Plugin architecture

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As of this writing (February 12, 2007), there's not an official plugin architecture in the Second Life viewer. However, there's been a lot of interest in developing one. This page (and the pages it links to) are an attempt to capture a lot of the informal discussion that has occurred so far.

Table Of Contents

  1. Development Road Map
  2. Discussions
    1. Survey of Client Plugins as Potential Models
    2. Security Model Issues
    3. Cross Platform Issues
    4. Plugins affecting Client Stability
    5. Plugins <--> LSL Communication Channels
  3. Implementations
    1. Architecture for direct dynamic library loading
      1. More ideas on direct dynamic library loading
    2. Embedded Virtual Machine With Scripting Language
    3. Separate Process