Difference between revisions of "Render Roadmap"

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(Visual Quality)
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'''''This page is no longer actively maintained, see [[Viewer Roadmap]] for upcoming Viewer development projects.'''''
 
= See Also =
 
= See Also =
 
[[Viewer Roadmap]]
 
[[Viewer Roadmap]]
 
= Projects =
 
= Projects =
 
== Stability ==
 
== Stability ==
* [[ModernGL]]
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* See [[Render Stability]] for a partial list of stability projects
** Clean up remaining GL State setup
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** Remove dependencies on vendor specific extensions
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* [[Hardware Preferences]]
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** Combine all hardware related preferences
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** Separate detail preferences from advanced controls
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** Include button to restore recommended defaults
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* [[Hardware Benchmarking]]
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** Suite of tests to determine recommended settings based on actual hardware performance
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** Generate shaders based on benchmarking results
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== Performance ==
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* [[Avatar Optimizations]]
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** Optimize and LOD joint transformations
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** Provide a low LOD version of avatar mesh with minimal performance cost
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== Visual Quality ==
 
== Visual Quality ==
 
* [[Sculpted Prim]] - ''Phase 1: Complete''
 
* [[Sculpted Prim]] - ''Phase 1: Complete''
 
** Improve variety in Second Life using textures to deform primitives (spheres)
 
** Improve variety in Second Life using textures to deform primitives (spheres)
* [[URL Parcel Media]]
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* [[WindLight]] - ''Phase 1: Complete''
** Support HTML, textures, and other URL formats for parcel media
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* [[SpeedTree]]
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** Improve trees
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* [[Infinite Terrain]]
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** View the terrain out to the horizon
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* [[SL Lighting]]
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** Design and implement a long term scalable lighting solution
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* [[WindLight]] - ''In-Progress''
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** Improve the look of skies and environmental lighting in Second Life
 
** Improve the look of skies and environmental lighting in Second Life
* [[SL Materials]]
 
** Support multi-texturing, normal mapping, etc
 
** Per-prim textures, movies, etc
 
 
* [[Puppeteering]] - ''On hold''
 
* [[Puppeteering]] - ''On hold''
 
** Puppet-like avatar controls
 
** Puppet-like avatar controls

Latest revision as of 16:14, 24 April 2009

This page is no longer actively maintained, see Viewer Roadmap for upcoming Viewer development projects.

See Also

Viewer Roadmap

Projects

Stability

Visual Quality

  • Sculpted Prim - Phase 1: Complete
    • Improve variety in Second Life using textures to deform primitives (spheres)
  • WindLight - Phase 1: Complete
    • Improve the look of skies and environmental lighting in Second Life
  • Puppeteering - On hold
    • Puppet-like avatar controls