Difference between revisions of "Parks and Recreation Directory"

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== Bay City Sites : Urban hangouts for your must-see list! ==
== Transport Links ==




=== Cafe Deco, Bay City ===
Please note that Highways information has been relocated to a dedicated sub directory accessed from the LDPW wiki


Classy Art Deco Cafe. Cool place to relax, listen to music and have a free coffee!
You may also go straight to : [[Second Life Road Network Directory]]


{{SLURL2|http://slurl.com/secondlife/Bay%20City%20-%20Molesworth/73/153/25}}
== Bay City ==
*[https://wiki.secondlife.com/wiki/Linden_Department_of_Public_Works_Bay_City LDPW Bay City Destinations]




[[Image:Asylum.jpg|right|100px]]
== Miscellaneous Mainland Points of Interest for Intrepid Explorers ==
=== Channel Island Asylum, Bay City ===


For all the mad people. Very Scary!!
=== Aircraft Carrier ===


{{SLURL2|http://slurl.com/secondlife/South%20Channel/169/247/27}}
A Second World War aircraft carrier, with working elevators. Test your aircraft landing skills! It's also a rez zone; and if you click on the crane, it'll give you a free sailor outfit.


*{{SLURL2|http://slurl.com/secondlife/Woodbine/128/128/50}}


=== Far Point Park, Bay City Molesworth ===
=== Falmouth Hotel ===
A [[Linden_Department_of_Public_Works_Falmouth|hotel]], built on top of the old Bay City asylum site.  Or it was a hotel, before it had to be abandoned. 
*{{SLURL2|http://maps.secondlife.com/secondlife/Bourne/169/1/25}}


[[Image:farpoint.jpg|right|100px]]
=== Playground Ship on DaBoom ===
A geometric park of leafy tranquility, remotely situated for your pleasure and relaxation


{{SLURL2|http://slurl.com/secondlife/Bay%20City%20-%20Molesworth/214/199/25}}
big maritime playground with freebies


=== Bay City Municipal Airport, Hau Koda ===
*{{SLURL2|http://slurl.com/secondlife/Da%20Boom/165/134/35}}


Hangar, terminal and a runway; the airship mooring tower is just to the south in the Bay City - Docklands Region.
=== Cape Ekim ===


{{SLURL2|http://slurl.com/secondlife/Hau%20Koda/153/23/25}}
Find clues to the lost Dragon's Deep in the lighthouse.


== Route 1  (East-West Heterocera Link Road) : Unmissable items for your travelogue ! ==
*{{SLURL2|http://maps.secondlife.com/secondlife/Cape%20Ekim/244/154/28}}


=== Playground on Rivula ===


cute little playground


[[Image:leafminerdock.jpg|right|100px]]
*{{SLURL2|http://slurl.com/secondlife/Rivula/195/56/34}}
=== Route 1 sea dock, Leafminer  === 


A small access point to the Route 1 highway and Mole Mart
=== Saminekim Snow Zone ===


{{SLURL2|http://slurl.com/secondlife/Leafminer/57/16/23}}
Frozen lakes, an ice rink, lots of snow. Premium Residents only!


*{{SLURL2|http://maps.secondlife.com/secondlife/Saminekim/9/245/55}}


[[Image:Mole Mart.jpg|right|100px]]


=== Route 1 Mole Mart, Leafminer  ===
=== Juice Bar, Brownlee ===  


Mole Mart ... for all your mole needs
Keeping residents healthy with a Contemporary Juice Bar. Free Smoothies!


*{{SLURL2|http://slurl.com/secondlife/Brownlee/209/150/105}}


[[Image:leafminerpicnic.jpg|right|100px]]


=== Route 1 picnic area  ===  
=== The Volcano Island, Ichelus ===  


A spur off the Route 1 highway near the Mole Mart for Munchies !
A tropical Tiki village and exploding Volcano!!


{{SLURL2|http://slurl.com/secondlife/Leafminer/246/129/37}}
*{{SLURL2|http://slurl.com/secondlife/Ichelus/142/192/23}}




[[Image:Apple Cart.jpg|right|100px]]
=== LDPW Showcase Conference Center, Boardroom ===


=== Route 1 Apple Cart  ===
For the business types of the grid.  Two modern style buildings ready to accomodate medium to large meetings/conferences. 
Try a bucket of apples from the apple cart


{{SLURL2|http://slurl.com/secondlife/Clearwing/136/180/33}}
*{{SLURL2|http://slurl.com/secondlife/Boardroom/113/113/25/}}




[[Image:butterfly.jpg|right|100px]]
=== Castle Valeria ===


=== Route 1 Butterfly and Tropical House  ===
A romantic interpretation of a medieval German castle; also, a pirate lair!


A calming place to sit amongst the victorian ironwork, dripping with steam and condensation, and consider the exotic butterflies and flowers
*{{SLURL2|http://slurl.com/secondlife/Castle%20Valeria/175/196/68}}


{{SLURL2|http://slurl.com/secondlife/Clearwing/112/223/32}}


=== Mos Ainsley ===


[[Image:peach pit.jpg|right|100px]]
In space, no one can hear you type ... experience the far future at the base on Mos Ainsley. Spacesuits available for all!
=== Route 1 Peach Pit  ===


Visit the Diner in Peach
*{{SLURL2|http://slurl.com/secondlife/Mos%20Ainsley/134/131/48}}


{{SLURL2|http://slurl.com/secondlife/Peach/206/164/33}}


[[Image:Pruni.jpg|right|100px]]
=== Pruni Park ===


[[Image:reservoir.jpg|right|100px]]
Small wild and overgrown area with pool, treehouse and campfire areas.


=== Route 1 Reservoir, Spini  ===
*{{SLURL2|http://slurl.com/secondlife/Pruni/73/217/62}}


The Molesford Municipal Water company really needs to spend some cash cleaning up this slightly toxic yet still impressive edifice - lots of litter and a few really worrying looking fish - if your keen on angling you'd be advised to just throw them back !


{{SLURL2|http://slurl.com/secondlife/Spini/202/142/31}}
[[Image:Bhima.jpg|right|100px]]
=== Bhima Lido Hall ===


Lido Hall with music, and patio with conversational areas.


[[Image:parvapicnic.jpg|right|100px]]
*{{SLURL2|http://slurl.com/secondlife/Bhima/143/97/39}}
=== Route 1 Picnic by the Pond, Parva  ===


One of the many minor picnic spots along Route 1 however this one has a few points of interest to explore


{{SLURL2|http://slurl.com/secondlife/Parva/127/62/31}}
[[Image:Ahab's_Haunt.jpg|right|100px]]
=== Ahab's Haunt ===


This is a tropical beach crowned by the skeleton of a giant beast. Hammocks and inner tubes, undersea treasure and lots to explore for divers, places to rezz your boats, and more!


[[Image:mormopicnic.jpg|right|100px]]
*{{SLURL2|http://slurl.com/secondlife/Ahab's%20Haunt/116/143/22}}
=== Route 1 Picnic lay-by, Mormo  ===


Another example of places to break your journey along the East-West highway, you can park here too !


{{SLURL2|http://slurl.com/secondlife/Mormo/21/135/31}}
=== Pyri Funfair at Pyri Peaks ===


[[Image:Pyri arrival.png|right|100px]]
[[Image:PyriPoster.jpg|left|100px]]
[[Image:Pyri Fair View.png|right|100px]]
[[Image:PyriTunnel.jpg|right|100px]]
While following along the Great Wall, you might come across the ticket booth to the Pyri Fair.
*{{SLURL2|http://slurl.com/secondlife/Pyri/60/47/115}}


[[Image:viewing.jpg|right|100px]]
Touch the floating barrel with the sign to ride a boat to the fair.
=== Route 1 Viewing Platform, Sociaria  ===
*{{SLURL2|http://slurl.com/secondlife/Sandeulbaram/217/228/22}}


A small platform to enjoy the views.
Walk or run (ctrl-R) up the mountain to the fair. When you're there, ride the carousel, eat some cotton candy, and get your fortune told.  


{{SLURL2|http://slurl.com/secondlife/Sociaria/190/101/34}}
Make sure to try the Tunnel of Love. It's full of surprises. Remember to wear your ticket!


=== Rizal ===


[[Image:town square.jpg|right|100px]]
[[Image:Rizal_02.jpg|right|100px]]
=== Route 1 Town Square, Menophra  ===
[[Image:Rizal_01.jpg|left|100px]]


Enjoy space of the Town Square.
The Rizal Games Region is filled with activities.


{{SLURL2|http://slurl.com/secondlife/Menophra/102/103/38}}
*{{SLURL2|http://maps.secondlife.com/secondlife/Rizal/134/167/24}}


On top, you've got the Rizal hedge maze, a hippo themed playground with a bouncy castle, free kites, photoboards, a giant keyboard to dance on, corn dogs and more.


[[Image:park.jpg|right|100px]]
Down by the water you have a collection of boardwalk shops and entertainments. Play Tap-a-Talpid or throw darts at a balloon wall for prizes. You'll find free bicycles, t shirts, food, fun hats and other goodies to take home with you. Ride a rocket, defeat the Prize Claw, have your fortune told, explore the pirate ship, race in bumperboats and use the water cannons on your friends.
=== Route 1 Small roadside park, Menophra  ===


A quiet place to sit.


{{SLURL2|http://slurl.com/secondlife/Menophra/245/22/35}}
[[Image:Barney's_Bay.jpg|right]]
=== Barney's Bay ===


== Route 2  (North Heterocera Coast Road) : Unmissable items for your travelogue ! ==
Barney's Bay is a seaside town with old world charm. Travel the town with a free bicycle, check out the shops for freebies, indulge yourself at the ice cream shop, explore the lighthouse, and play checkers or throw some darts in the pub. Let Mole & Mole Travel Agency lead you to more LDPW destinations!
Route 2 is just over 13km long. So get out there and explore it today!


[[Image:snoutpoint.jpg|right|100px]]
*{{SLURL2|http://maps.secondlife.com/secondlife/Barneys%20Bay/144/217/29}}
=== Route 2 Pier and Picnic area, Snout ===
 
A pier and dock linking the highway to the sea at remote Snout Point, a place to sit at your journey's end (or beginning) and gaze out across the wide ocean
 
{{SLURL2|http://slurl.com/secondlife/Snout/206/172/22}}
 
 
[[Image:satellite-market.jpg|right|100px]]
=== Route 2 Market Square, Satellite ===
 
A historic market area, currently under regeneration, several traders are trying their hand here already, with doubtless more to come as the highways converge upon this prime location, don't steal from the stalls, you may end up in the stocks !
 
{{SLURL2|http://slurl.com/secondlife/Satellite/155/13/31}}
 
 
[[Image:sallowpicnic.jpg|right|100px]]
=== Route 2 Junction and Picnic Glade, Sallow ===
 
An island of greenery delineated by a triangular road junction, have a romantic picnic here, screened by the trees
 
{{SLURL2|http://slurl.com/secondlife/Sallow/173/154/32}}
 
 
[[Image:seaviewspur.jpg|right|100px]]
=== Route 2 Seaview Spur, Sallow ===
 
A turning area and access point to the ocean at the end of  a tree-lined cul-de-sac, picnic facilities of course !
 
{{SLURL2|http://slurl.com/secondlife/Sallow/208/236/32}}
 
 
[[Image:tawnybridge.jpg|right|100px]]
=== Route 2 Bridge and pools, Tawny ===
 
The watercourse has been dammed here in the past, so for the moment the river stream trickles through choked pools and rusty culverts as it passes beneath the arching span of the old bridge
 
{{SLURL2|http://slurl.com/secondlife/Tawny/233/188/34}}
 
 
[[Image:eggarviaduct.jpg|right|100px]]
=== Route 2 Old Viaduct, Eggar ===
 
Development has raised the level of the land here, and the small valley spanned by the viaduct shows few clues as to it's original purpose, however the arches still provide shelter from the elements for flora and fauna, and it might appear, tramps too !
 
{{SLURL2|http://slurl.com/secondlife/Eggar/83/107/31}}
 
 
[[Image:buffseafront.jpg|right|100px]]
=== Route 2 Great Seawall, Buff ===
 
Just around the corner from a picnic parking lay-by with panoramic views across Buff Bay, stretches the long stone line of Buff sim's coastal defences. You can stroll onto the short pier and along the boardwalk promenade which offers a bracing ocean breeze on wilder days.
 
{{SLURL2|http://slurl.com/secondlife/Buff/215/208/30}}
 
 
[[Image:buffbridge.jpg|right|100px]]
=== Route 2 River Bridge, Buff ===
 
Spanning the estuary into Buff Bay, this bridge offers further views from it's relative elevation above the rushing waters
 
{{SLURL2|http://slurl.com/secondlife/Buff/125/211/32}}
 
 
[[Image:arbor.jpg|right|100px]]
=== Route 2 Arboreal Roundabout, Buff ===
 
Three roads converge here at an old tree of such character and antiquity that a roundabout was constructed around it to preserve it's majesty for all to admire, quite what species it represents has been open to much controversy !
 
{{SLURL2|http://slurl.com/secondlife/Buff/79/227/29}}
 
 
[[Image:quakerironbridge.jpg|right|100px]]
=== Route 2 Iron Bridge, Quaker ===
 
Although lost in modern development, this relic from the industrial revolution, now spanning little more than a dried up canal basin, has been fully restored and shined up to something of it's former glory, even passing a health and safety audit recently with flying colours !
 
{{SLURL2|http://slurl.com/secondlife/Quaker/127/20/33}}
 
 
[[Image:Ginsberg-zebra.jpg|right|100px]]
=== Route 2 Zebra Crossing, Ginsberg ===
 
Abbey Road anyone ? ... well, not many zebra crossings in SL but this one links the adjacent gallery and shopping areas either side of the road in Ginsberg, so that prospective visitors are safe from being mown down by cars, juggernauts, mole-tanks, whatever other powered object may be passing through on the busy highway !
 
{{SLURL2|http://slurl.com/secondlife/Ginsberg/172/181/33}}
 
 
[[Image:Ran-boulevard.jpg|right|100px]]
=== Route 2 Ocean Boulevard, Ranunculus ===
 
The Route 2 highway widens here into a wide boulevard through a large commercial area, close to the ocean, in the far north of the Atoll continent.
 
{{SLURL2|http://slurl.com/secondlife/Ranunculus/254/32/32}}
 
 
[[Image:fillip.jpg|right|100px]]
=== Route 2 Reef Dive, Fillip ===
 
When you hit the traffic circle in Fillip, put on your swim gear and head north.  Explore the fish filled coral reef and a sunken ship, catch a ride with a friendly sea turtle, and possibly even find some treasure!
 
{{SLURL2|http://slurl.com/secondlife/Fillip/204/187/17}}
 
 
 
[[Image:ROUNDABOUT FILLIP_001.png|right|100px]]
=== Route 2 Warning, Fillip ===
 
Watch Your Step! As you aproach Fillip Roundabout there are multiple sim crossings!
 
{{SLURL2|http://slurl.com/secondlife/Fillip/255/10/29/}}
   
 
[[Image:AMBROSIA DRIVE_003.png|right|100px]]
=== Route 2 Rezz Zone, Ambrosia ===
 
Enjoy the various dock areas along the road when you come to rezz your vehicle.
 
{{SLURL2|http://slurl.com/secondlife/Ambrosia/190/81/30/}}
   
 
[[Image:HYDRANGEA BRIDGE RD_006.png|right|100px]]
=== Route 2 Bridge Road, Hydrangea ===
 
Take a shortcut on the fun bridge road.
 
{{SLURL2|http://slurl.com/secondlife/Hydrangea/195/216/42/}}
 
 
[[Image:HUMMINGBIRD REZZ_007.png|right|100px]]
 
=== Route 2 Rezz zone, Hummingbird ===
 
Rezz Zone.
 
{{SLURL2|http://slurl.com/secondlife/Hummingbird/42/64/38/}}
 
 
[[Image:DOCKS MOURNFUL-HUCKLEBERRY_008.png|right|100px]]
=== Route 2 Docks, Mournful ===
 
Enjoy the Docks on the border of Mournful and Huckleberry.
 
{{SLURL2|http://slurl.com/secondlife/Mournful/19/226/30/}}
 
 
[[Image:TIMBER BRIDGE CONSULAR_009.png|right|100px]]
=== Route 2 Timber Bridge, Consular ===
 
Drive the timber bridge, or enjoy the secret places beneath.
 
{{SLURL2|http://slurl.com/secondlife/Consular/154/156/32/}}
 
 
[[Image:WATER & LAND REZZ ZONES OAKWORM_010.png|right|100px]]
=== Route 2 Rezz Zone, Oakworm ===
 
Rezz Zones available here for both land and water.
 
{{SLURL2|http://slurl.com/secondlife/Oakworm/131/161/32/}}
 
 
[[Image:PARK OAKWORM-SEDGE_011.png|right|100px]]
=== Route 2 Park, Oakworm ===
 
Enjoy the park on the border or Oakworm and Sedge.
 
{{SLURL2|http://slurl.com/secondlife/Oakworm/168/10/33/}}
 
 
[[Image:ROCKY OUTCROP SCOOPWING.png|right|100px]]
===Route 2 Park, Scoopwing ===
 
A rocky outcrop on the water.
 
{{SLURL2|http://slurl.com/secondlife/Scoopwing/245/204/28/}} 
 
 
 
[[Image:WATERFALL DAHANA.png|right|100px]]
=== Route 2 Waterfall, Dahana ===
 
Quench your thirst along your journey.
 
{{SLURL2|http://slurl.com/secondlife/Dahana/61/212/32/}} 
 
 
 
[[Image:DOCK ECHO.png|right|100px]]
=== Route 2 Dock, Echo ===
 
A small dock with land and water Rezz Zone.
 
{{SLURL2|http://slurl.com/secondlife/Echo/35/216/29/}} 
 
 
 
[[Image:Girdler-bridge.jpg|right|100px]]
=== Route 2 Coastal Falls Crossing, Girdler ===
 
The coast is broken and steep here, and a bridge takes the highway over a high falls tumbling down from above the road level.
 
{{SLURL2|http://slurl.com/secondlife/Girdler/104/138/32}}
 
 
[[Image:Girdler-view.jpg|right|100px]]
=== Route 2 Ocean View, Girdler ===
 
The highway turns sharply round the coast here, forming a natural viewpoint over the ocean. A viewpoint and rez zone is here for your use.
 
{{SLURL2|http://slurl.com/secondlife/Girdler/139/89/31}}
 
 
[[Image:Tiger-tunnel.jpg|right|100px]]
[[Image:Tunnel.jpg|right|100px]]
=== Route 2 Tiger - Togata Tunnel, Tiger/Moma/Togata ===
 
Difficult terrain here necessitated a deep bore through the hillside to link the regions, and a substantial stone lined tunnel exists here to allow free passage. Excavations also opened up a surprise in the hillside !
 
 
{{SLURL2|http://slurl.com/secondlife/Tiger/39/18/29}}
 
{{SLURL2|http://slurl.com/secondlife/Togata/229/239/29}}
 
 
[[Image:Togata-view.jpg|right|100px]]
=== Route 2 Ocean Panorama, Togata ===
 
Another sharp turn in the road to follow the coast opens up a wide vista across open ocean. Travellers may stop and tarry a while here at the viewpoint.
 
{{SLURL2|http://slurl.com/secondlife/Togata/74/182/29}}
 
 
[[Image:Togata-bridge.jpg|right|100px]]
=== Route 2 Oriental Bridge, Togata ===
 
A wide ocean estuary ravine here requires a bridge to span the gap and an elegant span of vaguely oriental outline performs this task.
 
 
{{SLURL2|http://slurl.com/secondlife/Togata/118/97/34}}
 
 
[[Image:Emmelia-viaduct.jpg|right|100px]]
=== Route 2 Stone Viaduct, Emmelia ===
 
A stone viaduct carries the road securely across the ravine into the ocean at Emmelia. A small decrepit dock lies in the waters below for those wishing to go boating.
 
{{SLURL2|http://slurl.com/secondlife/Emmelia/32/82/31}}
 
 
[[Image:R2-west.jpg|right|100px]]
=== Route 2 Western End, Emmelia ===
 
The western end of the Route 2 link road lies here at a small picnic area, near junction of two roads coming up from the south in Brithys.
 
{{SLURL2|http://slurl.com/secondlife/Emmelia/26/3/31}}
 
 
[[Image: REZZ ZONE MANDUCA.png|right|100px]]
=== Route 2 Rezz Zone, Manduca ===
 
Rezz Zone.
 
{{SLURL2|http://slurl.com/secondlife/Manduca/189/89/63/}} 
 
 
[[Image: WOOLYBEAR INTERSECTION.png|right|100px]]
=== Route 2 Intersections, Woolybear ===
 
A lovely landscaped area in the midst of many intersections.
 
{{SLURL2|http://slurl.com/secondlife/Woolybear/99/234/88/}} 
 
 
[[Image: REZZ ZONE AZALEA.png|right|100px]]
=== Route 2 Rezz Zone, Azalea ===
 
Rezz Zone.
 
{{SLURL2|http://slurl.com/secondlife/Azalea/93/189/79/}} 
 
 
[[Image: REZZ ZONE ELLO.png|right|100px]]
=== Route 2 Rezz Zone, Ello ===
 
Rezz Zone.
 
{{SLURL2|http://slurl.com/secondlife/Ello/28/227/65/ }}
 
== Route 3  (North Heterocera Inland Link) : Unmissable items for your travelogue ! ==
 
This road lies mainly incomplete at the time of writing, however some sections have so far been completed to provide additional transport links. An example of this is a section joining the major junction at Woolybear in the north to Emmelia on Route 2. This section required some considerable gradient engineering to overcome the differences in altitude between these regions.
 
[[Image:Emmelia-junc.jpg|right|100px]]
=== Route 3/Route 2 Southern Junction, Emmelia ===
 
The two routes merge here in a T junction adjacent to the viaduct spanning the ravine.
 
{{SLURL2|http://slurl.com/secondlife/Emmelia/35/123/32}}
 
 
[[Image:Luna-rise.jpg|right|100px]]
=== Route 3 Lower Bank, Lunaris ===
 
The road ascends a steep bank here rises with the terrain, excellent spot for sledging if it would only snow !
 
{{SLURL2|http://slurl.com/secondlife/Lunaris/86/12/41}}
 
 
[[Image:Luna-bank.jpg|right|100px]]
=== Route 3 Upper Bank, Lunaris ===
 
A second rise requires a large stone embankment in order to prevent subsidence of the hillside below the woodland above.
 
{{SLURL2|http://slurl.com/secondlife/Lunaris/181/196/61}}
 
 
[[Image:Moma-woods.jpg|right|100px]]
=== Route 3 Hilltop Woodlands, Moma & Tridens ===
 
The high hill crest at Moma, as well as offering panoramic views of the surrounding area and not-so-distant coast, retains some natural woodland across its border with Tridens. The park also contains small lakes and a pagoda summerhouse in which weary travellers may take a breather. There is a rezzing area here too.
 
{{SLURL2|http://slurl.com/secondlife/Moma/238/59/75}}
 
 
[[Image:Tridens-bridge.jpg|right|100px]]
=== Route 3 Oriental Bridge, Tridens ===
 
The red oriental bridge at Tridens gracefully mimics its surrounding oriental architecture as does its twin down the ravine in Togata. From the bridge, the road heads due north across undulating terrain towards Woolybear Junction.
 
{{SLURL2|http://slurl.com/secondlife/Tridens/19/133/77}}


== Nautilus ==


[[https://wiki.secondlife.com/wiki/LDPW_Nautilus| LDPW Nautilus Destinations]]


== Route 7  (Ring Road around Gaeta) : Take a tour around the whole island ! ==
== [[Sea of Fables]] ==


== [[Mare Secundus]] ==


== The Degrand Channel ==


[[Image:Libestus Pier.jpg|right|100px]]
=== Degrand, and surrounding Regions to east and west ===
=== Route 7 Libestus Pier, Libestus ===


Follow the road itself or put in a boat at the end of the pier and explore by sea!
[[Image: Feraco.jpg|right|100px]]
[[Image: Gerache.jpg|right|100px]]
[[Image: Petaccio.jpg|right|100px]]
[[Image: Peta1.jpg|right|100px]]


{{SLURL2|http://slurl.com/secondlife/Libestus/236/18/26}}


An extensive area of undersea features for the intrepid venturer to explore !


[[Image:Squall Beach.jpg|right|100px]]
So put on your scuba set, mer-tail, or hop in your mini submarine and get under the waves.
=== Route 7 Squall Public Beach, Squall === 


Relax by the waves or head up the beach to explore Magellan Linden's campsite
There are sunken civilisations, black smoker volcanoes, blue hole deep sea caverns, brine lakes, lonely lighthouses, sunken vessels ...


{{SLURL2|http://slurl.com/secondlife/Squall/177/207/21}}
... or a myriad other wonderful things there to be discovered, maybe even buried treasure !




[[Image:Hellfell.jpg|right|100px]]
A great place to start from is the small Help Island area in Degrand
=== Route 7 Helfell Infohub, Helfell === 


Mediterranean vistas abound around this new InfoHub


{{SLURL2|http://slurl.com/secondlife/Helfell/187/123/76}}
*{{SLURL2|http://slurl.com/secondlife/Degrand/95/187/24}}




[[Image:Gaeta dock.jpg|right|100px]]
=== Route 7 Gaeta docks, (various) === 


These mark the transitions between improved roads and open water canals. Pick up a free LDPW boat here for easy sailing along the canals or other Linden seas.






== Route 8/8A/8B/8C and the Old Wagon Road  (The "Japanese" Continent) : Konichiwa! ==


Because of it's shape many call this the "Japanese" continent. With that in mind the roads and public buildings along these roads have an eastern stylistic flair. Originally the roads were supposed to connect, but due to mistakes when the land was divided as the regions were brought online many of the routes end in abrupt dead ends. A system of false tunnels and billboards at dead ends will offer teleports when touched to allow travelers to easily keep exploring the road network without having to backtrack or search the map for where the road picks up again.


[[Image:Bagheera Shelter.jpg|right|100px]]
=== Route 8 Bagheera shelter, Bahheera === 


The Bagheera shelter at the end of the road is the perfect starting point for any exploration of the land. On the back wall is a large map of the continent showing the location of all the main routes; 8, 8A, 8B, 8C, and the Old Wagon Road. Smaller versions of this building exist all along the routes at various points to give explores an idea where they are on the overall map and to provide "rest stops".


{{SLURL2|http://slurl.com/secondlife/Bagheera/63/126/56}}


[[Image:Davros RT8-8C Jct.jpg|right|100px]]
=== Route 8 RT8-8C Junction, Davros ===
Turnoff point for RT8C (still under construction)


{{SLURL2|http://slurl.com/secondlife/Davros/81/71/27}}
----


[[Image:DavrosFenric bridge.jpg|right|100px]]
== Hatstat Ocean Area ==
=== Route 8 Bridge Out!, Davros/Fenric ===
Look out! The bridge is out! Can you drive fast enough to make the jump? Go ahead and try! ;D


{{SLURL2|http://slurl.com/secondlife/Fenric/178/45/30}}
=== Hatstat and surrounding regions ===


[[Image:Richfield RT8-8A Jct.jpg|right|100px]]
[[Image: Twogood2.jpg|right|100px]]  
=== Route 8 RT8-8A Junction, Richfield ===
Southern junction with RT8A. Small rest stop with a lighted lamppost, sitting area and map kiosk.


{{SLURL2|http://slurl.com/secondlife/Richfield/153/186/69}}
Descriptions to be added, in the meantime just dive into the sea and find out !


[[Image:Cipactli RT8-8B Jct.jpg|right|100px]]
*{{SLURL2|http://slurl.com/secondlife/Hatstat/108/24/23}}
=== Route 8 RT8-8B Junction, Cipactli ===
Connection with RT8B, just south of the Furki Rest Stop on RT8B/8A.


{{SLURL2|http://slurl.com/secondlife/Cipactli/247/58/73}}


[[Image:Toroge Kiosk.jpg|right|100px]]
=== Route 8 Toroge Kiosk, Toroge ===
Westernmost point on the roadmap. Tight curve with an example of one of the small map kiosks.


{{SLURL2|http://slurl.com/secondlife/Toroge/43/85/54}}


[[Image:Bletschorn Tunnel.jpg|right|100px]]
=== Route 8 Bletschorn Tunnel, Bletschorn ===
False tunnel used to bypass Damastock. Touching the lanterns at the tunnel entrance will take you to the other side in Finsteraarhorn.


{{SLURL2|http://slurl.com/secondlife/Bietschhorn/33/47/55}}


[[Image:Finsteraarhorn Tunnel.jpg|right|100px]]
----
=== Route 8 Finsteraarhorn Tunnel, Finsteraarhorn ===
Mate to the Bletschorn Tunnel. Touching the lanterns at the tunnel entrance will take you to the other side in Bletschorn.


{{SLURL2|http://slurl.com/secondlife/Finsteraarhorn/223/114/29}}
== Zindra ==


[[Image:Nadelhorn RT8-8A Jct.jpg|right|100px]]
There are many major items of interest in the 'adult' continent of Zindra, architectural marvels, major feats of civil engineering and of course the quirky but fun Zindra mono rail system !
=== Route 8 RT8-8A Junction, Nadelhorn ===
Northern end of RT8A.


{{SLURL2|http://slurl.com/secondlife/Nadelhorn/250/65/50}}
=== Pengallen Bridge ===


[[Image:Soulgiver Tunnel.jpg|right|100px]]
[[Image: Pengallen.jpg|right|100px]]  
=== Route 8 Soulgiver Tunnel, Soulgiver ===
End of RT8. Touching the lanterns at the tunnel entrance will take you to RT8C in Ogilvie.


{{SLURL2|http://slurl.com/secondlife/Soulgiver/175/91/65}}
This bridge, together with it's near twin the Silvercreek Bridge on Jeogeot was a prototype for a new design of modern suspension bridge in SL


[[Image:Furki Rest Area.jpg|right|100px]]
Don't let that worry you, it's very safe !
=== Route 8A Furki Rest Area, Furki ===
Rest area along the junction between RT8A and RT8B in Furki. Plenty of places to sit, relax, and discuss which direction you want to go next! Even has a working traffic light in the intersection.


{{SLURL2|http://slurl.com/secondlife/Furki/47/3/100}}
*{{SLURL2|http://slurl.com/secondlife/Pengallen%20Bridge/99/53/53}}


[[Image:Aragonese Tunnel.jpg|right|100px]]
=== Route 8A Aragonese Tunnel, Aragonese ===
Yep, another false tunnel. This one connects the broken halves of RT8A between Aragonese and Ellingson.


{{SLURL2|http://slurl.com/secondlife/Aragonese/76/183/88}}
=== Pengallen Monument ===


[[Image:Horns of Hattin.jpg|right|100px]]
[[Image: Mayday.jpg|right|100px]]  


=== Route 8A Falling Rocks, Horns of Hattin ===
A Springtime monument, created on May Day and full of mystical symbolism.
One of the most difficult tasks in constructing roads is figuring out what to do in "four corner" areas where the road runs through a spot where 4 regions meet. The region crossings can be very tricky in these spots. It's best to go slow and take the crossings one at a time. In this spot, the fallen rocks divert travelers in a way to guide them through the crossing along the best and least likely to end up crashing the client fashion.


{{SLURL2|http://slurl.com/secondlife/Horns%20of%20Hattin/5/3/68}}
Spend some time here, look for the patterns, find peace.


[[Image:Tawa.jpg|right|100px]]
*{{SLURL2|http://slurl.com/secondlife/Pengallen%20Bridge/139/78/56}}
=== Route 8A Tawa Rest Stop, Tawa ===
Small rest area with a couple of benches, a map kiosk and some trees.  


{{SLURL2|http://slurl.com/secondlife/Tawa/8/7/82}}


[[Image:Camazotz.jpg|right|100px]]
=== The North Reservoir ===
=== Route 8B Dead end, Camazotz ===
RT8B dead ends in Camazotz with a billboard sign that acts as a teleport link to the Old Wagon Road in Rethymno


{{SLURL2|http://slurl.com/secondlife/Camazotz/12/94/91}}
[[Image: Dam1.jpg|right|100px]]
[[Image: Dam2.jpg|right|100px]]
[[Image: Dam3.jpg|right|100px]]
[[Image: Dam4.jpg|right|100px]]
[[Image: Dam5.jpg|right|100px]]


[[Image:Rethymno.jpg|right|100px]]
This large inland body of water is retained behind an earthen bank dam of considerable size
=== Old Wagon Road, Rethymno ===
The Old Wagon Road is a two-track unimproved roadway that only spans two regions. At either end are Billboard teleporters to take you other parts of RT8.


{{SLURL2|http://slurl.com/secondlife/Rethymno/18/179/92}}
The dam is open access, via the buildings and tunnel entrance at the foot of the dam


[[Image:Ellingson.jpg|right|100px]]
Internal tunnelways deep within the dam lead to storage facilities and to the central pump tower, also accessible by internal ladder for those not afraid of heights
=== Route 8A dead end, Ellingson ===
The southern half of Route 8A ends in Eliingson where you will find two teleport billboards offering to let you continue on Route 8A in Aragonese or you can choose to go to Sababurg and take the Old Wagon Road.


{{SLURL2|http://slurl.com/secondlife/Ellingson/193/245/85}}
The belltower spillway is connected to the pump tower and contains the main outflow system, beware of falling in - it's a long way out !


[[Image:Ogilvie.jpg|right|100px]]
The dam has been unmanned for some time, there are rumours that other stranger things have moved into the tunnels ...
=== Route 8C Ogilvie, Valeyard/Davros ===
False tunnel that allows travelers to connect to RT8 in Soulgiver (if they touch the lantern on the left) or the Old Wagon Road in Sababurg (if they touch the lantern on the right).  


{{SLURL2|http://slurl.com/secondlife/Valeyard/83/151/26}}
Ear defenders and safety harness recommended.


[[Image:Valeyard.jpg|right|100px]]
*{{SLURL2|http://slurl.com/secondlife/Pengallen%20Bridge/200/240/39}}
=== Route 8C Valeyard/Davros Waterway, Valeyard/Davros ===
Rez a boat and you can travel between Valeyard and Davros just before RT8C meets RT8.


{{SLURL2|http://slurl.com/secondlife/Valeyard/83/151/26}}


== Miscellaneous Mainland Points of Interest for Intrepid Explorers ==




=== Playground Ship on DaBoom ===


big maritime playground with freebies


{{SLURL2|http://slurl.com/secondlife/Da%20Boom/165/134/35}}




=== Playground on Rivula ===


cute little playground


{{SLURL2|http://slurl.com/secondlife/Rivula/195/56/34}}




=== Juice Bar, Brownlee ===


Keeping residents healthy with a Contemporary Juice Bar. Free Smoothies!


{{SLURL2|http://slurl.com/secondlife/Brownlee/209/150/105}}




=== The Volcano Island, Ichelus ===


A tropical Tiki village and exploding Volcano!!


{{SLURL2|http://slurl.com/secondlife/Ichelus/142/192/23}}
----




=== LDPW Showcase Conference Center, Boardroom ===


For the business types of the grid. Two modern style buildings ready to accomodate medium to large meetings/conferences. 
   
 
{{SLURL2|http://slurl.com/secondlife/Boardroom/113/113/25/}}
 
 
=== Castle Valeria ===
 
A romantic interpretation of a medieval German castle; also, a pirate lair!
 
{{SLURL2|http://slurl.com/secondlife/Castle%20Valeria/175/196/68}}
 
 
=== Mos Ainsley ===
 
In space, no one can hear you type ... experience the far future at the base on Mos Ainsley. Spacesuits available for all!
 
{{SLURL2|http://slurl.com/secondlife/Mos%20Ainsley/134/131/48}}
 
== Nautilus ==
 
This ancient city has recently been discovered. Mysterious crystals, a temple, assembly hall, and palace surround a large pool.
 
{{SLURL2|http://slurl.com/secondlife/Nautilus%20-%20Malchus/9/29/72}}
 
... and a large park:
 
{{SLURL2|http://slurl.com/secondlife/Nautilus%20-%20Baal/72/140/23}}
 
... and a harbor, with a nearby market:
 
{{SLURL2|http://slurl.com/secondlife/Nautilus%20-%20Yamm/114/205/22}}
 
 
=== Highlights around the Great City of Nautilus ===
 
 
[[Image:Pharos.jpg|right|100px]]
[[Image:Pharos1.jpg|right|100px]]
[[Image:Pharos2.jpg|right|100px]]
[[Image:Pharos3.jpg|right|100px]]
 
=== The Pharos, Nautilus-Byth ===
 
As intrepid seafarers approach the great water channel leading to the ancient city; strange flickering beams in the sky, followed by a sighting of a lofty tower, alert them to the presence of the treacherous Nautilean coast. This large beam-house is The Pharos, and was constructed as a navigational aid replacing a much smaller crystal beacon, the ruins of which may still be seen on a nearby outcrop. Statues of sea creatures festoon the terraces of the Pharos, whilst a large idol of Hydraea, Goddess of the Sea, faces out to the Western Sea, both embracing friend and threatening foe with upraised hands. At the top of the tower rests the main lamp house where crystal energy passes through deflection grids to be streamed out to the cardinal points of the compass, clearly visible for many miles. Halfway up the tower, within a small open chamber at the top of the great stairway, is a focussing relay crystal which controls the nature of the Pharos' beam to suit the prevailing weather conditions.
 
Inside the great hall at the foot of the structure lies the main crystal reactor, within a deep containment pit surrounded by an energy screen. On one side of the barriers stands the console containing the control array and spectral coolant rods. As a protection against power overload, the reactor is gated to the sea via an internal pool and underwater tunnel, so that in the event of such an emergency, it may be flooded with seawater and extinguished. This pool should be empty and serene, however the Pharos has gained an 'unofficial' resident during some phase of it's existence. A rogue scientist fell from favour with the council of Nautilean elders due to his somewhat aggressive and more than a little xenophobic attitudes toward foreign trade, building crystal powered mechanical sea boats to disrupt passing trade and seize wealth for himself. Exiled from the main citadel he barricaded himself inside the Pharos, settling inside the main chamber where he constructed a new vessel within the confines of the coolant pool, periodically venturing forth from his lair via the sea tunnel to harry vulnerable shipping and steal supplies. This undoubtedly resourceful individual was apparently not immune to the mysterious cataclysm which afflicted Nautilus in the distant past, indeed some enigmatic writings discovered within the chamber suggest he may actually have been instrumental in hastening its effects, and all that may now be seen to mark his occupancy are his last and greatest undersea vessel, a variety of somewhat incongruously added docking structures, and a scatter of books dealing with a variety of arcane and eclectic topics. Judging by the compact size of his vessel, the physical stature of the Professor did not in any way match that of his mind !
 
{{SLURL2|http://slurl.com/secondlife/Nautilus%20-%20Byth/3/191/23}}
 
 
[[Image:Baal.jpg|right|100px]]
 
=== Baal Public Park, Nautilus-Baal ===
 
Nautilus sports a pair of public parks adjacent to the canal bank. Furthest east lies Baal Park, which contains a small seating area where one may sit and watch crystal particle beam displays, and also a small secluded pool for relaxation and contemplation known as 'The Eye of Baal', the reason for which may be clearly seem when viewing the feature from the air.
 
{{SLURL2|http://slurl.com/secondlife/Nautilus%20-%20Baal/69/176/22}}
 
 
[[Image:Kothar.jpg|right|100px]]
 
=== Kothar Public Park, Nautilus-Kothar ===
 
The second park is located immediately adjacent within the Kothar district and contains a large outdoor public pool and thermal spa area alongside stone walkways. This location, in addition to the wild vegetation and arboreta common to both parks, also features a large outdoor mechanical chess set, the workings of which have yet to be precisely discovered, and a natural pool within which sits a small island upon which is sited a monument of unknown assignation.
 
{{SLURL2|http://slurl.com/secondlife/Nautilus%20-%20Kothar/3/186/22}}
 
 
[[Image:Nautilus-gate.jpg|right|100px]]
 
=== City Sea Gate, Nautilus-Melqart ===
 
Two enormous bronze gates close the sea channel against hazards where it enters the great citadel wall. These may be swung open and shut, forming a bright star in the centre which acts as a night beacon when they are closed against entry.
 
{{SLURL2|http://slurl.com/secondlife/Nautilus%20-%20Melqart/83/228/25}}
 
 
[[Image:Nautilus-canal.jpg|right|100px]]
 
=== The Canal, Nautilus ===
 
The deep channel of The Great Canal extends from the Citadel due east, and straight as a die, to the ocean, which it meets at the turbulent waters surrounding the Pharos. The channel has become home to various flora and fauna over the years.
 
{{SLURL2|http://slurl.com/secondlife/Nautilus%20-%20Elissa/129/6/10}}
 
 
=== Magellan Linden's Mole Tank, Nautilus-Mysehi ===
 
Technically his "atomic boring machine". This 4000 ton vehicle was constructed by the LDPW moles to Magellan's specifications; powered by a 500 megawatt fission reactor, it can slowly burrow below the terrain surface. Magellan used it only once, to cross under the strange dome or shield which hid and protected the city of Nautilus. 
 
{{SLURL2|http://slurl.com/secondlife/Nautilus%20-%20Mysehi/110/40/23}}
 
== The Blake Sea ==
 
Connecting the Mainland to the United Sailing Sims is the Blake Sea, venue for exciting boat races and other nautical activity! A few islands exist in the Blake Sea; some of them are:
 
=== Half Hitch ===
 
A picturesque fishing village.
 
{{SLURL2|http://slurl.com/secondlife/Blake%20Sea%20-%20Half%20Hitch/120/136/22}}
 
=== Windlass ===
 
Tropical resort.
 
{{SLURL2|http://slurl.com/secondlife/Blake%20Sea%20-%20Windlass/176/42/25}}
 
Other islands in the Blake Sea harbor smugglers, castaways, and sea creatures galore!




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[[Category:LDPW]]
[[Category:LDPW]]

Latest revision as of 15:50, 3 March 2016

Transport Links

Please note that Highways information has been relocated to a dedicated sub directory accessed from the LDPW wiki

You may also go straight to : Second Life Road Network Directory

Bay City


Miscellaneous Mainland Points of Interest for Intrepid Explorers

Aircraft Carrier

A Second World War aircraft carrier, with working elevators. Test your aircraft landing skills! It's also a rez zone; and if you click on the crane, it'll give you a free sailor outfit.

Falmouth Hotel

A hotel, built on top of the old Bay City asylum site. Or it was a hotel, before it had to be abandoned.

Playground Ship on DaBoom

big maritime playground with freebies

Cape Ekim

Find clues to the lost Dragon's Deep in the lighthouse.

Playground on Rivula

cute little playground

Saminekim Snow Zone

Frozen lakes, an ice rink, lots of snow. Premium Residents only!


Juice Bar, Brownlee

Keeping residents healthy with a Contemporary Juice Bar. Free Smoothies!


The Volcano Island, Ichelus

A tropical Tiki village and exploding Volcano!!


LDPW Showcase Conference Center, Boardroom

For the business types of the grid. Two modern style buildings ready to accomodate medium to large meetings/conferences.


Castle Valeria

A romantic interpretation of a medieval German castle; also, a pirate lair!


Mos Ainsley

In space, no one can hear you type ... experience the far future at the base on Mos Ainsley. Spacesuits available for all!


Pruni.jpg

Pruni Park

Small wild and overgrown area with pool, treehouse and campfire areas.


Bhima.jpg

Bhima Lido Hall

Lido Hall with music, and patio with conversational areas.


Ahab's Haunt.jpg

Ahab's Haunt

This is a tropical beach crowned by the skeleton of a giant beast. Hammocks and inner tubes, undersea treasure and lots to explore for divers, places to rezz your boats, and more!


Pyri Funfair at Pyri Peaks

Pyri arrival.png
PyriPoster.jpg
Pyri Fair View.png
PyriTunnel.jpg

While following along the Great Wall, you might come across the ticket booth to the Pyri Fair.

Touch the floating barrel with the sign to ride a boat to the fair.

Walk or run (ctrl-R) up the mountain to the fair. When you're there, ride the carousel, eat some cotton candy, and get your fortune told.

Make sure to try the Tunnel of Love. It's full of surprises. Remember to wear your ticket!

Rizal

Rizal 02.jpg
Rizal 01.jpg

The Rizal Games Region is filled with activities.

On top, you've got the Rizal hedge maze, a hippo themed playground with a bouncy castle, free kites, photoboards, a giant keyboard to dance on, corn dogs and more.

Down by the water you have a collection of boardwalk shops and entertainments. Play Tap-a-Talpid or throw darts at a balloon wall for prizes. You'll find free bicycles, t shirts, food, fun hats and other goodies to take home with you. Ride a rocket, defeat the Prize Claw, have your fortune told, explore the pirate ship, race in bumperboats and use the water cannons on your friends.


Barney's Bay.jpg

Barney's Bay

Barney's Bay is a seaside town with old world charm. Travel the town with a free bicycle, check out the shops for freebies, indulge yourself at the ice cream shop, explore the lighthouse, and play checkers or throw some darts in the pub. Let Mole & Mole Travel Agency lead you to more LDPW destinations!

Nautilus

[LDPW Nautilus Destinations]

Sea of Fables

Mare Secundus

The Degrand Channel

Degrand, and surrounding Regions to east and west

Feraco.jpg
Gerache.jpg
Petaccio.jpg
Peta1.jpg


An extensive area of undersea features for the intrepid venturer to explore !

So put on your scuba set, mer-tail, or hop in your mini submarine and get under the waves.

There are sunken civilisations, black smoker volcanoes, blue hole deep sea caverns, brine lakes, lonely lighthouses, sunken vessels ...

... or a myriad other wonderful things there to be discovered, maybe even buried treasure !


A great place to start from is the small Help Island area in Degrand









Hatstat Ocean Area

Hatstat and surrounding regions

Twogood2.jpg

Descriptions to be added, in the meantime just dive into the sea and find out !





Zindra

There are many major items of interest in the 'adult' continent of Zindra, architectural marvels, major feats of civil engineering and of course the quirky but fun Zindra mono rail system !

Pengallen Bridge

Pengallen.jpg

This bridge, together with it's near twin the Silvercreek Bridge on Jeogeot was a prototype for a new design of modern suspension bridge in SL

Don't let that worry you, it's very safe !


Pengallen Monument

Mayday.jpg

A Springtime monument, created on May Day and full of mystical symbolism.

Spend some time here, look for the patterns, find peace.


The North Reservoir

Dam1.jpg
Dam2.jpg
Dam3.jpg
Dam4.jpg
Dam5.jpg

This large inland body of water is retained behind an earthen bank dam of considerable size

The dam is open access, via the buildings and tunnel entrance at the foot of the dam

Internal tunnelways deep within the dam lead to storage facilities and to the central pump tower, also accessible by internal ladder for those not afraid of heights

The belltower spillway is connected to the pump tower and contains the main outflow system, beware of falling in - it's a long way out !

The dam has been unmanned for some time, there are rumours that other stranger things have moved into the tunnels ...

Ear defenders and safety harness recommended.














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