Difference between revisions of "Plugin architecture"

From Second Life Wiki
Jump to navigation Jump to search
Line 3: Line 3:
== Table Of Contents ==
== Table Of Contents ==


# [[Plugin_architecture_RoadMap|Developmental RoadMap]]
# Discussions
# Discussions
## [[Plugin_architecture_survey|Survey of Client Plugins as Potential Models]]
## [[Plugin_architecture_survey|Survey of Client Plugins as Potential Models]]
Line 9: Line 10:
## [[Plugin_architecture_Stability|Plugins affecting Client Stability]]
## [[Plugin_architecture_Stability|Plugins affecting Client Stability]]
## [[Plugin_LSL_Communication|Plugins <--> LSL Communication Channels]]
## [[Plugin_LSL_Communication|Plugins <--> LSL Communication Channels]]
# [[Plugin_architecture_RoadMap|Developmental RoadMap]]
# Implementations
# Implementations
## [[Plugin_architecture_Low-level Architecture|Architecture for direct dynamic library loading]]
## [[Plugin_architecture_Low-level Architecture|Architecture for direct dynamic library loading]]

Revision as of 20:51, 12 February 2007

As of this writing (February 12, 2007), there's not an official plugin architecture in the Second Life viewer. However, there's been a lot of interest in developing one. This page (and the pages it links to) are an attempt to capture a lot of the informal discussion that has occurred so far.

Table Of Contents

  1. Developmental RoadMap
  2. Discussions
    1. Survey of Client Plugins as Potential Models
    2. Security Model Issues
    3. Cross Platform Issues
    4. Plugins affecting Client Stability
    5. Plugins <--> LSL Communication Channels
  3. Implementations
    1. Architecture for direct dynamic library loading
      1. More ideas on direct dynamic library loading
    2. Embedded Virtual Machine With Scripting Language
    3. Separate Process