Difference between revisions of "Project Bento Resources and Information"

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The testing period is designed to validate the viewer and the new skeleton, and will continue until we are confident that we have a solid release candidate, at least a few weeks.  
The testing period is designed to validate the viewer and the new skeleton, and will continue until we are confident that we have a solid release candidate, at least a few weeks.  


During the course of testing, we may make changes to the project viewer or the skeleton as a result of user feedback. This means test content created during this period may cease to work properly if the skeleton changes.  
During the course of testing, we will continue working on the Bento project viewer, fixing bugs and addressing other issues encountered during testing. We do not anticipate making further changes to the skeleton or attachments at this point.  


At the end of the test period, Bento will become a viewer release candidate. Hopefully not long after that, the Bento viewer will be released as the default viewer.
At the end of the test period, Bento will become a viewer release candidate. Hopefully not long after that, the Bento viewer will be released as the default viewer.
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Bento testing is happening on the main Second Life grid and the [[Preview_Grid|Aditi Beta Test Grid]], which is completely separate from the Agni "Main Grid".
Bento testing is happening on the main Second Life grid and the [[Preview_Grid|Aditi Beta Test Grid]], which is completely separate from the Agni "Main Grid".
Download the test viewer from the link above. After you start the viewer, you may need to change your location from the login screen if you plan on using the Aditi Beta Test Grid:
[[Image:Aditi_login.png]]


Testing Bento will require uploading and using meshes and animations that take advantage of new joints. It will also allow you to take advantage of new attachment points associated with some of the new joints.
Testing Bento will require uploading and using meshes and animations that take advantage of new joints. It will also allow you to take advantage of new attachment points associated with some of the new joints.
Most of Aditi should work, but some regions may not - these are the ones we will be sure to keep up to date, so if you have a problem, ''please recheck it here first'':
* Mesh Sandbox 1
* Mesh Sandbox 2
* Mesh Sandbox 3
* Mesh Sandbox 4
Also, note that the test regions have some new constraints set for mesh and animation upload:
* Meshes rigged to unknown joints cannot be uploaded
There is also an "anything goes" test region:
* BentoExperimental1
In this region uploads are not checked against a list of known joints, so it can be used for experimenting with alternative proposed skeletons.


==How can we test Bento?==
==How can we test Bento?==
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=== Models ===
=== Models ===
(Watch this space - more models coming soon!)


Note: to add new test content to the wiki, you can first attach it to [https://jira.secondlife.com/browse/BUG-10981 BUG-10981], then post a link to that attachment in the wiki. The wiki does not allow attaching most file formats directly.
Note: to add new test content to the wiki, you can first attach it to [https://jira.secondlife.com/browse/BUG-10981 BUG-10981], then post a link to that attachment in the wiki. The wiki does not allow attaching most file formats directly.
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* [https://bitbucket.org/lindenlab/sl-sample-content/raw/tip/animations/anim/bento_randomize_bones_and_attachments.anim scramble the positions] of all bones and attachments
* [https://bitbucket.org/lindenlab/sl-sample-content/raw/tip/animations/anim/bento_randomize_bones_and_attachments.anim scramble the positions] of all bones and attachments
* [https://bitbucket.org/lindenlab/sl-sample-content/raw/tip/animations/anim/bento_reset_bones_and_attachments.anim reset the positions] of all bones and attachments to the default.
* [https://bitbucket.org/lindenlab/sl-sample-content/raw/tip/animations/anim/bento_reset_bones_and_attachments.anim reset the positions] of all bones and attachments to the default.
== Blender pure (no addon needed) ==
* (needs updated file) Humanoid with wings and tail (Blend): [http://blog.machinimatrix.org/wp-content/uploads/2015/12/bento_workbench_angel.blend bento_workbench_angel]
* (needs updated file) Humanoid with wings and tail (Collada): [http://blog.machinimatrix.org/wp-content/uploads/2015/12/bento_workbench_skeleton.dae bento_workbench_skeleton]
== Blender (Avastar) ==
* (needs updated file) Humanoid with wings and tail, rigged to the new joints. From Matrice Laville: [https://jira.secondlife.com/secure/attachment/90628/bento_angel.blend bento_angel.blend] and [https://jira.secondlife.com/secure/attachment/90627/bento_angel.dae bento_angel.dae] (Download requires being logged into secondlife.com)
* (needs updated file) Simple animation to flap the wings and move the tail (anim): [https://jira.secondlife.com/secure/attachment/90629/new_wings_and_tail.anim new_wings_and_tail.anim](Download requires being logged into secondlife.com)
== Maya pure (no addon needed) ==
* (needs updated file) Humanoid skeleton with no mesh. [http://jira.secondlife.com/secure/attachment/90732/Maya%20Bento%20Skeleton%20No%20Mesh%202.0.mb Maya Bento Skeleton No Mesh 2.0.mb] (Download requires being logged into secondlife.com)
* (needs updated file) Humanoid with wings and tail, rigged to the new joints. [http://jira.secondlife.com/secure/attachment/90733/Maya%20Bento%20Skeleton%20With%20Bento_Angel.mb Maya Bento Skeleton With Bento_Angel.mb] (Download requires being logged into secondlife.com)


==I found a problem? How can I give feedback?==
==I found a problem? How can I give feedback?==

Revision as of 01:14, 1 June 2016

Welcome to Project Bento! As we mentioned in our announcement, Project Bento is adding new bones and attachment points to the avatar skeleton. Bento is now ready for testing!

What is the test period for? How long will it last?

The testing period is designed to validate the viewer and the new skeleton, and will continue until we are confident that we have a solid release candidate, at least a few weeks.

During the course of testing, we will continue working on the Bento project viewer, fixing bugs and addressing other issues encountered during testing. We do not anticipate making further changes to the skeleton or attachments at this point.

At the end of the test period, Bento will become a viewer release candidate. Hopefully not long after that, the Bento viewer will be released as the default viewer.

Where can I find the required test viewer?

You'll need the latest project viewer for Bento. It is available on the Alternate Viewers wiki page.

Where can we test Bento? How are the test regions special?

Bento testing is happening on the main Second Life grid and the Aditi Beta Test Grid, which is completely separate from the Agni "Main Grid".

Testing Bento will require uploading and using meshes and animations that take advantage of new joints. It will also allow you to take advantage of new attachment points associated with some of the new joints.

How can we test Bento?

There are two ways to help with testing Bento:

  • If you are a content creator, please help us exercise the new skeleton. Create your own meshes and animations for facial animation, hand gestures, wings, tails, and so on! Let us know about any problems you encounter, and share your experiences with other creators in the Creation Forum Thread
  • If you are a mesh user, help us test the viewer. Try uploading and using some of the test content. Are there any problems displaying or using it on your system? Do you see a significant impact on performance when using the new skeleton?

Test Content

If you have made test content, edit this page to provide links to it here.

Current Test Content

Models

(Watch this space - more models coming soon!)

Note: to add new test content to the wiki, you can first attach it to BUG-10981, then post a link to that attachment in the wiki. The wiki does not allow attaching most file formats directly.

The following model files are compatible with the current project viewer, as of 2016-04-15, and should work with currently implemented sliders:

Animations

I found a problem? How can I give feedback?

  1. Submit bugs in Jira in the BUG project: please put [Bento] in the summary line.

If you have a display problem, please try with hardware skinning enabled and disabled

Me->Preferences->Graphics->Advanced->Avatar Rendering->Hardware skinning checkbox

Does changing that setting affect the display?