Difference between revisions of "Photo checklist"
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* '''CameraFocalLength''' = <code>250</code> | * '''CameraFocalLength''' = <code>250</code> | ||
* '''CameraMaxCoF''' = <code>20</code> | * '''CameraMaxCoF''' = <code>20</code> | ||
== Color grading == | |||
Available in [http://exodusviewer.com Exodus Viewer]: | |||
# Select '''World''' menu > '''Visual Settings''' | |||
# Click the '''HDR''' tab. | |||
# Check all these boxes, from left-to-right: '''Deferred Rendering''', '''High Precision''', '''Gamma Correction''', and '''Tone Mapping'''. | |||
The following "recipe" is tentatively called "[TOR] Adv. Filmic Day Warm", which takes advantage of tone-mapping for a wider dynamic range. | |||
* '''Gamma''' | |||
** '''Red''' = <code>0.8</code> | |||
** '''Green''' = <code>1</code> | |||
** '''Blue''' = <code>1.2</code> | |||
* '''Exposure''' | |||
** '''Red/Green/Blue''' = <code>0</code> | |||
* '''Offset''' | |||
** '''Red/Green/Blue''' = <code>0</code> | |||
* '''Vignette''' | |||
** '''Amount''' = <code>0</code> | |||
** '''Power''' = <code>1</code> | |||
** '''Multiplier''' = <code>1</code> | |||
* '''Tone Mapping''' | |||
** '''Tone Mapping Technique''' = <code>Advanced Filmic</code> | |||
*** Make sure it's ''Advanced'' so that the below sliders are exposed: | |||
** '''Exposure''' = <code>2</code> | |||
*** Change this depending on how "dark" the overall scene is — nighttime scenes' highlights may benefit from '''Exposure''' = <code>4</code> or even <code>8</code>. Very scene-specific, since setting it too high may wash out daylight store signs. | |||
** '''Shoulder Strength''' = <code>0.25</code> | |||
** '''Linear Strength''' = <code>0.1</code> | |||
** '''Linear Angle''' = <code>0.15</code> | |||
** '''Toe Strength''' = <code>0.15</code> | |||
** '''Toe Numerator''' = <code>0</code> | |||
** '''Toe Denominator''' = <code>0.3</code> | |||
** '''Linear White Point''' = <code>11.2</code> | |||
** '''Exposure Bias''' = <code>1</code> | |||
After setting all of the above, click the '''+''' button to save this as a new preset. Name it as Torley has, or choose another name that works for you. | |||
** '''Red''' = <code>0.8</code> | |||
== Useful references == | == Useful references == | ||
* '''[http://strawberrysingh.com/2012/08/16/debug-me/ Strawberry Singh's "Debug Me"]''' | * '''[http://strawberrysingh.com/2012/08/16/debug-me/ Strawberry Singh's "Debug Me"]''' |
Revision as of 08:26, 20 August 2012
Torley's settings (as of 2012-08-20) for awesome photo shoots used in official Linden Lab materials — and just for fun! Many of these are overridden debug settings:
Rendering quality
- RenderVolumeLODFactor =
8
- Smooths out jaggies on spheres and other curvy objects.
Depth of field
Optimized for "creamier" bokeh and softer DOF appearance — which has the side benefit of somewhat higher performance. Optional: tap Ctrl-0 a few times to zoom in and narrow the field of view, creating a more intimate relationship with the tightly-focused subject matter.
- CameraFNumber =
2
- Adjust per scene: lower it to something like
0.050
if zoomed out and shooting tilt-shift-style cities
- Adjust per scene: lower it to something like
- CameraFieldOfView =
2.5
- CameraFocalLength =
250
- CameraMaxCoF =
20
Color grading
Available in Exodus Viewer:
- Select World menu > Visual Settings
- Click the HDR tab.
- Check all these boxes, from left-to-right: Deferred Rendering, High Precision, Gamma Correction, and Tone Mapping.
The following "recipe" is tentatively called "[TOR] Adv. Filmic Day Warm", which takes advantage of tone-mapping for a wider dynamic range.
- Gamma
- Red =
0.8
- Green =
1
- Blue =
1.2
- Red =
- Exposure
- Red/Green/Blue =
0
- Red/Green/Blue =
- Offset
- Red/Green/Blue =
0
- Red/Green/Blue =
- Vignette
- Amount =
0
- Power =
1
- Multiplier =
1
- Amount =
- Tone Mapping
- Tone Mapping Technique =
Advanced Filmic
- Make sure it's Advanced so that the below sliders are exposed:
- Exposure =
2
- Change this depending on how "dark" the overall scene is — nighttime scenes' highlights may benefit from Exposure =
4
or even8
. Very scene-specific, since setting it too high may wash out daylight store signs.
- Change this depending on how "dark" the overall scene is — nighttime scenes' highlights may benefit from Exposure =
- Shoulder Strength =
0.25
- Linear Strength =
0.1
- Linear Angle =
0.15
- Toe Strength =
0.15
- Toe Numerator =
0
- Toe Denominator =
0.3
- Linear White Point =
11.2
- Exposure Bias =
1
- Tone Mapping Technique =
After setting all of the above, click the + button to save this as a new preset. Name it as Torley has, or choose another name that works for you.
- Red =
0.8
- Red =