Difference between revisions of "Packet Layout"

From Second Life Wiki
Jump to navigation Jump to search
Line 33: Line 33:
*** Low frequency messages are assigned (at run time) numbers 0xFFFF0001 and up.
*** Low frequency messages are assigned (at run time) numbers 0xFFFF0001 and up.
*** Messages with "Fixed" frequency are really those with fixed message numbers, i.e. the numbers are assigned in the message_template.msg file itself.  There are currently 6 of these, 0xFFFFFFFA - 0xFFFFFFFF.
*** Messages with "Fixed" frequency are really those with fixed message numbers, i.e. the numbers are assigned in the message_template.msg file itself.  There are currently 6 of these, 0xFFFFFFFA - 0xFFFFFFFF.
** Message data.  This is different for each message type, and is defined in the message_template.msg file.
** Message data.  This is different for each message type, and is defined in the message_template.msg file.  A message template defines one or more blocks.  The block names in the template are for human readers; they are not encoded in the message.  If a block is marked Variable, one byte is stored in the message indicating how many times that block has been repeated.  For blocks marked single or multiple, no block header bytes are added.


==Appended Acks==
==Appended Acks==

Revision as of 20:56, 16 January 2007


Header (Packet ID)

 +-+-+-+-+-------+---------------+---------------+---------------+
 |Z|R|R|A|       |                                               |
 |E|E|E|C|       |           Sequence number (24 bits)           |
 |R|L|S|K|       |                                               |
 +-+-+-+-+-------+---------------+---------------+---------------+
 |                                                               |
 :                                                               :
  • Byte 0, 4 most significant bits: Flags
    • LL_ZERO_CODE_FLAG 0x80 -- 0's in packet body are run length encoded, such that series of 1 to 255 zero bytes are encoded to take 2 bytes.
    • LL_RELIABLE_FLAG 0x40 -- This packet was sent reliably (implies please ack this packet)
    • LL_RESENT_FLAG 0x20 -- This packet is a resend from the source.
    • LL_ACK_FLAG 0x10 -- This packet contains appended acks.
  • Byte 0, 4 least significant bits: currently unused
  • Bytes 1-3: Sequence number

The term "Packet ID" is sometimes used to refer to all 4 bytes and sometimes just the sequence number.

For further discussion of the bits in the header, see Messages and Packet Accounting

Body

  • Bytes 4 to 4 + (data length)
    • Message number. This is a numeric encoding of the message types defined in the message_template.msg file. It may be 1, 2 or 4 bytes in length, depending on the message frequency (High, Medium, Low or Fixed).
      • High frequency messages are assigned (at run time) numbers 0x01 - 0xFE.
      • Medium frequency messages are assigned (at run time) numbers 0xFF01 - 0xFFFE.
      • Low frequency messages are assigned (at run time) numbers 0xFFFF0001 and up.
      • Messages with "Fixed" frequency are really those with fixed message numbers, i.e. the numbers are assigned in the message_template.msg file itself. There are currently 6 of these, 0xFFFFFFFA - 0xFFFFFFFF.
    • Message data. This is different for each message type, and is defined in the message_template.msg file. A message template defines one or more blocks. The block names in the template are for human readers; they are not encoded in the message. If a block is marked Variable, one byte is stored in the message indicating how many times that block has been repeated. For blocks marked single or multiple, no block header bytes are added.

Appended Acks

  • Bytes 4+(data length) thru acks
    • Rest of packet is filled with as many acks from previous reliable messages as will fit.


See also: libsecondlife documentation