Difference between revisions of "Random AV Profile Projector"
Line 7: | Line 7: | ||
<lsl> | <lsl> | ||
// ~ RANDOM AV PROFILE PICTURE PROJECTOR v5.1 by Debbie Trilling ~ | // ~ RANDOM AV PROFILE PICTURE PROJECTOR v5.1 by Debbie Trilling ~ | ||
// *** This script randomly selects an AV from a crowd & then displays their | // *** This script randomly selects an AV from a crowd & then displays their | ||
// profile picture as texture on a prim and/or a 'holographic' image projected above the prim*** | // profile picture as texture on a prim and/or a 'holographic' image projected above the prim*** | ||
// Free to use as you wish by under condition that the title and this introduction remain in place, | // Free to use as you wish by under condition that the title and this introduction remain in place, | ||
// and that due credit continues to be given to Moriash Moreau, Jana Kamachi and Solar Alter, and | // and that due credit continues to be given to Moriash Moreau, Jana Kamachi and Solar Alter, and | ||
// Debbie Trilling. | // Debbie Trilling. | ||
// TOUCH to switch ON and OFF | // TOUCH to switch ON and OFF | ||
// ** PARAMETERS THAT YOU CAN CHANGE ** | // ** PARAMETERS THAT YOU CAN CHANGE ** | ||
//************************ | //************************ | ||
// GENERAL PARAMETERS | // GENERAL PARAMETERS | ||
Line 25: | Line 25: | ||
// how often in seconds the sensor fires | // how often in seconds the sensor fires | ||
float RepeatTime = 35.00; | float RepeatTime = 35.00; | ||
// sensor range in meters. Maximum 96m but in practice 10 to 30m because of particle draw distance | // sensor range in meters. Maximum 96m but in practice 10 to 30m because of particle draw distance | ||
float Range = 25.00; | float Range = 25.00; | ||
// sets the number of consecutive times that the scanner is allowed to operate without having located an AV within range | // sets the number of consecutive times that the scanner is allowed to operate without having located an AV within range | ||
// eg: if RepeatTime = 60.0 seconds and TotalNoScansAllowed = 30, then the toy will operate for 1800 seconds (60x30, or 30 minutes) without locating | // eg: if RepeatTime = 60.0 seconds and TotalNoScansAllowed = 30, then the toy will operate for 1800 seconds (60x30, or 30 minutes) without locating | ||
// anyone before it automatically powers down. Set to '0' to disable the auto-off function | // anyone before it automatically powers down. Set to '0' to disable the auto-off function | ||
integer TotalNoScansAllowed = 20; | integer TotalNoScansAllowed = 20; | ||
// sets whether the DefaultTexture will be textured/projected when the toy is switched OFF. 'TRUE' to texture/project; 'FALSE' to have no texturing/projection when off | // sets whether the DefaultTexture will be textured/projected when the toy is switched OFF. 'TRUE' to texture/project; 'FALSE' to have no texturing/projection when off | ||
integer ProjectDefaultTexture = TRUE; | integer ProjectDefaultTexture = TRUE; | ||
// texture palette of UUID's. One will be randomly selected for display when an AV without a profile pic is selected | // texture palette of UUID's. One will be randomly selected for display when an AV without a profile pic is selected | ||
list DefaultTexture = ["7cfd684e-2141-941c-eac8-bd439f0d5a9f", "d02531dd-491c-45b5-2cab-2e47ec81ec0d", "c3eebd9e-ee92-a16f-f906-bc275928df86"]; | list DefaultTexture = ["7cfd684e-2141-941c-eac8-bd439f0d5a9f", "d02531dd-491c-45b5-2cab-2e47ec81ec0d", "c3eebd9e-ee92-a16f-f906-bc275928df86"]; | ||
//************************ | //************************ | ||
// PARTICLE EMISSION PARAMETERS | // PARTICLE EMISSION PARAMETERS | ||
Line 46: | Line 46: | ||
// set to TRUE to display the profile picture as a particle 'holographic' image above the prim | // set to TRUE to display the profile picture as a particle 'holographic' image above the prim | ||
integer DisplayBanner = TRUE; | integer DisplayBanner = TRUE; | ||
// width size in meters of the projected image (max 4.00) | // width size in meters of the projected image (max 4.00) | ||
float Size = 2.50; | float Size = 2.50; | ||
// height above object the centre of projected image will be (theoretical max. 50.0, in practice 2.0 to 10.0)) | // height above object the centre of projected image will be (theoretical max. 50.0, in practice 2.0 to 10.0)) | ||
float Height = 2.50; | float Height = 2.50; | ||
//************************ | //************************ | ||
// PRIM TEXTURE PARAMETERS | // PRIM TEXTURE PARAMETERS | ||
Line 59: | Line 59: | ||
// set to TRUE to texture the prim with the profile picture on ALL_SIDES | // set to TRUE to texture the prim with the profile picture on ALL_SIDES | ||
integer TexturePrim = TRUE; | integer TexturePrim = TRUE; | ||
// the following 'Prim*' parameters effect the prim only if ProjectDefaultTexture and/or TexturePrim = FALSE | // the following 'Prim*' parameters effect the prim only if ProjectDefaultTexture and/or TexturePrim = FALSE | ||
// if either = TRUE then the prim is automatically set to solid blank white with full bright | // if either = TRUE then the prim is automatically set to solid blank white with full bright | ||
// texture to use for the prim when toy is OFF | // texture to use for the prim when toy is OFF | ||
key PrimTexture = "5748decc-f629-461c-9a36-a35a221fe21f"; | key PrimTexture = "5748decc-f629-461c-9a36-a35a221fe21f"; | ||
// set to TRUE to turn on Full Bright on ALL_SIDES when the toy is OFF | // set to TRUE to turn on Full Bright on ALL_SIDES when the toy is OFF | ||
integer PrimFullBright = FALSE; | integer PrimFullBright = FALSE; | ||
// vector for the prim colour when toy is OFF | // vector for the prim colour when toy is OFF | ||
vector PrimColour = <0.0, 0.0, 0.0>; | vector PrimColour = <0.0, 0.0, 0.0>; | ||
// set the alpha of the prim from 0.0 (clear) to 1.0 (solid) for when toy is OFF | // set the alpha of the prim from 0.0 (clear) to 1.0 (solid) for when toy is OFF | ||
float PrimAlpha = 1.00; | float PrimAlpha = 1.00; | ||
//************************ | //************************ | ||
// SHOUTOUT PARAMETERS | // SHOUTOUT PARAMETERS | ||
Line 80: | Line 80: | ||
// set to 'TRUE' to give a 'ShoutOut' to the AV once they have been selected; 'FALSE' for no 'ShoutOut' | // set to 'TRUE' to give a 'ShoutOut' to the AV once they have been selected; 'FALSE' for no 'ShoutOut' | ||
integer ShoutOut = TRUE; | integer ShoutOut = TRUE; | ||
// text to 'ShoutOut' when an AV's profile is projected. Text will be preceeded by their name, eg: "<AV Name>'s face is up in lights!" | // text to 'ShoutOut' when an AV's profile is projected. Text will be preceeded by their name, eg: "<AV Name>'s face is up in lights!" | ||
string ShoutOutText = "'s face is up in lights!"; | string ShoutOutText = "'s face is up in lights!"; | ||
//************************ | //************************ | ||
// ** DO NOT CHANGE BELOW THIS LINE ** | // ** DO NOT CHANGE BELOW THIS LINE ** | ||
//************************ | //************************ | ||
string URL_FORUMTHREAD = "http://forums.secondlife.com/showthread.php?t=225692"; | string URL_FORUMTHREAD = "http://forums.secondlife.com/showthread.php?t=225692"; | ||
string URL_WIKIPAGE = "http://wiki.secondlife.com/wiki/User:Debbie_Trilling"; | string URL_WIKIPAGE = "http://wiki.secondlife.com/wiki/User:Debbie_Trilling"; | ||
Line 110: | Line 110: | ||
GiveShoutOut() | GiveShoutOut() | ||
{ | { | ||
// any interaction with selected AV (give Inventory items etc) can safely be done from this function | |||
// this function will only execute if ShoutOut == TRUE | |||
//although fondly calling it a 'ShoutOut', it actually makes more sense to keep within the 20m range of llSay | |||
llSay(0, llKey2Name(AVKey) + ShoutOutText); | |||
} | } | ||
ProjectTexture() | ProjectTexture() | ||
{ | { | ||
// are we going to use a default texture when toy is OFF? | |||
if (ProjectDefaultTexture) | |||
{ | |||
if (TexturePrim) | |||
{ | |||
// using a default texture; if putting texture on the prim, let's make sure it is solid white, blank. full bright | |||
llSetPrimitiveParams([PRIM_FULLBRIGHT, ALL_SIDES, TRUE, PRIM_COLOR, ALL_SIDES, <1.0, 1.0, 1.0>, 1.0 ]); | llSetPrimitiveParams([PRIM_FULLBRIGHT, ALL_SIDES, TRUE, PRIM_COLOR, ALL_SIDES, <1.0, 1.0, 1.0>, 1.0 ]); | ||
} | |||
else | |||
{ | |||
// not texturing the prim, so apply the prom preferences | // not texturing the prim, so apply the prom preferences | ||
ApplyPrimPrefs(); | |||
} | |||
ParticleStart((key)llList2String(DefaultTexture, (integer)llFrand((float)llGetListLength(DefaultTexture)))); | |||
} | |||
else | |||
{ | |||
// we're not doing anything when the toy is OFF; change the prim to user preferences | |||
llParticleSystem([]); | |||
ApplyPrimPrefs(); | |||
} | |||
} | } | ||
ApplyPrimPrefs() | ApplyPrimPrefs() | ||
{ | { | ||
llSetPrimitiveParams([PRIM_FULLBRIGHT, ALL_SIDES, PrimFullBright, | |||
PRIM_TEXTURE, ALL_SIDES, PrimTexture, <1.000000, 1.000000, 0.000000>, <0.000000, 0.000000, 0.000000>, 0.000000, PRIM_COLOR, ALL_SIDES, PrimColour, PrimAlpha ]); | |||
} | } | ||
ParticleStart(key texture) | ParticleStart(key texture) | ||
{ | { | ||
if (DisplayBanner) | |||
{ | |||
//core code by Moriash Moreau. Adapted to suit by Debbie Trilling | |||
llParticleSystem([ | |||
PSYS_PART_FLAGS, 0, | |||
PSYS_SRC_PATTERN, 4, | |||
PSYS_PART_START_ALPHA, 0.50, | |||
PSYS_PART_END_ALPHA, 0.50, | |||
PSYS_PART_START_COLOR, <1.0,1.0,1.0>, | |||
PSYS_PART_END_COLOR, <1.0,1.0,1.0>, | |||
PSYS_PART_START_SCALE, <Size * 1.6 ,Size,0.00>, | |||
PSYS_PART_END_SCALE, <Size * 1.6,Size,0.00>, | |||
PSYS_PART_MAX_AGE, 1.20, | |||
PSYS_SRC_MAX_AGE, 0.00, | |||
PSYS_SRC_ACCEL, <0.0,0.0,0.0>, | |||
PSYS_SRC_ANGLE_BEGIN, 0.00, | |||
PSYS_SRC_ANGLE_END, 0.00, | |||
PSYS_SRC_BURST_PART_COUNT, 8, | |||
PSYS_SRC_BURST_RADIUS, Height, | |||
PSYS_SRC_BURST_RATE, 0.10, | |||
PSYS_SRC_BURST_SPEED_MIN, 0.00, | |||
PSYS_SRC_BURST_SPEED_MAX, 0.00, | |||
PSYS_SRC_OMEGA, <0.00,0.00,0.00>, | |||
PSYS_SRC_TEXTURE, texture]); | |||
} | |||
if (TexturePrim) | |||
{ | |||
llSetTexture(texture, ALL_SIDES); | |||
} | |||
} | } | ||
AnnounceWelcome() | AnnounceWelcome() | ||
{ | { | ||
llOwnerSay( | |||
"\nThank you for your interest in this product created by Debbie Trilling at The Particle Crucible."); | |||
} | } | ||
ShutDown() | ShutDown() | ||
{ | { | ||
llSensorRemove(); | |||
llListenRemove(ListenChannel); | llListenRemove(ListenChannel); | ||
Power = FALSE; | |||
ProjectTexture(); | |||
} | } | ||
default | default | ||
{ | { | ||
on_rez(integer start_param) | |||
{ | |||
// reset script on rez | |||
AnnounceWelcome(); | |||
llResetScript(); | |||
} | |||
changed( integer change ) | |||
{ | |||
if(change & CHANGED_OWNER ) | |||
{ | |||
// reset script on change of owner | |||
AnnounceWelcome(); | |||
llResetScript(); | |||
} | |||
} | |||
state_entry() | |||
{ | |||
//initialise system | |||
llParticleSystem([]); | |||
ObjectOwner = llGetOwner(); | |||
OwnerName = llKey2Name(ObjectOwner); | |||
llSetObjectName(ObjectName + Version); | |||
llSetObjectDesc("Supplied free by " + Author + "'s " + Supplier); | |||
ProjectTexture(); | |||
llOwnerSay("\nTOUCH the " + ObjectName + " to switch it ON and OFF."); | |||
} | |||
touch_start(integer total_number) | |||
{ | |||
if (llDetectedKey(0) == ObjectOwner) | |||
{ | |||
// operation by Owner Only | |||
if (Power) | |||
{ | |||
// touch to OFF | |||
ShutDown(); | |||
llOwnerSay("\nThe " + ObjectName + " is now switched OFF."); | |||
} | |||
else | |||
{ | |||
// touch to ON | |||
Power = TRUE; | |||
NoSensorCounter = 0; | |||
llSensorRepeat("",NULL_KEY,AGENT,Range,PI,RepeatTime); | |||
llOwnerSay("\nThe " + ObjectName + " is now switched ON. Please wait..."); | |||
} | |||
} | |||
else | |||
{ | |||
// touched by someone other than Owner. Send them a message & a dialog box of options | |||
DetectedUser = llDetectedKey(0); | DetectedUser = llDetectedKey(0); | ||
llInstantMessage(DetectedUser, "\nThank you for your interest in the " + ObjectName + " created by " + Author + "\nThe dialog menu offers a number of options."); | llInstantMessage(DetectedUser, "\nThank you for your interest in the " + ObjectName + " created by " + Author + "\nThe dialog menu offers a number of options."); | ||
Line 265: | Line 265: | ||
list MenuItems = ["LearnMore","GetScript"]; | list MenuItems = ["LearnMore","GetScript"]; | ||
string MenuText = "MAIN MENU: Please make a selection within " + (string)llFloor(DialogTimeout) + " seconds.\n- LearnMore: Read the forum thread on this product\n- GetScript: Get yourself a free copy of this script"; | string MenuText = "MAIN MENU: Please make a selection within " + (string)llFloor(DialogTimeout) + " seconds.\n- LearnMore: Read the forum thread on this product\n- GetScript: Get yourself a free copy of this script"; | ||
// if already on 'Exclude List', give opportunity to clear their name, else give opportunity to exclude their name | |||
if (llListFindList(KillJoyListing, (list)llKey2Name(AVKey)) != -1 ) | if (llListFindList(KillJoyListing, (list)llKey2Name(AVKey)) != -1 ) | ||
{ | { | ||
Line 281: | Line 281: | ||
llDialog(DetectedUser, MenuText, MenuItems, CommChannel); | llDialog(DetectedUser, MenuText, MenuItems, CommChannel); | ||
llSetTimerEvent(DialogTimeout); | llSetTimerEvent(DialogTimeout); | ||
} | |||
} | |||
sensor(integer total_number) | |||
{ | |||
// save the AV key in case it is needed for a 'ShoutOut' | |||
AVKey = llDetectedKey((integer)llFrand(total_number)); | |||
// core code by Jana Kamachi and Solar Alter. Adapted to suit by Debbie Trilling | |||
llHTTPRequest( URL_RESIDENT + (string)AVKey,[HTTP_METHOD,"GET"],""); | |||
} | |||
no_sensor() | |||
{ | |||
// counts the number of times that the scanner doesn't find anyone in range. If TotalNoScansAllowed is set to greater than zero, automatically powers down the toy | |||
// when the number of no_sensors exceeds TotalNoScansAllowed. However, this functionality is disabled if TotalNoScansAllowed is set to zero. | |||
NoSensorCounter++; | |||
if ((NoSensorCounter > TotalNoScansAllowed) && (TotalNoScansAllowed > 0)) | |||
{ | |||
ShutDown(); | |||
llInstantMessage(ObjectOwner, "\nThe " + ObjectName + " has been automatically switched OFF as no Agents have been detected within the set timeframe."); | |||
} | |||
else | |||
{ | |||
ParticleStart((key)llList2String(DefaultTexture, (integer)llFrand((float)llGetListLength(DefaultTexture)))); | |||
} | |||
} | |||
http_response(key req,integer stat, list met, string body) | |||
{ | |||
// core code by Jana Kamachi and Solar Alter. Adapted to suit by Debbie Trilling | |||
integer s1 = 0; | |||
integer s2 = 0; | |||
integer s1l= 0; | |||
integer s2l= -3; | |||
s1 = llSubStringIndex(body,"<img alt=\"profile image\" src=\"http://secondlife.com/app/image/"); | |||
s1l = llStringLength("<img alt=\"profile image\" src=\"http://secondlife.com/app/image/"); | |||
s2 = llSubStringIndex(body,"\" class=\"parcelimg\" />"); | |||
if(s1 == -1) | |||
{ | |||
// selected AV doesn't have a profile picture, so use the default instead | |||
ParticleStart((key)llList2String(DefaultTexture, (integer)llFrand((float)llGetListLength(DefaultTexture)))); | |||
} | |||
else | |||
{ | |||
//check whether this was the texture used last time | |||
if ((key)llGetSubString(body,s1+s1l,s2+s2l) == LastTexture) | |||
{ | |||
// same profile pic as last time. so display a random default instead | |||
ParticleStart((key)llList2String(DefaultTexture, (integer)llFrand((float)llGetListLength(DefaultTexture)))); | |||
// clear the last texture out | |||
LastTexture = ""; | |||
} | |||
else | |||
{ | |||
// are they on the KillJoyListing? if so, we had better pander to their delicate sensibilities & display a random default texture instead | // are they on the KillJoyListing? if so, we had better pander to their delicate sensibilities & display a random default texture instead | ||
if (llListFindList(KillJoyListing, (list)llKey2Name(AVKey)) != -1 ) | if (llListFindList(KillJoyListing, (list)llKey2Name(AVKey)) != -1 ) | ||
Line 346: | Line 346: | ||
} | } | ||
else | else | ||
{ | { | ||
// different profile from last time & not on KillJoyListing, so display it | |||
ParticleStart((key)llGetSubString(body,s1+s1l,s2+s2l)); | |||
// save the key for comparison purposes next time tho' | |||
LastTexture = (key)llGetSubString(body,s1+s1l,s2+s2l); | |||
// give a 'ShoutOut', if set to do so | |||
if (ShoutOut) | |||
{ | |||
GiveShoutOut(); | |||
} | |||
} | } | ||
} | |||
} | |||
} | |||
Line 368: | Line 368: | ||
llListenRemove(ListenChannel); | llListenRemove(ListenChannel); | ||
message = llToLower(message); | message = llToLower(message); | ||
if (message == "learnmore") | if (message == "learnmore") | ||
{ | { | ||
Line 392: | Line 392: | ||
} | } | ||
} | } | ||
timer() | |||
{ | { | ||
llSetTimerEvent(0.0); | llSetTimerEvent(0.0); | ||
Line 399: | Line 399: | ||
} | } | ||
//default end | //default end | ||
} | } | ||
</lsl> | </lsl> |
Revision as of 11:16, 10 January 2008
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
~ RANDOM AV PROFILE PICTURE PROJECTOR v5.1 by Debbie Trilling ~
Profile: http://wiki.secondlife.com/wiki/User:Debbie_Trilling
<lsl> // ~ RANDOM AV PROFILE PICTURE PROJECTOR v5.1 by Debbie Trilling ~
// *** This script randomly selects an AV from a crowd & then displays their // profile picture as texture on a prim and/or a 'holographic' image projected above the prim***
// Free to use as you wish by under condition that the title and this introduction remain in place, // and that due credit continues to be given to Moriash Moreau, Jana Kamachi and Solar Alter, and // Debbie Trilling.
// TOUCH to switch ON and OFF
// ** PARAMETERS THAT YOU CAN CHANGE **
//************************
// GENERAL PARAMETERS
//************************
// how often in seconds the sensor fires
float RepeatTime = 35.00;
// sensor range in meters. Maximum 96m but in practice 10 to 30m because of particle draw distance float Range = 25.00;
// sets the number of consecutive times that the scanner is allowed to operate without having located an AV within range // eg: if RepeatTime = 60.0 seconds and TotalNoScansAllowed = 30, then the toy will operate for 1800 seconds (60x30, or 30 minutes) without locating // anyone before it automatically powers down. Set to '0' to disable the auto-off function integer TotalNoScansAllowed = 20;
// sets whether the DefaultTexture will be textured/projected when the toy is switched OFF. 'TRUE' to texture/project; 'FALSE' to have no texturing/projection when off integer ProjectDefaultTexture = TRUE;
// texture palette of UUID's. One will be randomly selected for display when an AV without a profile pic is selected list DefaultTexture = ["7cfd684e-2141-941c-eac8-bd439f0d5a9f", "d02531dd-491c-45b5-2cab-2e47ec81ec0d", "c3eebd9e-ee92-a16f-f906-bc275928df86"];
//************************
// PARTICLE EMISSION PARAMETERS
//************************
// set to TRUE to display the profile picture as a particle 'holographic' image above the prim
integer DisplayBanner = TRUE;
// width size in meters of the projected image (max 4.00) float Size = 2.50;
// height above object the centre of projected image will be (theoretical max. 50.0, in practice 2.0 to 10.0)) float Height = 2.50;
//************************
// PRIM TEXTURE PARAMETERS
//************************
// set to TRUE to texture the prim with the profile picture on ALL_SIDES
integer TexturePrim = TRUE;
// the following 'Prim*' parameters effect the prim only if ProjectDefaultTexture and/or TexturePrim = FALSE // if either = TRUE then the prim is automatically set to solid blank white with full bright // texture to use for the prim when toy is OFF key PrimTexture = "5748decc-f629-461c-9a36-a35a221fe21f";
// set to TRUE to turn on Full Bright on ALL_SIDES when the toy is OFF integer PrimFullBright = FALSE;
// vector for the prim colour when toy is OFF vector PrimColour = <0.0, 0.0, 0.0>;
// set the alpha of the prim from 0.0 (clear) to 1.0 (solid) for when toy is OFF float PrimAlpha = 1.00;
//************************
// SHOUTOUT PARAMETERS
//************************
// set to 'TRUE' to give a 'ShoutOut' to the AV once they have been selected; 'FALSE' for no 'ShoutOut'
integer ShoutOut = TRUE;
// text to 'ShoutOut' when an AV's profile is projected. Text will be preceeded by their name, eg: "<AV Name>'s face is up in lights!" string ShoutOutText = "'s face is up in lights!";
//************************
// ** DO NOT CHANGE BELOW THIS LINE **
//************************
string URL_FORUMTHREAD = "http://forums.secondlife.com/showthread.php?t=225692"; string URL_WIKIPAGE = "http://wiki.secondlife.com/wiki/User:Debbie_Trilling"; string URL_RESIDENT = "http://world.secondlife.com/resident/"; key LastTexture = ""; integer Power = FALSE; integer NoSensorCounter = 0; key AVKey = ""; key DetectedUser = ""; key ObjectOwner = ""; string OwnerName = ""; string ObjectName = "Profile Projector"; string Author = "Debbie Trilling"; string Supplier = "The Particle Crucible"; string Version = " v5.1"; integer ListenChannel; float DialogTimeout = 20.0; list KillJoyListing = [];
GiveShoutOut()
{
// any interaction with selected AV (give Inventory items etc) can safely be done from this function
// this function will only execute if ShoutOut == TRUE
//although fondly calling it a 'ShoutOut', it actually makes more sense to keep within the 20m range of llSay llSay(0, llKey2Name(AVKey) + ShoutOutText);
}
ProjectTexture()
{
// are we going to use a default texture when toy is OFF?
if (ProjectDefaultTexture)
{
if (TexturePrim)
{
// using a default texture; if putting texture on the prim, let's make sure it is solid white, blank. full bright
llSetPrimitiveParams([PRIM_FULLBRIGHT, ALL_SIDES, TRUE, PRIM_COLOR, ALL_SIDES, <1.0, 1.0, 1.0>, 1.0 ]);
}
else
{
// not texturing the prim, so apply the prom preferences
ApplyPrimPrefs();
}
ParticleStart((key)llList2String(DefaultTexture, (integer)llFrand((float)llGetListLength(DefaultTexture))));
}
else
{
// we're not doing anything when the toy is OFF; change the prim to user preferences
llParticleSystem([]);
ApplyPrimPrefs();
}
}
ApplyPrimPrefs() { llSetPrimitiveParams([PRIM_FULLBRIGHT, ALL_SIDES, PrimFullBright, PRIM_TEXTURE, ALL_SIDES, PrimTexture, <1.000000, 1.000000, 0.000000>, <0.000000, 0.000000, 0.000000>, 0.000000, PRIM_COLOR, ALL_SIDES, PrimColour, PrimAlpha ]); }
ParticleStart(key texture)
{
if (DisplayBanner)
{
//core code by Moriash Moreau. Adapted to suit by Debbie Trilling
llParticleSystem([
PSYS_PART_FLAGS, 0,
PSYS_SRC_PATTERN, 4,
PSYS_PART_START_ALPHA, 0.50,
PSYS_PART_END_ALPHA, 0.50,
PSYS_PART_START_COLOR, <1.0,1.0,1.0>,
PSYS_PART_END_COLOR, <1.0,1.0,1.0>,
PSYS_PART_START_SCALE, <Size * 1.6 ,Size,0.00>,
PSYS_PART_END_SCALE, <Size * 1.6,Size,0.00>,
PSYS_PART_MAX_AGE, 1.20,
PSYS_SRC_MAX_AGE, 0.00,
PSYS_SRC_ACCEL, <0.0,0.0,0.0>,
PSYS_SRC_ANGLE_BEGIN, 0.00,
PSYS_SRC_ANGLE_END, 0.00,
PSYS_SRC_BURST_PART_COUNT, 8,
PSYS_SRC_BURST_RADIUS, Height,
PSYS_SRC_BURST_RATE, 0.10,
PSYS_SRC_BURST_SPEED_MIN, 0.00,
PSYS_SRC_BURST_SPEED_MAX, 0.00,
PSYS_SRC_OMEGA, <0.00,0.00,0.00>,
PSYS_SRC_TEXTURE, texture]);
}
if (TexturePrim) { llSetTexture(texture, ALL_SIDES); } }
AnnounceWelcome() { llOwnerSay( "\nThank you for your interest in this product created by Debbie Trilling at The Particle Crucible."); }
ShutDown()
{
llSensorRemove();
llListenRemove(ListenChannel);
Power = FALSE;
ProjectTexture();
}
default
{
on_rez(integer start_param) { // reset script on rez AnnounceWelcome(); llResetScript(); }
changed( integer change ) { if(change & CHANGED_OWNER ) { // reset script on change of owner AnnounceWelcome(); llResetScript(); } }
state_entry() { //initialise system llParticleSystem([]); ObjectOwner = llGetOwner(); OwnerName = llKey2Name(ObjectOwner); llSetObjectName(ObjectName + Version); llSetObjectDesc("Supplied free by " + Author + "'s " + Supplier); ProjectTexture(); llOwnerSay("\nTOUCH the " + ObjectName + " to switch it ON and OFF."); }
touch_start(integer total_number) { if (llDetectedKey(0) == ObjectOwner) { // operation by Owner Only if (Power) { // touch to OFF ShutDown(); llOwnerSay("\nThe " + ObjectName + " is now switched OFF."); } else { // touch to ON Power = TRUE; NoSensorCounter = 0; llSensorRepeat("",NULL_KEY,AGENT,Range,PI,RepeatTime); llOwnerSay("\nThe " + ObjectName + " is now switched ON. Please wait..."); } } else { // touched by someone other than Owner. Send them a message & a dialog box of options DetectedUser = llDetectedKey(0); llInstantMessage(DetectedUser, "\nThank you for your interest in the " + ObjectName + " created by " + Author + "\nThe dialog menu offers a number of options."); integer CommChannel = (-200000 - ((integer)llFrand(12345) * -1)); list MenuItems = ["LearnMore","GetScript"]; string MenuText = "MAIN MENU: Please make a selection within " + (string)llFloor(DialogTimeout) + " seconds.\n- LearnMore: Read the forum thread on this product\n- GetScript: Get yourself a free copy of this script"; // if already on 'Exclude List', give opportunity to clear their name, else give opportunity to exclude their name if (llListFindList(KillJoyListing, (list)llKey2Name(AVKey)) != -1 ) { // they are on the 'Exclude List' so give opportunity to clear their name MenuItems = MenuItems + (list)"IncludeMe"; MenuText = MenuText + "\n- IncludeMe: Have the " + ObjectName + " include you in on the fun!"; } else { // they are not on the 'Exclude List' so give opportunity to add their name MenuItems = MenuItems + (list)"ExcludeMe"; MenuText = MenuText + "\n- ExcludeMe: Have the " + ObjectName + " ignore your presence"; } ListenChannel = llListen(CommChannel, "", DetectedUser, ""); llDialog(DetectedUser, MenuText, MenuItems, CommChannel); llSetTimerEvent(DialogTimeout); } }
sensor(integer total_number)
{
// save the AV key in case it is needed for a 'ShoutOut'
AVKey = llDetectedKey((integer)llFrand(total_number));
// core code by Jana Kamachi and Solar Alter. Adapted to suit by Debbie Trilling
llHTTPRequest( URL_RESIDENT + (string)AVKey,[HTTP_METHOD,"GET"],"");
}
no_sensor()
{
// counts the number of times that the scanner doesn't find anyone in range. If TotalNoScansAllowed is set to greater than zero, automatically powers down the toy
// when the number of no_sensors exceeds TotalNoScansAllowed. However, this functionality is disabled if TotalNoScansAllowed is set to zero.
NoSensorCounter++;
if ((NoSensorCounter > TotalNoScansAllowed) && (TotalNoScansAllowed > 0))
{
ShutDown();
llInstantMessage(ObjectOwner, "\nThe " + ObjectName + " has been automatically switched OFF as no Agents have been detected within the set timeframe.");
}
else
{
ParticleStart((key)llList2String(DefaultTexture, (integer)llFrand((float)llGetListLength(DefaultTexture))));
}
}
http_response(key req,integer stat, list met, string body)
{
// core code by Jana Kamachi and Solar Alter. Adapted to suit by Debbie Trilling
integer s1 = 0;
integer s2 = 0;
integer s1l= 0;
integer s2l= -3;
s1 = llSubStringIndex(body,"<img alt=\"profile image\" src=\"http://secondlife.com/app/image/");
s1l = llStringLength("<img alt=\"profile image\" src=\"http://secondlife.com/app/image/");
s2 = llSubStringIndex(body,"\" class=\"parcelimg\" />");
if(s1 == -1) { // selected AV doesn't have a profile picture, so use the default instead ParticleStart((key)llList2String(DefaultTexture, (integer)llFrand((float)llGetListLength(DefaultTexture)))); } else { //check whether this was the texture used last time if ((key)llGetSubString(body,s1+s1l,s2+s2l) == LastTexture) { // same profile pic as last time. so display a random default instead ParticleStart((key)llList2String(DefaultTexture, (integer)llFrand((float)llGetListLength(DefaultTexture)))); // clear the last texture out LastTexture = ""; } else { // are they on the KillJoyListing? if so, we had better pander to their delicate sensibilities & display a random default texture instead if (llListFindList(KillJoyListing, (list)llKey2Name(AVKey)) != -1 ) { // they are on the 'Exclude List' ParticleStart((key)llList2String(DefaultTexture, (integer)llFrand((float)llGetListLength(DefaultTexture)))); } else { // different profile from last time & not on KillJoyListing, so display it ParticleStart((key)llGetSubString(body,s1+s1l,s2+s2l)); // save the key for comparison purposes next time tho' LastTexture = (key)llGetSubString(body,s1+s1l,s2+s2l);
// give a 'ShoutOut', if set to do so if (ShoutOut) { GiveShoutOut(); } } } } }
listen(integer channel, string name, key id, string message)
{
llSetTimerEvent(0.0);
llListenRemove(ListenChannel);
message = llToLower(message);
if (message == "learnmore") { llLoadURL(DetectedUser, "Thank you for choosing to learn more about the " + ObjectName + ".\nThis link will take you to the relevant SL forum thread.", URL_FORUMTHREAD); } else if (message == "getscript") { llLoadURL(DetectedUser, "Thank you for choosing to look at the script for the " + ObjectName + ".\nThis link will allow you to get your own copy.", URL_WIKIPAGE); } else if (message == "excludeme") { KillJoyListing = KillJoyListing + llKey2Name(DetectedUser); llInstantMessage(DetectedUser, "You have been added to the 'Exclude List' and the " + ObjectName + " will now ignore your presence"); } else if (message == "includeme") { KillJoyListing = llDeleteSubList(KillJoyListing, llListFindList(KillJoyListing, (list)llKey2Name(DetectedUser)), llListFindList(KillJoyListing, (list)llKey2Name(DetectedUser))); llInstantMessage(DetectedUser, "You has been removed from the 'Exclude List' and the " + ObjectName + " looks forward to selecting you!"); } else { llInstantMessage(DetectedUser, "Unrecognised option or selection made from a timed-out menu."); } }
timer() { llSetTimerEvent(0.0); llListenRemove(ListenChannel); }
//default end
}
</lsl>