Difference between revisions of "Rebaking textures"

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  [[Category:Creators]] [[Category:Controls and Getting Around]] [[Category:Menus and Controls]] [[Category:Working with Textures]] [[Category:Advanced menu]]
  [[Category:Content Creation]] [[Category:Controls and Getting Around]] [[Category:Menus and Controls]] [[Category:Working with Textures]] [[Category:Advanced menu]]

Revision as of 13:18, 29 July 2011

Rebaking your avatar's textures is a workaround to resolve common problems with your avatar's appearance, including parts from the Second Life user interface or even other programs appearing on your avatar's body and clothes. Other times, your avatar may be covered in glitchy stripes, appear totally black, and soforth. These defects are visible to other people, and rebaking is a good first step on the troubleshooting path.

  1. First, open the unsupported Advanced menu, which has lots of useful but technical features we can't guarantee to function — yet rebaking has been beneficial for many Residents so far.
    Kb rebake textures.jpg
  2. Select Advanced > Character > Rebake Textures.

Wait a few seconds and see if that makes a difference. Rebaking can't compensate for more serious faults, such as a graphics card failure. In some cases, there may be a bug which should be reported on the Issue Tracker.

This video tutorial, not unlike a detergent commercial, shows you how Rebake Textures works in action:

<videoflash type="vimeo">4168563|640|480</videoflash>

See also