Difference between revisions of "Parcel Prim Limit Overflow test"

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(Created page with "Category:Test Plans Category:Mesh == setup == * UserA, own some land. * UserA, upload a mesh that has a prim equivalent less than 10 * UserA, upload a mesh that has a pr…")
 
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* User A, put a mesh that has a prim equivalent greater than 10 inside the contents of the prim.
* User A, put a mesh that has a prim equivalent greater than 10 inside the contents of the prim.
* Touch the prim.
* Touch the prim.
* '''Verify''' UserA's mesh object is returned.
* '''Verfiy''' UserA receives a descriptive message explaining why the object was returned.
* '''Verify''' UserB's objects are not returned.
== restore deleted object from inventory. <span style="background:#FFFF33">is that a feature?</span> ==
* User A, restore a deleted object back to your parcel
* '''Verify''' UserA's mesh object is returned.
* '''Verify''' UserA's mesh object is returned.
* '''Verfiy''' UserA receives a descriptive message explaining why the object was returned.
* '''Verfiy''' UserA receives a descriptive message explaining why the object was returned.

Revision as of 17:23, 4 January 2011


setup

  • UserA, own some land.
  • UserA, upload a mesh that has a prim equivalent less than 10
  • UserA, upload a mesh that has a prim equivalent greater than 10
  • User B, rez objects on UserA land until only 10 prims are available on the parcel.

rez a mesh

  • User A, rez a mesh that has a prim equivalent greater than 10.
  • Verify UserA's mesh object is returned.
  • Verfiy UserA receives a descriptive message explaining why the object was returned.
  • Verify UserB's objects are not returned.

rez a mesh via script

  • User A, create a prim on your parcel and add the following script

  • User A, put a mesh that has a prim equivalent greater than 10 inside the contents of the prim.
  • Touch the prim.
  • Verify UserA's mesh object is returned.
  • Verfiy UserA receives a descriptive message explaining why the object was returned.
  • Verify UserB's objects are not returned.

resize a mesh

  • User A, rez a mesh that has a prim equivalent less than 10.
  • User A, resize the mesh smaller, so its cost increases past 10
  • User A, deselect the object
  • Verify UserA's mesh object is returned.
  • Verfiy UserA receives a descriptive message explaining why the object was returned.
  • Verify UserB's objects are not returned.

change Physics shape type manually

  • User A, rez a mesh that has a prim equivalent less than 10.
  • User A, change the Physics Shape Type to Prim. (This should increase the cost past 10)
  • Verify UserA's mesh object is returned.
  • Verfiy UserA receives a descriptive message explaining why the object was returned.
  • Verify UserB's objects are not returned.

change the physics shape type as a result of linking or unlinking.

  • User A, on some parcel other than your own, rez a mesh that has a prim equivalent less than 10.
  • Duplicate the mesh and link the 2 meshes together
  • Set the Physics Shape Type to None
  • Take the linked meshes into inventory.
  • Rez the linked meshes onto your parcel
  • Unlink the linked meshes.
  • Verify one of UserA's mesh object is returned.
  • Verfiy UserA receives a descriptive message explaining why the object was returned.
  • Verify UserB's objects are not returned.

change the mesh shape by dragging a different asset onto a mesh object

  • User A, rez a mesh that has a prim equivalent less than 10.
  • User A, drag a mesh asset which has a prim equivalent greater than 10 onto the mesh.
  • Verify UserA's mesh object is returned.
  • Verfiy UserA receives a descriptive message explaining why the object was returned.
  • Verify UserB's objects are not returned.

stand up from a vehicle

  • User A, drive a Mesh vehicle that has a prim equivalent greater than 10 onto your parcel
  • Verify no prims are returned.
  • User A, stand up.
  • Verify UserA's mesh object is returned.
  • Verfiy UserA receives a descriptive message explaining why the object was returned.
  • Verify UserB's objects are not returned.

change a temporary prim into a temporary mesh

  • User A, rez 2 prims on your parcel.
  • Set the prim Temporary by checking the Temporary box in the Objects tab of the Edit Tools.
  • (this step may not yet be possible with the UI) Change the prim to a mesh asset which has a prim equivalent greater than 10.
  • Verify UserA's mesh object is returned.
  • Verfiy UserA receives a descriptive message explaining why the object was returned.
  • Verify UserB's objects are not returned.