Phantom Maker

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Revision as of 18:40, 25 January 2009 by Aeron Kohime (talk | contribs) (Replace this warning with the real one, I don't know what that is.)
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OBSOLETE: This glitch has been fixed in Second Life, this Script no longer functions as intended.


While I (Xaviar Czervik) was making a vehicle script, I discovered this glitch with llVolumeDetect that allows avatars to become phantom. This means, you can pass through all objects and avatars solid. It is a known bug, and I put it on the JIRA, SVC-2570, but Kate Linden has confirmed that people are allowed to use this without violating the CS or ToS.

To make this effect, save this script in an object. Then, just sit on it. It will delete itself, so it may be better to take a copy first. After you stand back up, you will be able to pass through anything. <lsl> default {

   state_entry() {
       llSitTarget(<0,0,.1>, <0,0,0,0>);
   }
   
   changed(integer i) {
       if (llGetOwner() != llAvatarOnSitTarget()) return;
       if (!(i & CHANGED_LINK)) return;
       llVolumeDetect(1);
       llDie();
   }
   
   on_rez(integer i) {
       llResetScript();
   }
       

} </lsl>

To remove the effect, do the same thing for the following script. Note the only difference is that there is a "llVolumeDetect(0);" after the first volume detect. <lsl> default {

   state_entry() {
       llSitTarget(<0,0,.1>, <0,0,0,0>);
   }
   
   changed(integer i) {
       if (llGetOwner() != llAvatarOnSitTarget()) return;
       if (!(i & CHANGED_LINK)) return;
       llVolumeDetect(1);
       llVolumeDetect(0);
       llDie();
   }
   
   on_rez(integer i) {
       llResetScript();
   }
       

} </lsl>