Difference between revisions of "Release Notes/Second Life RC Magnum/13"

From Second Life Wiki
Jump to navigation Jump to search
Line 2: Line 2:
=== 13.04.05.273580 ===
=== 13.04.05.273580 ===
* This is a server HTTP improvement project
* This is a server HTTP improvement project
* Scheduled 2013-04-10, for RC Magnum
* Scheduled 2013-04-10, for RC Magnum, RC BlueSteel, and RC LeTigre
* Features
* Features
** More complete and more correct headers on texture and mesh fetches.
** More complete and more correct headers on texture and mesh fetches.

Revision as of 07:56, 10 April 2013

13.04.05.273580

  • This is a server HTTP improvement project
  • Scheduled 2013-04-10, for RC Magnum, RC BlueSteel, and RC LeTigre
  • Features
    • More complete and more correct headers on texture and mesh fetches.
      The asset fetch responses, involving texture and mesh fetches, are fairly straight forward. More headers and correct headers will be returned. Viewers will begin to receive the following:
      • Age
      • Cache-Control
      • Content-Encoding
      • Content-Language
      • Content-Length (for meshes)
      • Content-Range (for 206 responses)
      • Content-Type
      • Etag
      • Expires
      • Last-Modified
      The 'Content-Type' for assets will start showing as image/x-j2c and application/vnd.ll.mesh for images and meshes, respectively. Old service behavior will still be present on the grid for a time. And as with HTTP in general, any of these headers may disappear or change in structure or meaning as permitted.
    • Keepalive connections for some HTTP-based services
      The behavioral change for HTTP connections marks the beginning of support for persistent (keepalive) connections. Services transiting the capabilities router, at ports 12043 and 12046, may honor a request for keepalives and keep a connection open after request completion. These services may include such activities as texture and mesh fetching, event delivery to viewer, HTTP-In for LSL scripts, asset uploads and inventory operations. Benefits from keepalives include immediate and future throughput increases and less TCP connection churn (which often disrupts consumer-grade networking equipment).
      The exact set of services that will see this is expected to change over time.
  • Changes since 13.04.01.273298
    • Fixed a crash mode

13.04.01.273298

  • This is a server HTTP improvement project
  • Scheduled 2013-04-03, for RC Magnum
  • Features
    • More complete and more correct headers on texture and mesh fetches.
      The asset fetch responses, involving texture and mesh fetches, are fairly straight forward. More headers and correct headers will be returned. Viewers will begin to receive the following:
      • Age
      • Cache-Control
      • Content-Encoding
      • Content-Language
      • Content-Length (for meshes)
      • Content-Range (for 206 responses)
      • Content-Type
      • Etag
      • Expires
      • Last-Modified
      The 'Content-Type' for assets will start showing as image/x-j2c and application/vnd.ll.mesh for images and meshes, respectively. Old service behavior will still be present on the grid for a time. And as with HTTP in general, any of these headers may disappear or change in structure or meaning as permitted.
    • Keepalive connections for some HTTP-based services
      The behavioral change for HTTP connections marks the beginning of support for persistent (keepalive) connections. Services transiting the capabilities router, at ports 12043 and 12046, may honor a request for keepalives and keep a connection open after request completion. These services may include such activities as texture and mesh fetching, event delivery to viewer, HTTP-In for LSL scripts, asset uploads and inventory operations. Benefits from keepalives include immediate and future throughput increases and less TCP connection churn (which often disrupts consumer-grade networking equipment).
      The exact set of services that will see this is expected to change over time.

13.03.22.272563

  • This is an interest list improvement project
  • Scheduled 2013-03-27, for RC Magnum
  • Features
    • More correct sorting when streaming objects to viewer
    • More objects are categorized as cacheable by the server (improves scene loading speed when revisiting regions)
    • We now recycle packed full ObjectUpdate data for multiple viewers (optimization of how we build UDP packets)
  • Bug Fixes
    • Updates for objects that are out of view are delayed for a maximum of 5 seconds, at which point they will be sent (mitigates BUG-1779)
    • Fix for 'No object updates from vehicles after some region crossings' (BUG-1814)
    • Fix for 'Agent appears in incorrect position to other agents after being moved by a sim teleporter' (BUG-1795)
  • Changes since 13.03.15.272004

13.03.15.272004

  • This is an interest list improvement project
  • Scheduled 2013-03-20, for RC Magnum
  • Features
    • More correct sorting when streaming objects to viewer
    • More objects are categorized as cacheable by the server (improves scene loading speed when revisiting regions)
    • We now recycle packed full ObjectUpdate data for multiple viewers (optimization of how we build UDP packets)
  • Bug Fixes
    • Updates for objects that are out of view are delayed for a maximum of 5 seconds, at which point they will be sent (mitigates BUG-1779)
    • Fix for 'No object updates from vehicles after some region crossings' (BUG-1814)
    • Fix for 'Agent appears in incorrect position to other agents after being moved by a sim teleporter' (BUG-1795)

13.03.08.271457

  • This is a maint-server project
  • Scheduled 2013-03-13, for RC Magnum
  • Bug Fixes
    • Fixed some server crash modes
    • Fix for 'Estate managers and region owners not exempt from disabled "Direct Teleport" setting' (BUG-1612)
    • Fix for neighboring region visibility delayed after rolling restarts (SVC-8019)
  • Changes since 13.03.01.271119

13.03.01.271119

  • This is a maint-server project
  • Scheduled 2013-03-06, for RC Magnum
  • Bug Fixes
    • Fixed some server crash modes
    • Fix for 'Estate managers and region owners not exempt from disabled "Direct Teleport" setting' (BUG-1612)
    • Fix for neighboring region visibility delayed after rolling restarts (SVC-8019)
    • Fix for 'IM does not respect "allow user to see my online status" flag in friends list' (VWR-786)
      • If a friend does not have 'See my online status' permission, they will now see "User is not online .." message following IM or inventory offer.

13.02.21.270686

  • This is a maint-server project
  • Scheduled 2013-02-27, for RC BlueSteel, RC, LeTigre, and RC Magnum
  • Bug Fixes
    • Fixed a crash mode

13.02.15.270481

  • This is a maint-server project
  • Scheduled 2013-02-21, for RC BlueSteel, RC, LeTigre, and RC Magnum
  • Features
    • Region restart notifications now use a more visible format (SVC-7759)
  • Bug Fixes
    • Fixed some crash modes
    • An avatar banned from a parcel can now select an object located in that parcel if they have 'Return' powers over that object (SCR-496)
    • Instant messages are now truncated to 1023 bytes to prevent certain types of delivery failure

13.02.08.270166

  • This is the interest list improvement project
  • Scheduled 2013-02-13, for RC Magnum
  • Features
    • Less lag for very crowded regions:
      • Faster sorting of visible objects.
      • Faster construction of ObjectUpdate packets
    • Less bandwidth:
      • Fewer update packets for moving objects that are out of view.
      • Fewer updates for for wind data.
      • No more cloud update packets (affects only 1.23 viewers) for legacy cloud sprite distribution.
    • More correct object updates:
      • Improved sorting of objects near to far.
      • More correct object bounding volumes used for server-side culling.
      • More correct camera position for server-side culling.
      • More correct visibility checks for VERY BIG objects (>32m diameter bounding sphere) that are near limit of viewer draw distance.
    • KillObject messages sent for ALL objects in the region upon deletion, whether the server thinks they are visible on the viewer or not.
    • Less frequent wind variation
  • Bug Fixes
    • Fixed a bug where some regions would fail to send some object update messages to some viewers, in cases where there was a sudden burst of changes and the scene was still in the process of downloading static objects (BUG-655)
    • Fixed a bug that would cause some "out of view" moving objects to stop getting updates thereby causing their motion to be incorrectly extrapolated into the camera's view. There may still some occurrences of the bug, but it has been greatly reduced (PATHBUG-183)
    • Fixed a bug on region crossing that would cause the viewer to cease getting updates from the recently departed region and would cause the region to "disappear" momentarily about 50 seconds after departure (BUG-141)
  • Fixes since 13.01.17.269162
    • Fixed an issue in which certain users experienced high packet loss, leading to unpredictable results in-world (objects and avatars not appearing, etc.)
  • Changes since 13.01.28.269574
    • Fixed an issue in which the simulator was losing UDP ACKs in zero encoded messages, which lead to high bandwidth usage in certain libOpenMV bots
    • This release includes the infrastructure to support Normal and Specular maps. The next step is to release a project viewer, which will allow users to try out this new functionality. We will post on the Project Viewer page, the Tools and Technology Blog, and STORM-1905 once this project viewer is ready.
  • Changes since 13.02.01.269856

13.02.01.269856

  • This is the interest list improvement project
  • Scheduled 2013-02-06, for RC Magnum
  • Features
    • Less lag for very crowded regions:
      • Faster sorting of visible objects.
      • Faster construction of ObjectUpdate packets
    • Less bandwidth:
      • Fewer update packets for moving objects that are out of view.
      • Fewer updates for for wind data.
      • No more cloud update packets (affects only 1.23 viewers) for legacy cloud sprite distribution.
    • More correct object updates:
      • Improved sorting of objects near to far.
      • More correct object bounding volumes used for server-side culling.
      • More correct camera position for server-side culling.
      • More correct visibility checks for VERY BIG objects (>32m diameter bounding sphere) that are near limit of viewer draw distance.
    • KillObject messages sent for ALL objects in the region upon deletion, whether the server thinks they are visible on the viewer or not.
    • Less frequent wind variation
  • Bug Fixes
    • Fixed a bug where some regions would fail to send some object update messages to some viewers, in cases where there was a sudden burst of changes and the scene was still in the process of downloading static objects (BUG-655)
    • Fixed a bug that would cause some "out of view" moving objects to stop getting updates thereby causing their motion to be incorrectly extrapolated into the camera's view. There may still some occurrences of the bug, but it has been greatly reduced (PATHBUG-183)
    • Fixed a bug on region crossing that would cause the viewer to cease getting updates from the recently departed region and would cause the region to "disappear" momentarily about 50 seconds after departure (BUG-141)
  • Fixes since 13.01.17.269162
    • Fixed an issue in which certain users experienced high packet loss, leading to unpredictable results in-world (objects and avatars not appearing, etc.)
  • Changes since 13.01.28.269574
    • Fixed an issue in which the simulator was losing UDP ACKs in zero encoded messages, which lead to high bandwidth usage in certain libOpenMV bots
    • This release includes the infrastructure to support Normal and Specular maps. The next step is to release a project viewer, which will allow users to try out this new functionality. We will post on the Project Viewer page, the Tools and Technology Blog, and STORM-1905 once this project viewer is ready.

13.01.28.269574

  • This is the interest list improvement project
  • Scheduled 2013-01-30, for RC Magnum
  • Features
    • Less lag for very crowded regions:
      • Faster sorting of visible objects.
      • Faster construction of ObjectUpdate packets
    • Less bandwidth:
      • Fewer update packets for moving objects that are out of view.
      • Fewer updates for for wind data.
      • No more cloud update packets (affects only 1.23 viewers) for legacy cloud sprite distribution.
    • More correct object updates:
      • Improved sorting of objects near to far.
      • More correct object bounding volumes used for server-side culling.
      • More correct camera position for server-side culling.
      • More correct visibility checks for VERY BIG objects (>32m diameter bounding sphere) that are near limit of viewer draw distance.
    • KillObject messages sent for ALL objects in the region upon deletion, whether the server thinks they are visible on the viewer or not.
    • Less frequent wind variation
  • Bug Fixes
    • Fixed a bug where some regions would fail to send some object update messages to some viewers, in cases where there was a sudden burst of changes and the scene was still in the process of downloading static objects (BUG-655)
    • Fixed a bug that would cause some "out of view" moving objects to stop getting updates thereby causing their motion to be incorrectly extrapolated into the camera's view. There may still some occurrences of the bug, but it has been greatly reduced (PATHBUG-183)
    • Fixed a bug on region crossing that would cause the viewer to cease getting updates from the recently departed region and would cause the region to "disappear" momentarily about 50 seconds after departure (BUG-141)
  • Known issues
  • Fixes since 13.01.17.269162
    • Fixed an issue in which certain users experienced high packet loss, leading to unpredictable results in-world (objects and avatars not appearing, etc.)

13.01.17.269162

  • This is the interest list improvement project
  • Scheduled 2013-01-23, for RC Magnum
  • Features
    • Less lag for very crowded regions:
      • Faster sorting of visible objects.
      • Faster construction of ObjectUpdate packets
    • Less bandwidth:
      • Fewer update packets for moving objects that are out of view.
      • Fewer updates for for wind data.
      • No more cloud update packets (affects only 1.23 viewers) for legacy cloud sprite distribution.
    • More correct object updates:
      • Improved sorting of objects near to far.
      • More correct object bounding volumes used for server-side culling.
      • More correct camera position for server-side culling.
      • More correct visibility checks for VERY BIG objects (>32m diameter bounding sphere) that are near limit of viewer draw distance.
    • KillObject messages sent for ALL objects in the region upon deletion, whether the server thinks they are visible on the viewer or not.
    • Less frequent wind variation
  • Bug Fixes
    • Fixed a bug where some regions would fail to send some object update messages to some viewers, in cases where there was a sudden burst of changes and the scene was still in the process of downloading static objects (BUG-655)
    • Fixed a bug that would cause some "out of view" moving objects to stop getting updates thereby causing their motion to be incorrectly extrapolated into the camera's view. There may still some occurrences of the bug, but it has been greatly reduced (PATHBUG-183)
    • Fixed a bug on region crossing that would cause the viewer to cease getting updates from the recently departed region and would cause the region to "disappear" momentarily about 50 seconds after departure (BUG-141)
  • Known issues
    • If an avatar crosses between regions while seated on an object, he will briefly disappear and reappear from other avatars' views
  • Fixes since 13.01.14.269041
    • Fixed a crash mode

13.01.11.268951

  • This is a maint-server project
  • Scheduled 2013-01-16, for RC Magnum
  • Features
    • LSL constants have been added for 2 attachment points: ATTACH_NECK and ATTACH_AVATAR_CENTER;
    • Changed abandoned land behavior: parcels abandoned on the Mainland are no longer automatically made available for sale.
      • More information about abandoned land can be found here
  • Bug Fixes
    • Fix for 'Scripted objects worn on Neck and Avatar Center show as "MissingString (Bad attachment point)" in script limits avatar panel' (BUG-1051)
    • Fix for 'Values passed in the RezScript packet are not applied to the created script' (SVC-7996)
    • Improved effectiveness of estate bans

13.01.04.268719

  • This is the region crossing improvement project
  • Scheduled 2013-01-09, for RC BlueSteel, RC LeTigre, and RC Magnum
  • Contains
    • Added background serialization of the Agent and their attachments on region crossing. Reduces the burden of region crossing on sim performance.