Difference between revisions of "Photo checklist"

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{{TOCright}} [[Torley]]'s settings (as of 2012-08-20) for awesome photo shoots used in official Linden Lab materials — and for fun, as shown on [http://bit.ly/LIWyDa Torley's Flickr photostream]!
 
{{TOCright}} [[Torley]]'s settings (as of 2012-08-20) for awesome photo shoots used in official Linden Lab materials — and for fun, as shown on [http://bit.ly/LIWyDa Torley's Flickr photostream]!
  
One goal is to maximize raw, in-Viewer visual quality ''sans'' [http://www.urbandictionary.com/define.php?term=bullshot&defid=1441846 bullshot].  
+
One goal is to maximize raw, as-is, in-Viewer visual quality ''sans'' [http://www.urbandictionary.com/define.php?term=bullshot&defid=1441846 bullshot].  
  
 
A number of these are overridden debug settings which presume you have advanced Second Life experience, so go to '''Advanced''' menu > '''Debug Settings''' to enter them.
 
A number of these are overridden debug settings which presume you have advanced Second Life experience, so go to '''Advanced''' menu > '''Debug Settings''' to enter them.

Revision as of 08:54, 20 August 2012

Torley's settings (as of 2012-08-20) for awesome photo shoots used in official Linden Lab materials — and for fun, as shown on Torley's Flickr photostream!

One goal is to maximize raw, as-is, in-Viewer visual quality sans bullshot.

A number of these are overridden debug settings which presume you have advanced Second Life experience, so go to Advanced menu > Debug Settings to enter them.

Rendering quality

  1. Select Me menu > Preferences.
  2. In the PREFERENCES window, click the Graphics tab.
  3. Click Ultra on the presets slider to set most options to an exceeding-high level of quality.
  4. Click Advanced button to expose finer controls.
  5. Depending on the scene, you may want to increase Draw distance to 512. This is really useful for shooting epic city/landscapes.
  6. Uncheck Avatar impostors. This slows performance but makes distant avatars render more accurately.
  7. Click Hardware button.
  8. In HARDWARE SETTINGS window, make sure Anisotropic Filtering (textures viewed diagonally, especially at distances, appear sharper) is checked.

Also, these debug settings:

  • WLSkyDetail = 256
    • This actually exceeds the PREFERENCES' max. slider value of 128. Don't set it much higher than this though, as it becomes crashy.
  • RenderVolumeLODFactor = 8
    • Smooths out jaggies on spheres and other curvy objects.
  • RenderShadowBlurSize = 3
    • Softens shadows which can look unnaturally jaggy under some conditions. But this, like many other settings on this page, is very scene-specific, so tweak to taste. Exodus Viewer's LIGHTING tab (found via World menu > Visual Settings) is great for spontaneously moving sliders, instead of being limited to the tiny up/down "spinner" arrows.

Depth of field

Optimized for "creamier" bokeh and softer DOF appearance — which has the side benefit of somewhat higher performance. Optional: tap Ctrl-0 a few times to zoom in and narrow the field of view, creating a more intimate relationship with the tightly-focused subject matter.

All of these are conveniently found in Exodus Viewer's World menu > Visual Settings, under the CAMERA tab.

  • CameraDoFResScale (Blur Quality) = 0.2
    • Lowered from the default of 0.7 so that there's more of a gradual ramping when you zoom into a subject. Can provide some analogue-feeling "diffuse blur", like smearing Vaseline on the lens.
  • CameraFNumber (F-Number) = 2
    • Adjust per scene: lower it to something like 0.05 if zoomed out and shooting tilt-shift-style cities
  • CameraFieldOfView (Field of View) = 2.5
  • CameraFocalLength (Focal Length) = 250
  • CameraMaxCoF (Circle of Confusion) = 20

HDR (color grading)

Available in Exodus Viewer:

  1. Select World menu > Visual Settings
  2. Click the HDR tab.
  3. Check all these boxes, from left-to-right: Deferred Rendering, High Precision, Gamma Correction, and Tone Mapping.

The following "recipe" is tentatively called "[TOR] Adv. Filmic Day Warm", which takes advantage of tone-mapping for a wider dynamic range.

  • Gamma
    • Red = 0.8
    • Green = 1
    • Blue = 1.2
  • Exposure
    • Red/Green/Blue = 0
  • Offset
    • Red/Green/Blue = 0
  • Vignette
    • Amount = 0
    • Power = 1
    • Multiplier = 1
  • Tone Mapping
    • Tone Mapping Technique = Advanced Filmic
      • Make sure you've selected Advanced so that the below sliders are shown:
    • Exposure = 1.5 (bright day) to 8-ish (dark night)
      • Change this depending on how "dark" the overall scene is — nighttime scenes' highlights may benefit from Exposure = 4 or even 8. Very scene-specific, since setting it too high (past 2 or so) may wash out daylight store signs.
    • Shoulder Strength = 0.25
    • Linear Strength = 0.1
    • Linear Angle = 0.15
    • Toe Strength = 0.15
    • Toe Numerator = 0
    • Toe Denominator = 0.3
    • Linear White Point = 11.2
    • Exposure Bias = 1

After setting all of the above, click the + button to save this as a new preset. Name it as Torley has, or choose another name that works for you.

Useful references

KBtip2.png Tip: Add yours here!