Difference between revisions of "PosJump"

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Here's an interesting method Uchi Desmoulins discovered for bypassing the 10m limitation in Non-Physical movement.  It has its similarities to [[warpPos]], but with minimal overhead.
Here's an interesting method for bypassing the 10m limitation in Non-Physical movement.  It has its similarities to [[warpPos]], but with minimal overhead.


<lsl>
<lsl>

Revision as of 18:39, 19 September 2008

Here's an interesting method for bypassing the 10m limitation in Non-Physical movement. It has its similarities to warpPos, but with minimal overhead.

<lsl> // An alternative to the warpPos trick without all the overhead. // Trickery discovered by Uchi Desmoulins.

posJump(vector destpos) { vector big_vector = <100000000000000000000000000000.0, 100000000000000000000000000000.0, 100000000000000000000000000000.0>; llSetPrimitiveParams([PRIM_POSITION, big_vector, PRIM_POSITION, destpos]); } </lsl>