Prim Serialization
Revision as of 00:28, 27 May 2010 by Eddy Stryker (talk | contribs)
&object = { extra_parameters : [ { extra_parameter: int, param_data: binary }, ... ], facelist : [ { bump: int, colors: [ real, real, real, real ], fullbright: int, glow: real, imageid: uuid, imagerot: real, media_flags: int, offsets: real, offsett: real, scales: real, scalet: real }, ... ], group-id: uuid, material: int, name: string, pos: [ real, real, real ], rotation: [ real, real, real ], scale: [ real, real, real ], shape: { path: { begin: real, curve: int, end: real, radius_offset: real, revolutions: real, scale_x: real, scale_y: real, shear_x: real, shear_y: real, skew: real, taper_x: real, taper_y: real, twist: real, twist_begin: real }, profile: { begin: real, curve: int, end: real, hollow: real }, sculpt: { id: uuid, type: int } } }