Difference between revisions of "Release Notes/Second Life Project Materials/3.5.1"

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This is the first Alpha for the introduction of Normal and Specular maps and associated parameters.
This is an early test viewer for the introduction of Normal and Specular maps and associated parameters.


:'''Do not use this viewer to edit content you do not want to break.'''
:'''Do not use this viewer to edit content you do not want to break.'''
Line 10: Line 10:


''Please leave your viewer configured for automatic updates - we plan to iterate frequently.''  Latest version is linked on the [[Linden Lab Official: Alternate Viewers#Project_Materials_Viewer|Alternate Viewers]] page.
''Please leave your viewer configured for automatic updates - we plan to iterate frequently.''  Latest version is linked on the [[Linden Lab Official: Alternate Viewers#Project_Materials_Viewer|Alternate Viewers]] page.
==Fix History==
===3.5.1.274082===
;[https://jira.secondlife.com/browse/NORSPEC-49 NORSPEC-49]
:Very high 'Alpha Objects' time in materials viewer, in some scenes
;[https://jira.secondlife.com/browse/NORSPEC-56 NORSPEC-56]
:Add viewer DEBUG message for access to  RenderMaterials cap
;[https://jira.secondlife.com/browse/NORSPEC-91 NORSPEC-91]
:[MATBUG]Alpha mode should always default to 'Alpha Blending' on alpha-mapped diffuse textures, when adding a new material to an object
;[https://jira.secondlife.com/browse/NORSPEC-92 NORSPEC-92]
:[MATBUG]using "Select face" and applying a material applies the settings to every face on the object.
;[https://jira.secondlife.com/browse/NORSPEC-94 NORSPEC-94]
:Default specular color is black (hiding the effect)
;[https://jira.secondlife.com/browse/NORSPEC-96 NORSPEC-96]
:Rescaling a prim in Planar Mapping mode causes normal and specular map repeats to scale differently than diffuse map
;[https://jira.secondlife.com/browse/NORSPEC-98 NORSPEC-98]
:Mac viewer crash in LLShaderMgr::linkProgramObject when enabling 'Advanced Lighting Model'
;[https://jira.secondlife.com/browse/NORSPEC-111 NORSPEC-111]
:Viewer crashes when trying to activate "Advanced Lighting Model" on Intel HD
;[https://jira.secondlife.com/browse/NORSPEC-117 NORSPEC-117]
:CLONE - Harder light edges in materials viewer. No more soft blends possible. Washout in highlights. Decreased dynamic range?
;[https://jira.secondlife.com/browse/NORSPEC-123 NORSPEC-123]
:'Alpha mode' is set to 'Alpha blending' by default instead of 'None'
===3.5.1.273855===
;[https://jira.secondlife.com/browse/NORSPEC-59 NORSPEC-59]
:Mac viewer crash when enabling 'Advance Lighting Model'
;[https://jira.secondlife.com/browse/NORSPEC-75 NORSPEC-75]
:Object with material parameters set do not appear under water.
;[https://jira.secondlife.com/browse/NORSPEC-80 NORSPEC-80]
:Mask cutoff UI shows up in shininess context
;[https://jira.secondlife.com/browse/NORSPEC-82 NORSPEC-82]
:planar texgen does not match up between diffuse and normal maps with same settings
;[https://jira.secondlife.com/browse/NORSPEC-83 NORSPEC-83]
:Repeats per meter can be edited while Bumpiness (normal) -> "None" is active
;[https://jira.secondlife.com/browse/NORSPEC-84 NORSPEC-84]
:UI for changing 'Alpha mode' is enabled when prim with multiple Media.
;[https://jira.secondlife.com/browse/NORSPEC-85 NORSPEC-85]
:Horizontal and vertical offsets are 1.0 instead of 0.0 in bumpiness mode
;[https://jira.secondlife.com/browse/NORSPEC-86 NORSPEC-86]
:Shininess changes to 'None' after attempt to increase Glossiness value for specular map.
;[https://jira.secondlife.com/browse/NORSPEC-87 NORSPEC-87]
:Repeats per Meter value hasn't automatically changed in Bumpiness (normal) and Shininess (specular)
;[https://jira.secondlife.com/browse/NORSPEC-88 NORSPEC-88]
:after set Repeats per Meter , horizontal and vertical scale field values haven't automatically changed
;[https://jira.secondlife.com/browse/NORSPEC-94 NORSPEC-94]
:Default specular color is black (hiding the effect)


==Some Known Issues==
==Some Known Issues==


The following are some of the issues we know about and are working on:
The following are some of the issues we know about and are working on:
;Mac crash when "Advanced Lighting Model" (formerly "Lighting and Shadows") preference is enabled
:This seems to affect only certain older and smaller Macs.  The crash is in a driver, and we are trying to find out how to avoid it.
;Faces with Materials properties do not render under or through water
:They just become invisible


;Sometimes more faces than you intend may be affected
;Sometimes more faces than you intend may be affected
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;Changes to local textures do not automatically update
;Changes to local textures do not automatically update
:Local textures don't update after being saved on my hard drive and flipping back to the viewer. I must select the face and manually click the file in the local file list to get the viewer to update
:Local textures don't update after being saved on my hard drive and flipping back to the viewer. I must select the face and manually click the file in the local file list to get the viewer to update
;Incorrect default glossiness
:The default glossiness setting is 0.0, which means that the specular map is invisible. It should be 0.2.


;Incorrect Texture icon in build tool when normal or specular map is not set to 'Use Texture'
;Incorrect Texture icon in build tool when normal or specular map is not set to 'Use Texture'
:Currently, it shows the icon that means you can't change the texture even when you could.
:Currently, it shows the icon that means you can't change the texture even when you could.

Latest revision as of 13:09, 17 April 2013

This is an early test viewer for the introduction of Normal and Specular maps and associated parameters.

Do not use this viewer to edit content you do not want to break.

See Material Data for information on how the normal and specular map images are interpreted, and the parameters that go with them.

In general, when using this version, make changes slowly... there are some bugs that can cause changes made quickly to be lost; we're working on them.

Problems can be reported in the Materials Project Viewer Bug project on the Jira.

Please leave your viewer configured for automatic updates - we plan to iterate frequently. Latest version is linked on the Alternate Viewers page.

Fix History

3.5.1.274082

NORSPEC-49
Very high 'Alpha Objects' time in materials viewer, in some scenes
NORSPEC-56
Add viewer DEBUG message for access to RenderMaterials cap
NORSPEC-91
[MATBUG]Alpha mode should always default to 'Alpha Blending' on alpha-mapped diffuse textures, when adding a new material to an object
NORSPEC-92
[MATBUG]using "Select face" and applying a material applies the settings to every face on the object.
NORSPEC-94
Default specular color is black (hiding the effect)
NORSPEC-96
Rescaling a prim in Planar Mapping mode causes normal and specular map repeats to scale differently than diffuse map
NORSPEC-98
Mac viewer crash in LLShaderMgr::linkProgramObject when enabling 'Advanced Lighting Model'
NORSPEC-111
Viewer crashes when trying to activate "Advanced Lighting Model" on Intel HD
NORSPEC-117
CLONE - Harder light edges in materials viewer. No more soft blends possible. Washout in highlights. Decreased dynamic range?
NORSPEC-123
'Alpha mode' is set to 'Alpha blending' by default instead of 'None'

3.5.1.273855

NORSPEC-59
Mac viewer crash when enabling 'Advance Lighting Model'
NORSPEC-75
Object with material parameters set do not appear under water.
NORSPEC-80
Mask cutoff UI shows up in shininess context
NORSPEC-82
planar texgen does not match up between diffuse and normal maps with same settings
NORSPEC-83
Repeats per meter can be edited while Bumpiness (normal) -> "None" is active
NORSPEC-84
UI for changing 'Alpha mode' is enabled when prim with multiple Media.
NORSPEC-85
Horizontal and vertical offsets are 1.0 instead of 0.0 in bumpiness mode
NORSPEC-86
Shininess changes to 'None' after attempt to increase Glossiness value for specular map.
NORSPEC-87
Repeats per Meter value hasn't automatically changed in Bumpiness (normal) and Shininess (specular)
NORSPEC-88
after set Repeats per Meter , horizontal and vertical scale field values haven't automatically changed
NORSPEC-94
Default specular color is black (hiding the effect)

Some Known Issues

The following are some of the issues we know about and are working on:

Sometimes more faces than you intend may be affected
Selecting individual faces and editing materials properties may affect unselected faces
In Planar mode, normal and specular maps do not align correctly with diffuse texture
In Default mode this seems to work correctly
Poor Performance with some Alpha
Certain locations are rendered much more slowly in the materials viewer than in the release viewer. It appears that certain alpha-mapped 'foliage' textures cause very high (~200ms on average) 'Alpha Time' in rendering.
Changes to local textures do not automatically update
Local textures don't update after being saved on my hard drive and flipping back to the viewer. I must select the face and manually click the file in the local file list to get the viewer to update
Incorrect Texture icon in build tool when normal or specular map is not set to 'Use Texture'
Currently, it shows the icon that means you can't change the texture even when you could.