Difference between revisions of "Permissions FAQ"

From Second Life Wiki
Jump to: navigation, search
 
m (give away perm name changed to transfer to reflect in-world text)
 
(15 intermediate revisions by 9 users not shown)
Line 1: Line 1:
GUIDE: PERMISSIONS
+
{{Help|Object=*}}
---------------------------------------------------------
+
Key words: permissions sell control share modify copy resell free
+
  
The permissions system is designed to allow content creators to control how their creations are used. 
+
== Share with group ==
 
+
 
+
PERMISSIONS
+
 
+
Share with group:
+
 
This setting is usually used on rezzed objects.  When this box is checked, anyone who is a member of the group can use the object as though they were the owner. Limits on this is that you cannot link the object to another.
 
This setting is usually used on rezzed objects.  When this box is checked, anyone who is a member of the group can use the object as though they were the owner. Limits on this is that you cannot link the object to another.
  
Allow anyone to move:
+
== Allow anyone to move ==
This setting is usally used on rezzed objects.  When this box is checked, anyone can move the object.
+
This setting is usally used on rezzed objects.  When this box is checked, anyone can move the object.
  
Allow anyone to copy:
+
== Allow anyone to copy ==
This setting is usually used on rezzed objects.  When this box is check, anyone can take a copy.  Right-clicking on the object will display a pie menu option, Take a Copy.
+
This setting is usually used on rezzed objects.  When this box is checked, anyone can take a copy.  Right-clicking on the object will display a pie menu option, Take Copy.
  
For Sale:
+
== Show in search ==
 +
The coordinates, name, and price (if it has it), will appear using the label All of Search.
 +
 
 +
== For Sale ==
 
This setting is usually used on rezzed objects.  Check this box to allow an object to be sold.  You can set the price and also how the item will be sold:  Original, Copy, or Contents.  Copy is the most used option. Contents is customarily used for selling items from display boxes.
 
This setting is usually used on rezzed objects.  Check this box to allow an object to be sold.  You can set the price and also how the item will be sold:  Original, Copy, or Contents.  Copy is the most used option. Contents is customarily used for selling items from display boxes.
  
Modify:
+
== Modify ==
 
This setting determines how the Next Owner can use the item.  Check this box to allow changes to the item such as name, texture, color, contents, and dimensions.  If you do not want your item to be modifiable by the next owner, leave the box unchecked.
 
This setting determines how the Next Owner can use the item.  Check this box to allow changes to the item such as name, texture, color, contents, and dimensions.  If you do not want your item to be modifiable by the next owner, leave the box unchecked.
  
Copy:
+
== Copy ==
This setting determines how the Next Owner can use the item.  Check this box if you want the next owner to be able to make unlimited copies.  If you do not your item to be copied, leave the box unchecked.
+
This setting determines how the Next Owner can use the item.  Check this box if you want the next owner to be able to make unlimited copies.  If you do not want your item to be copied, leave the box unchecked.
  
Resell/Give away:
+
== Transfer ==
This setting determines how the Next Owner can use the item.  Check this box if you want the next owner to be able to resell or give your item away.  Currently there is not way to set something to be Give Away, but No Resale.  Keep this in mind when setting permissions.
+
This setting determines how the Next Owner can use the item.  Check this box if you want the next owner to be able to resell or give your item away.  Currently there is no way to set something to be Give Away, but No Resale.  Keep this in mind when setting permissions.
  
 +
== Object Examples ==
  
 
Permissions work in combination.  These examples will give you an idea of how they work:
 
Permissions work in combination.  These examples will give you an idea of how they work:
  
Example 1.
+
=== Example 1 ===
 
A clothing designer wants to sell a pair of pants.  They want the next owner to be able to make the pants into shorts if they want. They also want the buyer to be able to give them as a gift.
 
A clothing designer wants to sell a pair of pants.  They want the next owner to be able to make the pants into shorts if they want. They also want the buyer to be able to give them as a gift.
  
Permissions:  YES Modify,  NO Copy,  YES Resell/Transfer
+
Permissions:  YES Modify,  NO Copy,  YES Transfer
  
Example 2:
+
=== Example 2 ===
 
A vehicle builder wants to sell a jet ski.  They want the new owner to be able to change the color and they want them also to be able to delete it after it is rezzed, rather than worry about picking it back up into inventory.  Since they are letting the owner make unlimited copies, they have to be sure that the jet ski isn't resold by the new owner.
 
A vehicle builder wants to sell a jet ski.  They want the new owner to be able to change the color and they want them also to be able to delete it after it is rezzed, rather than worry about picking it back up into inventory.  Since they are letting the owner make unlimited copies, they have to be sure that the jet ski isn't resold by the new owner.
  
Permissions:  YES Modify, YES Copy,  NO Resell/Transfer
+
Permissions:  YES Modify, YES Copy,  NO Transfer
  
Example 3:
+
=== Example 3 ===
A builder makes a couch.  They don't want the owner to change anything about the couch.  They don't want the next owner to even be able to see the couch detaisl.  They also don't want copies made.  
+
A builder makes a couch.  They don't want the owner to change anything about the couch.  They don't want the next owner to even be able to see the couch details.  They also don't want copies made.  
  
Permissions:  NO Modify,  NO Copy, YES Resell/Transfer
+
Permissions:  NO Modify,  NO Copy, YES Transfer
  
Example 4:
+
=== Example 4 ===
 
You've written a notecard with helpful tips and all your favorite landmarks.  You want people to pass it out and add to it.
 
You've written a notecard with helpful tips and all your favorite landmarks.  You want people to pass it out and add to it.
  
Permissions:  YES Modify,  YES Copy,  YES Resell/Transfer
+
Permissions:  YES Modify,  YES Copy,  YES Transfer
  
 +
== Object Contents Examples ==
  
 
Permissions can also be set on items which are inside other objects.  The permissions on the inside objects are picked up by the outside object. These examples will give you an idea of how they work:
 
Permissions can also be set on items which are inside other objects.  The permissions on the inside objects are picked up by the outside object. These examples will give you an idea of how they work:
  
Example 1.
+
=== Example 1 ===
A couch maker makes a new couch with a script and animation.  They don't want the next owner to change the couch.  The next owner needs to be able to customize the script, but the creator doesn't want it copied or given away.  The animation is a free one, so they have to allow it to me copied.
+
A couch maker makes a new couch with a script and animation.  They don't want the next owner to change the couch.  The next owner needs to be able to customize the script, but the creator doesn't want it copied or given away.  The animation is a free one, so they have to allow it to be copied.
 +
 
 +
*Couch permissions:  NO Modify,  NO Copy,  YES Transfer
 +
*Script permissions:  YES Modify,  NO Copy,  NO Transfer
 +
*Animation permissions:  YES Modify, YES Copy, YES Transfer
 +
 
 +
The container object, the couch, will take on the permissions in your inventory of all of the inner objects permissions, so it will appear as  NO Modify, NO Copy, and NO Transfer until you rez it.
  
Couch permissions:  NO Modify,  NO Copy,  YES Resell/Transfer
+
== Contributor ==
Script permissions:  YES Modify,  NO Copy,  NO Resell/Transfer
+
* [[User:Toy LaFollette|Toy LaFollette]]
Animation permissions: YES Modify, YES Copy, YES Resell/Transfer
+
  
The container object, the couch, will take on the permissions in your inventory of all of the inner objects permissions, do it will appear as  NO Modify, NO Copy, and NO Resell/Transfer until you rez it.
 
  
 +
== See also ==
 +
*[[Permissions]]
 +
*[[Permissions Explained]]
  
--------------------------
+
[[Category:Text from In-world Notecards|Permissions]]
contributor:
+
[[Category:Articles in need of expansion|Permissions]]
Toy LaFollette
+

Latest revision as of 02:59, 20 August 2012

Share with group

This setting is usually used on rezzed objects. When this box is checked, anyone who is a member of the group can use the object as though they were the owner. Limits on this is that you cannot link the object to another.

Allow anyone to move

This setting is usally used on rezzed objects. When this box is checked, anyone can move the object.

Allow anyone to copy

This setting is usually used on rezzed objects. When this box is checked, anyone can take a copy. Right-clicking on the object will display a pie menu option, Take Copy.

Show in search

The coordinates, name, and price (if it has it), will appear using the label All of Search.

For Sale

This setting is usually used on rezzed objects. Check this box to allow an object to be sold. You can set the price and also how the item will be sold: Original, Copy, or Contents. Copy is the most used option. Contents is customarily used for selling items from display boxes.

Modify

This setting determines how the Next Owner can use the item. Check this box to allow changes to the item such as name, texture, color, contents, and dimensions. If you do not want your item to be modifiable by the next owner, leave the box unchecked.

Copy

This setting determines how the Next Owner can use the item. Check this box if you want the next owner to be able to make unlimited copies. If you do not want your item to be copied, leave the box unchecked.

Transfer

This setting determines how the Next Owner can use the item. Check this box if you want the next owner to be able to resell or give your item away. Currently there is no way to set something to be Give Away, but No Resale. Keep this in mind when setting permissions.

Object Examples

Permissions work in combination. These examples will give you an idea of how they work:

Example 1

A clothing designer wants to sell a pair of pants. They want the next owner to be able to make the pants into shorts if they want. They also want the buyer to be able to give them as a gift.

Permissions: YES Modify, NO Copy, YES Transfer

Example 2

A vehicle builder wants to sell a jet ski. They want the new owner to be able to change the color and they want them also to be able to delete it after it is rezzed, rather than worry about picking it back up into inventory. Since they are letting the owner make unlimited copies, they have to be sure that the jet ski isn't resold by the new owner.

Permissions: YES Modify, YES Copy, NO Transfer

Example 3

A builder makes a couch. They don't want the owner to change anything about the couch. They don't want the next owner to even be able to see the couch details. They also don't want copies made.

Permissions: NO Modify, NO Copy, YES Transfer

Example 4

You've written a notecard with helpful tips and all your favorite landmarks. You want people to pass it out and add to it.

Permissions: YES Modify, YES Copy, YES Transfer

Object Contents Examples

Permissions can also be set on items which are inside other objects. The permissions on the inside objects are picked up by the outside object. These examples will give you an idea of how they work:

Example 1

A couch maker makes a new couch with a script and animation. They don't want the next owner to change the couch. The next owner needs to be able to customize the script, but the creator doesn't want it copied or given away. The animation is a free one, so they have to allow it to be copied.

  • Couch permissions: NO Modify, NO Copy, YES Transfer
  • Script permissions: YES Modify, NO Copy, NO Transfer
  • Animation permissions: YES Modify, YES Copy, YES Transfer

The container object, the couch, will take on the permissions in your inventory of all of the inner objects permissions, so it will appear as NO Modify, NO Copy, and NO Transfer until you rez it.

Contributor


See also