Difference between revisions of "Release Notes/Second Life RC BlueSteel/13"

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* Scheduled 2013-01-30, for RC BlueSteel
* Scheduled 2013-01-30, for RC BlueSteel
* Features
* Features
** This release includes the infrastructure to support [http://community.secondlife.com/t5/Tools-and-Technology/New-Open-Source-Project-to-Improve-Graphics-Rendering/ba-p/1637559 Normal and Specular maps]. The next step is to release a project viewer, which will allow users to try out this new functionality. We will post on the [[Linden_Lab_Official:Alternate_Viewers|Project Viewer page]], the [http://community.secondlife.com/t5/Tools-and-Technology/bg-p/blog_technology Tools and Technology Blog], and <jira>STORM-1905</jira> once this project viewer is ready.
** This release includes the infrastructure to support [http://community.secondlife.com/t5/Tools-and-Technology/New-Open-Source-Project-to-Improve-Graphics-Rendering/ba-p/1637559 Normal and Specular maps]. The next step is to release a project viewer, which will allow users to try out this new functionality. We will post on the [[Linden_Lab_Official:Alternate_Viewers|Project Viewer page]], the [http://community.secondlife.com/t5/Tools-and-Technology/bg-p/blog_technology Tools and Technology Blog], and {{Jira|STORM-1905}} once this project viewer is ready.


=== 13.01.14.269010 ===
=== 13.01.14.269010 ===

Revision as of 14:55, 28 January 2013

13.01.26.269542

  • This is the server project to support normal and specular maps
  • Scheduled 2013-01-30, for RC BlueSteel
  • Features

13.01.14.269010

  • This is the region crossing improvement project
  • Scheduled 2013-01-23, for RC BlueSteel and RC LeTigre
  • Contains
    • Added background serialization of the Agent and their attachments on region crossing. Reduces the burden of region crossing on sim performance.
  • Fixes since 13.01.04.268719
    • Fixed two crash modes

13.01.14.269041

  • This is the interest list improvement project
  • Scheduled 2013-01-16, for RC BlueSteel and RC LeTigre
  • Features
    • Less lag for very crowded regions:
      • Faster sorting of visible objects.
      • Faster construction of ObjectUpdate packets
    • Less bandwidth:
      • Fewer update packets for moving objects that are out of view.
      • Fewer updates for for wind data.
      • No more cloud update packets (affects only 1.23 viewers) for legacy cloud sprite distribution.
    • More correct object updates:
      • Improved sorting of objects near to far.
      • More correct object bounding volumes used for server-side culling.
      • More correct camera position for server-side culling.
      • More correct visibility checks for VERY BIG objects (>32m diameter bounding sphere) that are near limit of viewer draw distance.
    • KillObject messages sent for ALL objects in the region upon deletion, whether the server thinks they are visible on the viewer or not.
    • Less frequent wind variation
  • Bug Fixes
    • Fixed a bug where some regions would fail to send some object update messages to some viewers, in cases where there was a sudden burst of changes and the scene was still in the process of downloading static objects (BUG-655)
    • Fixed a bug that would cause some "out of view" moving objects to stop getting updates thereby causing their motion to be incorrectly extrapolated into the camera's view. There may still some occurrences of the bug, but it has been greatly reduced (PATHBUG-183)
    • Fixed a bug on region crossing that would cause the viewer to cease getting updates from the recently departed region and would cause the region to "disappear" momentarily about 50 seconds after departure (BUG-141)
  • Known issues
    • If an avatar crosses between regions while seated on an object, he will briefly disappear and reappear from other avatars' views

13.01.04.268719

  • This is the region crossing improvement project
  • Scheduled 2013-01-09, for RC BlueSteel, RC LeTigre, and RC Magnum
  • Contains
    • Added background serialization of the Agent and their attachments on region crossing. Reduces the burden of region crossing on sim performance.