Registration avatar animations

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Use these guidelines to create animations for join.secondlife.com. You'll want to have a dedicated, focused setup because new avatar animations should appear consistent with each other and existing ones on the website (at least until some undetermined time in the future when we move to a totally different layout).

Several things to keep in mind:

  • Disk space is your friend. Always shoot more footage, because the Linden Lab web designers can trim down. Also, after you're done a shoot, it takes time to setup again, which is why you want to capture as much as you can during the initial session.
  • Two clips for each avatar, each animation being 15-30 seconds in length, is recommended. Each clip can contain an animation looping several times.
  • Each animation should artistically match the avatar's body language. For example, rabbits bounce, robots rock, a human in a leather jacket swaggers like The Fonz. :)
  • The LL web designers will crop and trim usable loops out of longer animations. Keeping that in mind, at a minimum, an animation should have at least one complete loop cycle within a clip.



Set window resolution to 1500x1500 (up from 1080x1080 in XD-80). Neutral WindLight setting = "Nam's Optimal Skin 2" EXCEPT for robots, "Nam's Optimal Skin and Prim" is better for their dynamic range. RenderVolumeLODFactor = 8.000 Dramatic lighting and shadows not needed for this, nor do they give acceptable framerates. Build transparent shelf so avatar feet/bottoms aren't cut off. Hide UI and HUDs. Ctrl-9 to neutralize zoom. Posing stand locked to Is (138.000, 172.268, 997.529) with rotation (0.00, 0.00, 270.00) and using SeatCamera005 tentatively @ (138.000, 168.115, 998.877) with rotation (258.75, 0.00, 270.00) Pause backup background process For revised humans, Ctrl-0 once probably doesn't hurt