Difference between revisions of "Photo checklist"

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Torley's settings (as of 2012-08-20) for awesome photo shoots used in official Linden Lab materials — and just for fun! Many of these are overridden debug settings:
Torley's settings (as of 2012-08-20) for awesome photo shoots used in official Linden Lab materials — and just for fun! Many of these are overridden debug settings, so go to '''Advanced''' menu > '''Debug Settings''' to enter them.


== Rendering quality ==
== Rendering quality ==


* '''RenderVolumeLODFactor''' = <code>8</code>
# Select '''Me''' menu > '''Preferences'''.
# In the PREFERENCES window, click the '''Graphics''' tab.
# Click '''Ultra''' on the presets slider to set most options to an exceeding-high level of quality.
# Click '''Advanced''' button to expose finer controls.
# Uncheck '''Avatar impostors''' — this slows performance but makes distant avatars render more accurately.
 
#
* Debug setting: '''RenderVolumeLODFactor''' = <code>8</code>
** Smooths out jaggies on spheres and other curvy objects.
** Smooths out jaggies on spheres and other curvy objects.
* Debug setting:


== [[Depth of field]] ==
== [[Depth of field]] ==

Revision as of 08:34, 20 August 2012

Torley's settings (as of 2012-08-20) for awesome photo shoots used in official Linden Lab materials — and just for fun! Many of these are overridden debug settings, so go to Advanced menu > Debug Settings to enter them.

Rendering quality

  1. Select Me menu > Preferences.
  2. In the PREFERENCES window, click the Graphics tab.
  3. Click Ultra on the presets slider to set most options to an exceeding-high level of quality.
  4. Click Advanced button to expose finer controls.
  5. Uncheck Avatar impostors — this slows performance but makes distant avatars render more accurately.
  • Debug setting: RenderVolumeLODFactor = 8
    • Smooths out jaggies on spheres and other curvy objects.
  • Debug setting:

Depth of field

Optimized for "creamier" bokeh and softer DOF appearance — which has the side benefit of somewhat higher performance. Optional: tap Ctrl-0 a few times to zoom in and narrow the field of view, creating a more intimate relationship with the tightly-focused subject matter.

  • CameraDoFResScale (Blur Quality) = 0.2
    • Lowered from the default of 0.7 so that there's more of a gradual ramping when you zoom into a subject. Can provide some analogue-feeling "diffuse blur", like smearing Vaseline on the lens.
  • CameraFNumber (F-Number) = 2
    • Adjust per scene: lower it to something like 0.050 if zoomed out and shooting tilt-shift-style cities
  • CameraFieldOfView (Field of View) = 2.5
  • CameraFocalLength (Focal Length) = 250
  • CameraMaxCoF (Circle of Confusion) = 20

All of these are conveniently found in Exodus Viewer's World menu > Visual Settings, under the CAMERA tab.

HDR (Color grading)

Available in Exodus Viewer:

  1. Select World menu > Visual Settings
  2. Click the HDR tab.
  3. Check all these boxes, from left-to-right: Deferred Rendering, High Precision, Gamma Correction, and Tone Mapping.

The following "recipe" is tentatively called "[TOR] Adv. Filmic Day Warm", which takes advantage of tone-mapping for a wider dynamic range.

  • Gamma
    • Red = 0.8
    • Green = 1
    • Blue = 1.2
  • Exposure
    • Red/Green/Blue = 0
  • Offset
    • Red/Green/Blue = 0
  • Vignette
    • Amount = 0
    • Power = 1
    • Multiplier = 1
  • Tone Mapping
    • Tone Mapping Technique = Advanced Filmic
      • Make sure it's Advanced so that the below sliders are exposed:
    • Exposure = 2
      • Change this depending on how "dark" the overall scene is — nighttime scenes' highlights may benefit from Exposure = 4 or even 8. Very scene-specific, since setting it too high may wash out daylight store signs.
    • Shoulder Strength = 0.25
    • Linear Strength = 0.1
    • Linear Angle = 0.15
    • Toe Strength = 0.15
    • Toe Numerator = 0
    • Toe Denominator = 0.3
    • Linear White Point = 11.2
    • Exposure Bias = 1

After setting all of the above, click the + button to save this as a new preset. Name it as Torley has, or choose another name that works for you.

    • Red = 0.8

Useful references