Release Notes/Second Life RC Magnum/13

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13.02.01.269856

  • This is the interest list improvement project
  • Scheduled 2013-02-06, for RC Magnum
  • Features
    • Less lag for very crowded regions:
      • Faster sorting of visible objects.
      • Faster construction of ObjectUpdate packets
    • Less bandwidth:
      • Fewer update packets for moving objects that are out of view.
      • Fewer updates for for wind data.
      • No more cloud update packets (affects only 1.23 viewers) for legacy cloud sprite distribution.
    • More correct object updates:
      • Improved sorting of objects near to far.
      • More correct object bounding volumes used for server-side culling.
      • More correct camera position for server-side culling.
      • More correct visibility checks for VERY BIG objects (>32m diameter bounding sphere) that are near limit of viewer draw distance.
    • KillObject messages sent for ALL objects in the region upon deletion, whether the server thinks they are visible on the viewer or not.
    • Less frequent wind variation
  • Bug Fixes
    • Fixed a bug where some regions would fail to send some object update messages to some viewers, in cases where there was a sudden burst of changes and the scene was still in the process of downloading static objects (BUG-655)
    • Fixed a bug that would cause some "out of view" moving objects to stop getting updates thereby causing their motion to be incorrectly extrapolated into the camera's view. There may still some occurrences of the bug, but it has been greatly reduced (PATHBUG-183)
    • Fixed a bug on region crossing that would cause the viewer to cease getting updates from the recently departed region and would cause the region to "disappear" momentarily about 50 seconds after departure (BUG-141)
  • Fixes since 13.01.17.269162
    • Fixed an issue in which certain users experienced high packet loss, leading to unpredictable results in-world (objects and avatars not appearing, etc.)
  • Changes since 13.01.28.269574
    • Fixed an issue in which the simulator was losing UDP ACKs in zero encoded messages, which lead to high bandwidth usage in certain libOpenMV bots
    • This release includes the infrastructure to support Normal and Specular maps. The next step is to release a project viewer, which will allow users to try out this new functionality. We will post on the Project Viewer page, the Tools and Technology Blog, and STORM-1905 once this project viewer is ready.

13.01.28.269574

  • This is the interest list improvement project
  • Scheduled 2013-01-30, for RC Magnum
  • Features
    • Less lag for very crowded regions:
      • Faster sorting of visible objects.
      • Faster construction of ObjectUpdate packets
    • Less bandwidth:
      • Fewer update packets for moving objects that are out of view.
      • Fewer updates for for wind data.
      • No more cloud update packets (affects only 1.23 viewers) for legacy cloud sprite distribution.
    • More correct object updates:
      • Improved sorting of objects near to far.
      • More correct object bounding volumes used for server-side culling.
      • More correct camera position for server-side culling.
      • More correct visibility checks for VERY BIG objects (>32m diameter bounding sphere) that are near limit of viewer draw distance.
    • KillObject messages sent for ALL objects in the region upon deletion, whether the server thinks they are visible on the viewer or not.
    • Less frequent wind variation
  • Bug Fixes
    • Fixed a bug where some regions would fail to send some object update messages to some viewers, in cases where there was a sudden burst of changes and the scene was still in the process of downloading static objects (BUG-655)
    • Fixed a bug that would cause some "out of view" moving objects to stop getting updates thereby causing their motion to be incorrectly extrapolated into the camera's view. There may still some occurrences of the bug, but it has been greatly reduced (PATHBUG-183)
    • Fixed a bug on region crossing that would cause the viewer to cease getting updates from the recently departed region and would cause the region to "disappear" momentarily about 50 seconds after departure (BUG-141)
  • Known issues
  • Fixes since 13.01.17.269162
    • Fixed an issue in which certain users experienced high packet loss, leading to unpredictable results in-world (objects and avatars not appearing, etc.)

13.01.17.269162

  • This is the interest list improvement project
  • Scheduled 2013-01-23, for RC Magnum
  • Features
    • Less lag for very crowded regions:
      • Faster sorting of visible objects.
      • Faster construction of ObjectUpdate packets
    • Less bandwidth:
      • Fewer update packets for moving objects that are out of view.
      • Fewer updates for for wind data.
      • No more cloud update packets (affects only 1.23 viewers) for legacy cloud sprite distribution.
    • More correct object updates:
      • Improved sorting of objects near to far.
      • More correct object bounding volumes used for server-side culling.
      • More correct camera position for server-side culling.
      • More correct visibility checks for VERY BIG objects (>32m diameter bounding sphere) that are near limit of viewer draw distance.
    • KillObject messages sent for ALL objects in the region upon deletion, whether the server thinks they are visible on the viewer or not.
    • Less frequent wind variation
  • Bug Fixes
    • Fixed a bug where some regions would fail to send some object update messages to some viewers, in cases where there was a sudden burst of changes and the scene was still in the process of downloading static objects (BUG-655)
    • Fixed a bug that would cause some "out of view" moving objects to stop getting updates thereby causing their motion to be incorrectly extrapolated into the camera's view. There may still some occurrences of the bug, but it has been greatly reduced (PATHBUG-183)
    • Fixed a bug on region crossing that would cause the viewer to cease getting updates from the recently departed region and would cause the region to "disappear" momentarily about 50 seconds after departure (BUG-141)
  • Known issues
    • If an avatar crosses between regions while seated on an object, he will briefly disappear and reappear from other avatars' views
  • Fixes since 13.01.14.269041
    • Fixed a crash mode

13.01.11.268951

  • This is a maint-server project
  • Scheduled 2013-01-16, for RC Magnum
  • Features
    • LSL constants have been added for 2 attachment points: ATTACH_NECK and ATTACH_AVATAR_CENTER;
    • Changed abandoned land behavior: parcels abandoned on the Mainland are no longer automatically made available for sale.
      • More information about abandoned land can be found here
  • Bug Fixes
    • Fix for 'Scripted objects worn on Neck and Avatar Center show as "MissingString (Bad attachment point)" in script limits avatar panel' (BUG-1051)
    • Fix for 'Values passed in the RezScript packet are not applied to the created script' (SVC-7996)
    • Improved effectiveness of estate bans

13.01.04.268719

  • This is the region crossing improvement project
  • Scheduled 2013-01-09, for RC BlueSteel, RC LeTigre, and RC Magnum
  • Contains
    • Added background serialization of the Agent and their attachments on region crossing. Reduces the burden of region crossing on sim performance.