0x40 -- This packet was sent reliably (implies please ack this packet)
    • LL_RESENT_FLAG 0x20 -- This packet is a resend from the source.
    • LL_ACK_FLAG 0x10 -- This packet contains appended acks.
  • Byte 0, 4 least significant bits: currently unused
  • Bytes 1-3: Sequence number

The term "Packet ID" is sometimes used to refer to all 4 bytes and sometimes just the sequence number.

For further discussion of the bits in the header, see Messages and Packet Accounting

Body

  • Bytes 4 to 4 + (data length)
    • Message number. This is a numeric encoding of the message types defined in the message_template.msg file. It may be 1, 2 or 4 bytes in length, depending on the message frequency (High, Medium, Low or Fixed).
      • High frequency messages are assigned (at run time) numbers 0x00 - 0xFE.
      • Medium frequency messages are assigned (at run time) numbers 0xFF00 - 0xFFFE.
      • Low frequency messages are assigned (at run time) numbers 0xFFFF0000 and up.
      • Messages with "Fixed" frequency are really those with fixed message numbers, i.e. the numbers are assigned in the message_template.msg file itself. There are currently 6 of these, 0xFFFFFFFA - 0xFFFFFFFF.
    • Message data. This is different for each message type, and is defined in the message_template.msg file.

Appended Acks

  • Bytes n+(data length) thru acks
    • Rest of packet is filled with as many acks from previous reliable messages as will fit.


See also: libsecondlife documentation