Difference between revisions of "Resetting Scripts in a Large Build"

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m (→‎Random Staggered Reset: fixed an obvious typo)
 
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Line 9: Line 9:
(or other event)
(or other event)


<lsl>
<source lang="lsl2">
default
default
{
{
Line 26: Line 26:
     }
     }
}
}
</lsl>
</source>


=Listener - restart on command=
=Listener - restart on command=
Line 32: Line 32:
Listen for instruction and restart script.
Listen for instruction and restart script.


<lsl>
<source lang="lsl2">
//  some random negative number
//  some random negative number
integer chatChannel = -1324628;
integer chatChannel = -1324628;
Line 49: Line 49:
     }
     }
}
}
</lsl>
</source>


<lsl>
<source lang="lsl2">
//  some random negative number
//  some random negative number
integer chatChannel = -1324628;
integer chatChannel = -1324628;
Line 74: Line 74:
     }
     }
}
}
</lsl>
</source>


=Random Staggered Reset=
=Random Staggered Reset=
Line 80: Line 80:
Script load on the sim may be a concern, if so you could use a random timer in the target script to stagger the reset as follows:
Script load on the sim may be a concern, if so you could use a random timer in the target script to stagger the reset as follows:


<lsl>
<source lang="lsl2">
//  some random negative number
//  some random negative number
integer chatChannel = -1324628;
integer chatChannel = -1324628;
Line 93: Line 93:
     state_entry()
     state_entry()
     {
     {
     // setup and do stuff
     //setup and do stuff
     llListen(chatChannel, "", NULL_KEY, chatCommand);
     llListen(chatChannel, "", NULL_KEY, chatCommand);
     }
     }
Line 100: Line 100:
     {
     {
         if (message == chatCommand)
         if (message == chatCommand)
//      {
        {
        // random timer within [0.0, 60.0)
            //random timer within [0.0, 60.0)
             llSetTimerEvent( llFrand(60.0) );
             llSetTimerEvent( llFrand(60.0) );
//      }
        }
     }
     }


Line 111: Line 111:
     }
     }
}
}
</lsl>
</source>




If you need to stagger the resets, perhaps because the order the sxripts start is imortant, use different commands with appropriate pauses between start commands, such as:
If you need to stagger the resets, perhaps because the order the scripts start is important, use different commands with appropriate pauses between start commands, such as:


<lsl>
<source lang="lsl2">
//  some random negative number
//  some random negative number
integer chatChannel = -1324628;
integer chatChannel = -1324628;
Line 133: Line 133:
     listen(integer channel, string name, key id, string message)
     listen(integer channel, string name, key id, string message)
     {
     {
         if (message == chatCommand)
         if (message == chatCommand) llResetScript();
            llResetScript();
     }
     }
}
}
</lsl>
</source>


----
----
Return to [[Good_Building_Practices]]
Return to [[Good_Building_Practices]]

Latest revision as of 00:22, 15 March 2015

If you have a complex build, perhaps sim wide and you need to reset all of the scripts, there isn't an easy way to do this, say from from parcel properties or the region tools.

This presents a few startegies for providing this ability but it does require some forethought.

Region Restart

Detect region restart and restart script.

(or other event)

default
{
    changed(integer change)
    {
        if (change & CHANGED_REGION_START) 
        {
            llOwnerSay("The regions has just restarted, resetting the script.");
            llResetScript();
        }
    }

    state_entry()
    {
        //  setup and do stuff
    }
}

Listener - restart on command

Listen for instruction and restart script.

//  some random negative number
integer chatChannel = -1324628;

//  could consider using a random string for the command to obscure the function
string chatCommand = "reset";

default
{
//  this script sends the command to reset the other scripts to reset.
//  change to use any trigger event that is suitable.

    touch(integer num_detected)
    {
        llRegionSay(chatChannel, chatCommand);//  (3)
    }
}
//  some random negative number
integer chatChannel = -1324628;

//  could consider using a random string for the command to obscure the function
string chatCommand = "reset";

default
{
//  insert the listen into your scripts that need to reset on command

    state_entry()
    {
    //  setup and do stuff
        llListen(chatChannel, "", NULL_KEY, chatCommand);
    }

    listen(integer channel, string name, key id, string message)
    {
        if (message == chatCommand)
            llResetScript();
    }
}

Random Staggered Reset

Script load on the sim may be a concern, if so you could use a random timer in the target script to stagger the reset as follows:

//  some random negative number
integer chatChannel = -1324628;

//  could consider using a random string for the command to obscure the function
string chatCommand = "reset";

default
{
//  insert the listen into your scripts that need to reset on command

    state_entry()
    {
    //setup and do stuff
    llListen(chatChannel, "", NULL_KEY, chatCommand);
    }

    listen(integer channel, string name, key id, string message)
    {
        if (message == chatCommand)
        {
            //random timer within [0.0, 60.0)
            llSetTimerEvent( llFrand(60.0) );
        }
    }

    timer()
    {
        llResetScript();
    }
}


If you need to stagger the resets, perhaps because the order the scripts start is important, use different commands with appropriate pauses between start commands, such as:

//  some random negative number
integer chatChannel = -1324628;

//  could consider using a random string for the command to obscure the function. "reset3" will trigger after 15 seconds.
string chatCommand = "reset3";

default
{
    state_entry()
    {
    //  setup and do stuff
        llListen(chatChannel, "", NULL_KEY, chatCommand);
    }

    listen(integer channel, string name, key id, string message)
    {
        if (message == chatCommand) llResetScript();
    }
}

Return to Good_Building_Practices