Difference between revisions of "Protocol"

From Second Life Wiki
Jump to navigation Jump to search
Line 1: Line 1:
{{OSWikiLearnBox}}
{{OSWikiLearnBox}}


In order to spot potential trouble spots, we want to have a pretty clear understanding of the UDP communication between the client and the servers.
In order to spot potential trouble spots, we want to have a pretty clear understanding of the UDP, TCP, and by-product communication between the client and the servers.


== The UDP Message System ==
== The UDP Message System ==

Revision as of 10:27, 31 October 2006

In order to spot potential trouble spots, we want to have a pretty clear understanding of the UDP, TCP, and by-product communication between the client and the servers.

The UDP Message System

  • Packet Layout -- the layout of the UDP payload.
  • Packet Accounting -- how the message system handles packet sequencing, reliability, suppression, throttling, etc.
  • Common Messages -- messages that are handled by every indra message system instance.
  • Xfer Manager -- messages used by the LLXFerManager class.
  • Transfer Manager -- messages used by the LLTransferManger class.

Communication with userserver

Communication with simulator

Authentication

File Formats