Difference between revisions of "Photo checklist"

From Second Life Wiki
Jump to navigation Jump to search
Line 1: Line 1:
{{TOCright}} [[Torley]]'s settings (as of 2012-08-20) for awesome photo shoots used in official Linden Lab materials — and just for fun! Many of these are overridden debug settings, so go to '''Advanced''' menu > '''Debug Settings''' to enter them.
{{TOCright}} [[Torley]]'s settings (as of 2012-08-20) for awesome photo shoots used in official Linden Lab materials — and just for fun! Many of these are overridden debug settings which presume you have advanced Second Life experience, so go to '''Advanced''' menu > '''Debug Settings''' to enter them.


== Rendering quality ==
== Rendering quality ==
Line 8: Line 8:
# Click '''Advanced''' button to expose finer controls.
# Click '''Advanced''' button to expose finer controls.
# Depending on the scene, you may want to increase '''Draw distance''' to <code>512</code>. This is really useful for shooting epic city/landscapes.
# Depending on the scene, you may want to increase '''Draw distance''' to <code>512</code>. This is really useful for shooting epic city/landscapes.
# Uncheck '''Avatar impostors''' — this slows performance but makes distant avatars render more accurately.
# Uncheck '''Avatar impostors'''. This slows performance but makes distant avatars render more accurately.
# Click '''Hardware''' button.
# Click '''Hardware''' button.
# In HARDWARE SETTINGS window, make sure '''Anisotropic Filtering''' (textures viewed diagonally, especially at distances, appear sharper) is checked.
# In HARDWARE SETTINGS window, make sure '''Anisotropic Filtering''' (textures viewed diagonally, especially at distances, appear sharper) is checked.
Also:


* Debug setting: '''WLSkyDetail''' = <code>256</code>
* Debug setting: '''WLSkyDetail''' = <code>256</code>
Line 20: Line 22:


Optimized for "creamier" bokeh and softer DOF appearance — which has the side benefit of somewhat higher performance. Optional: tap '''Ctrl-0''' a few times to zoom in and narrow the field of view, creating a more intimate relationship with the tightly-focused subject matter.
Optimized for "creamier" bokeh and softer DOF appearance — which has the side benefit of somewhat higher performance. Optional: tap '''Ctrl-0''' a few times to zoom in and narrow the field of view, creating a more intimate relationship with the tightly-focused subject matter.
All of these are conveniently found in Exodus Viewer's '''World''' menu > '''Visual Settings''', under the '''CAMERA''' tab.


* '''CameraDoFResScale''' (Blur Quality) = <code>0.2</code>
* '''CameraDoFResScale''' (Blur Quality) = <code>0.2</code>
** Lowered from the default of <code>0.7</code> so that there's more of a gradual ramping when you zoom into a subject. Can provide some analogue-feeling "diffuse blur", like smearing Vaseline on the lens.  
** Lowered from the default of <code>0.7</code> so that there's more of a gradual ramping when you zoom into a subject. Can provide some analogue-feeling "diffuse blur", like smearing Vaseline on the lens.  
* '''CameraFNumber''' (F-Number) = <code>2</code>
* '''CameraFNumber''' (F-Number) = <code>2</code>
** Adjust per scene: lower it to something like <code>0.050</code> if zoomed out and shooting tilt-shift-style cities
** Adjust per scene: lower it to something like <code>0.05</code> if zoomed out and shooting tilt-shift-style cities
* '''CameraFieldOfView''' (Field of View) = <code>2.5</code>
* '''CameraFieldOfView''' (Field of View) = <code>2.5</code>
* '''CameraFocalLength''' (Focal Length)  = <code>250</code>
* '''CameraFocalLength''' (Focal Length)  = <code>250</code>
* '''CameraMaxCoF''' (Circle of Confusion) = <code>20</code>
* '''CameraMaxCoF''' (Circle of Confusion) = <code>20</code>


All of these are conveniently found in Exodus Viewer's '''World''' menu > '''Visual Settings''', under the '''CAMERA''' tab.
== HDR (color grading) ==
 
== HDR (Color grading) ==


Available in [http://exodusviewer.com Exodus Viewer]:
Available in [http://exodusviewer.com Exodus Viewer]:
Line 55: Line 57:
* '''Tone Mapping'''
* '''Tone Mapping'''
** '''Tone Mapping Technique''' = <code>Advanced Filmic</code>
** '''Tone Mapping Technique''' = <code>Advanced Filmic</code>
*** Make sure it's ''Advanced'' so that the below sliders are exposed:
*** Make sure you've selected ''Advanced'' so that the below sliders are shown:
** '''Exposure''' = <code>2</code>
** '''Exposure''' = <code>1.5</code> (bright day) to <code>8</code>-ish (dark night)
*** Change this depending on how "dark" the overall scene is — nighttime scenes' highlights may benefit from '''Exposure''' = <code>4</code> or even <code>8</code>. Very scene-specific, since setting it too high may wash out daylight store signs.
*** Change this depending on how "dark" the overall scene is — nighttime scenes' highlights may benefit from '''Exposure''' = <code>4</code> or even <code>8</code>. Very scene-specific, since setting it too high (past <code>2</code> or so) may wash out daylight store signs.
** '''Shoulder Strength''' = <code>0.25</code>
** '''Shoulder Strength''' = <code>0.25</code>
** '''Linear Strength''' = <code>0.1</code>
** '''Linear Strength''' = <code>0.1</code>
Line 68: Line 70:


After setting all of the above, click the '''+''' button to save this as a new preset. Name it as Torley has, or choose another name that works for you.
After setting all of the above, click the '''+''' button to save this as a new preset. Name it as Torley has, or choose another name that works for you.
** '''Red''' = <code>0.8</code>


== Useful references ==
== Useful references ==

Revision as of 08:45, 20 August 2012

Torley's settings (as of 2012-08-20) for awesome photo shoots used in official Linden Lab materials — and just for fun! Many of these are overridden debug settings which presume you have advanced Second Life experience, so go to Advanced menu > Debug Settings to enter them.

Rendering quality

  1. Select Me menu > Preferences.
  2. In the PREFERENCES window, click the Graphics tab.
  3. Click Ultra on the presets slider to set most options to an exceeding-high level of quality.
  4. Click Advanced button to expose finer controls.
  5. Depending on the scene, you may want to increase Draw distance to 512. This is really useful for shooting epic city/landscapes.
  6. Uncheck Avatar impostors. This slows performance but makes distant avatars render more accurately.
  7. Click Hardware button.
  8. In HARDWARE SETTINGS window, make sure Anisotropic Filtering (textures viewed diagonally, especially at distances, appear sharper) is checked.

Also:

  • Debug setting: WLSkyDetail = 256
    • This actually exceeds the PREFERENCES' max. slider value of 128. Don't set it much higher than this though, as it becomes crashy.
  • Debug setting: RenderVolumeLODFactor = 8
    • Smooths out jaggies on spheres and other curvy objects.

Depth of field

Optimized for "creamier" bokeh and softer DOF appearance — which has the side benefit of somewhat higher performance. Optional: tap Ctrl-0 a few times to zoom in and narrow the field of view, creating a more intimate relationship with the tightly-focused subject matter.

All of these are conveniently found in Exodus Viewer's World menu > Visual Settings, under the CAMERA tab.

  • CameraDoFResScale (Blur Quality) = 0.2
    • Lowered from the default of 0.7 so that there's more of a gradual ramping when you zoom into a subject. Can provide some analogue-feeling "diffuse blur", like smearing Vaseline on the lens.
  • CameraFNumber (F-Number) = 2
    • Adjust per scene: lower it to something like 0.05 if zoomed out and shooting tilt-shift-style cities
  • CameraFieldOfView (Field of View) = 2.5
  • CameraFocalLength (Focal Length) = 250
  • CameraMaxCoF (Circle of Confusion) = 20

HDR (color grading)

Available in Exodus Viewer:

  1. Select World menu > Visual Settings
  2. Click the HDR tab.
  3. Check all these boxes, from left-to-right: Deferred Rendering, High Precision, Gamma Correction, and Tone Mapping.

The following "recipe" is tentatively called "[TOR] Adv. Filmic Day Warm", which takes advantage of tone-mapping for a wider dynamic range.

  • Gamma
    • Red = 0.8
    • Green = 1
    • Blue = 1.2
  • Exposure
    • Red/Green/Blue = 0
  • Offset
    • Red/Green/Blue = 0
  • Vignette
    • Amount = 0
    • Power = 1
    • Multiplier = 1
  • Tone Mapping
    • Tone Mapping Technique = Advanced Filmic
      • Make sure you've selected Advanced so that the below sliders are shown:
    • Exposure = 1.5 (bright day) to 8-ish (dark night)
      • Change this depending on how "dark" the overall scene is — nighttime scenes' highlights may benefit from Exposure = 4 or even 8. Very scene-specific, since setting it too high (past 2 or so) may wash out daylight store signs.
    • Shoulder Strength = 0.25
    • Linear Strength = 0.1
    • Linear Angle = 0.15
    • Toe Strength = 0.15
    • Toe Numerator = 0
    • Toe Denominator = 0.3
    • Linear White Point = 11.2
    • Exposure Bias = 1

After setting all of the above, click the + button to save this as a new preset. Name it as Torley has, or choose another name that works for you.

Useful references

KBtip2.png Tip: Add yours here!