Difference between revisions of "Poseball"

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*: [[File:1353365318_62aa17dfa0_o.jpeg|240px]]
*: [[File:1353365318_62aa17dfa0_o.jpeg|240px]]
* Advanced poseballs may have a variety of animations to chose from. For example, after you sit on a poseball, it may show you a dialog box offering you a choice. This can be a lot more fun and versatile than being limited to a single pose.
* Advanced poseballs may have a variety of animations to chose from. For example, after you sit on a poseball, it may show you a dialog box offering you a choice. This can be a lot more fun and versatile than being limited to a single pose.
== Are poseballs required to animate my avatar? ==
No, poseballs are one way of going about it: you can also trigger animations directly from your inventory or other scripted object like an {{xref|animation override}} [[HUD]] (which can only be activated by you). However, poseballs make it easy to access and share animations in the open, especially in social situations. For example, since furniture with poseballs is already visible to visitors, they can use it without having to worry about object-{{xref|rez|rezzing}} land permissions and other subtleties.
== Will a poseball conflict with my existing animation override? ==
Typical problem: your animation override makes your avatar sit a certain way, and when you sit on a poseball, your avatar doesn't use the poseball's animation, since the AO is using an animation with a [[Animation Priority|higher priority]]. The workaround — which may become tiresome after doing it multiple times — involves deactivating your AO each time you use a poseball. This can involve clicking an off button (if it's an AO HUD), text-chatting a command, or detaching the AO entirely.
Whether or not a poseball conflicts with a AO depends on how each is specifically scripted. High-quality, well-designed AOs can take into account when your avatar is trying to use other animations, and the AO can automatically deactivate its own animation. Ask the AO's creator before buying, or read the manual.


== See also ==
== See also ==


* '''[http://bit.ly/gt0A9J Buy poseballs on the Second Life Marketplace]'''
* '''[http://bit.ly/gt0A9J Buy poseballs on the Second Life Marketplace]'''

Revision as of 08:02, 6 January 2011

What is a poseball?

A poseball (alternatively, "pose ball" as two words) is a scripted object in Second Life that places your avatar in a static or animated pose when touched or right-clicked and sat upon. Yes, they're that easy to use!

Video coming soon from Torley...

What kinds of poseballs are there?

In Second Life's early culture, poseballs in their most literal form — colored spheres — could be found just about everywhere. As creators and features have evolved, poseballs don't need to be visible: any object can be made into a poseball. Rather than sitting on a chair by clicking a ball floating above the chair, you might simply click the chair itself. However, "classic" spheres can still be found in both legacy and new creations across Second Life, and are still used as a symbolic cue to express your avatar.

There are many variations on the basic poseball theme:

  • Poseballs can make it easy for multiple avatars to interact. For example, a "couples hugging" set might use a pair of blue (male) and pink (female) poseballs. There's also a large market for adult-themed sexual poseballs, integrated into furniture like beds and bathtubs. Also popular are poseball sets for larger groups of friends used in photo shoots like this.
  • Since a script can be placed in any object, visible poseballs aren't restricted to sphere shapes. For romance-themed poseballs, heart shapes are a popular variation.
    1353365318 62aa17dfa0 o.jpeg
  • Advanced poseballs may have a variety of animations to chose from. For example, after you sit on a poseball, it may show you a dialog box offering you a choice. This can be a lot more fun and versatile than being limited to a single pose.

Are poseballs required to animate my avatar?

No, poseballs are one way of going about it: you can also trigger animations directly from your inventory or other scripted object like an animation override HUD (which can only be activated by you). However, poseballs make it easy to access and share animations in the open, especially in social situations. For example, since furniture with poseballs is already visible to visitors, they can use it without having to worry about object-rezzing land permissions and other subtleties.

Will a poseball conflict with my existing animation override?

Typical problem: your animation override makes your avatar sit a certain way, and when you sit on a poseball, your avatar doesn't use the poseball's animation, since the AO is using an animation with a higher priority. The workaround — which may become tiresome after doing it multiple times — involves deactivating your AO each time you use a poseball. This can involve clicking an off button (if it's an AO HUD), text-chatting a command, or detaching the AO entirely.

Whether or not a poseball conflicts with a AO depends on how each is specifically scripted. High-quality, well-designed AOs can take into account when your avatar is trying to use other animations, and the AO can automatically deactivate its own animation. Ask the AO's creator before buying, or read the manual.

See also