Render Roadmap

From Second Life Wiki
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

See Also

Viewer Roadmap

Projects

Stability

  • ModernGL
    • Clean up remaining GL State setup
    • Remove dependencies on vendor specific extensions
  • Hardware Preferences
    • Combine all hardware related preferences
    • Separate detail preferences from advanced controls
    • Include button to restore recommended defaults
  • Hardware Benchmarking
    • Suite of tests to determine recommended settings based on actual hardware performance
    • Generate shaders based on benchmarking results

Performance

  • Avatar Optimizations
    • Optimize and LOD joint transformations
    • Provide a low LOD version of avatar mesh with minimal performance cost

Visual Quality

  • Sculpted Prim - Phase 1: Complete
    • Improve variety in Second Life using textures to deform primitives (spheres)
  • URL Parcel Media
    • Support HTML, textures, and other URL formats for parcel media
  • SpeedTree
    • Improve trees
  • Infinite Terrain
    • View the terrain out to the horizon
  • SL Lighting
    • Design and implement a long term scalable lighting solution
  • WindLight - In-Progress
    • Improve the look of skies and environmental lighting in Second Life
  • SL Materials
    • Support multi-texturing, normal mapping, etc
    • Per-prim textures, movies, etc
  • Puppeteering - On hold
    • Puppet-like avatar controls