Difference between revisions of "Phantom"

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(Created page with '{{Help |Glossary=*}} '''Phantom''' is a property that can be set on a prim through the edit window or via scripting. Setting a prim to phantom will cause it to become no...')
 
 
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{{Help |Glossary=*}}
 
{{Help |Glossary=*}}
  
'''Phantom''' is a property that can be set on a [[prim]] through the [[edit window]] or via scripting. Setting a prim to phantom will cause it to become non-solid and no [[collision detection]] will occur.
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'''Phantom''' is a property that can be set on a [[prim]] through the [[edit window]] or via scripting. Setting a prim to phantom will cause it to become non-solid and no [[collision detection]] will occur.  Setting prims to phantom does not stop them from being simulated by the physics engine.  Use [[Physics Optimization]] to do this.  
  
 
==Menu==
 
==Menu==
* ?
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* [[Building Tools#Object Tab]]
  
 
==Scripting==
 
==Scripting==

Latest revision as of 05:14, 10 December 2012

Phantom is a property that can be set on a prim through the edit window or via scripting. Setting a prim to phantom will cause it to become non-solid and no collision detection will occur. Setting prims to phantom does not stop them from being simulated by the physics engine. Use Physics Optimization to do this.

Menu

Scripting

Video tutorial

  •  ?

See also