Difference between revisions of "Release Notes/Second Life RC Snack/14"

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(Created page with "Snack is a limited use Release Candidate channel. More info here: Snack. Snack enabled regions may or may not be up or enabled. {{TOCright}} === 14.10.03.295112 ==…")
 
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Snack is a limited use Release Candidate channel. More info here: [[Beta/Snack|Snack]]. Snack enabled regions may or may not be up or enabled.
 
Snack is a limited use Release Candidate channel. More info here: [[Beta/Snack|Snack]]. Snack enabled regions may or may not be up or enabled.
 
{{TOCright}}
 
{{TOCright}}
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=== 14.10.17.295641 ===
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* This is a CDN asset fetching project
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* Scheduled 2014-10-22 for RC BlueSteel, RC LeTigre, RC Magnum, and RC Snack
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* New features
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** HTTP texture and mesh asset downloads now go through a [http://en.wikipedia.org/wiki/Content_delivery_network CDN] instead of the sim host.
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*** This has the advantage of faster mesh and texture loading in-world, in almost all cases. It also reduces load on the sim host.
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* Updates since [[#14.10.03.295112|14.10.03.295112]]
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** Includes changes from [[Release_Notes/Second_Life_Server/14#14.10.07.295175|Second Life Server 14.10.07.295175]]
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=== 14.10.03.295112 ===
 
=== 14.10.03.295112 ===
 
* This is a CDN asset fetching project.
 
* This is a CDN asset fetching project.

Latest revision as of 13:28, 20 October 2014

Snack is a limited use Release Candidate channel. More info here: Snack. Snack enabled regions may or may not be up or enabled.

14.10.17.295641

  • This is a CDN asset fetching project
  • Scheduled 2014-10-22 for RC BlueSteel, RC LeTigre, RC Magnum, and RC Snack
  • New features
    • HTTP texture and mesh asset downloads now go through a CDN instead of the sim host.
      • This has the advantage of faster mesh and texture loading in-world, in almost all cases. It also reduces load on the sim host.
  • Updates since 14.10.03.295112

14.10.03.295112

  • This is a CDN asset fetching project.
  • Scheduled 2014-10-08
  • New features
    • HTTP texture and mesh asset downloads now go through a CDN instead of the sim host.
      • This has the advantage of faster mesh and texture loading in-world, in almost all cases. It also reduces load on the sim host.
      • More details can be found here