Difference between revisions of "Pathfinding NavMesh"

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Exclusion Volumes show up in the navmesh as transparent red areasThese are phantom objects that avatars can walk through, but pathfinding creatures cannot.
In the Test tab of the Edit/Test pathfinding window you can test walkable pathwaysControl-click to start your path (pink capsule).  Shift and drag to choose your path (orange capsule and pathway).


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File:Navmesh1_003.png|Exclusion Volume
File:Navmesh1_004.png|Beginning point of path
File:Navmesh1_005.png|Shift-click and drag to see good pathways
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Revision as of 14:55, 20 April 2012

A look at the Navigation Mesh view of your region can quickly show you exactly how the navmesh system works and help troubleshoot potential problems.

This is the basic view:

The active Navmesh areas are in light grey, with the static obstacle areas outlined in red. The blank void spaces outlined in red are areas where your pathfinding creatures cannot go. These areas can be easily seen when you turn Static Obstacles on.

In the Test tab of the Edit/Test pathfinding window you can test walkable pathways. Control-click to start your path (pink capsule). Shift and drag to choose your path (orange capsule and pathway).