Difference between revisions of "SL Cert - Basic Building"

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{{SLCert Navbox}}
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[[Category:Certification]]
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= Overview =
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This page contains the criteria required for a candidate to become certified in building for Second Life.
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The building certification levels are as follows:
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* '''Basic''' - building competently and accurately with simpler primitives;
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* '''Intermediate''' - building competently and accurately with more complex primitives;
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* '''Advanced''' - building the best possible quality content at one or more chosen scales.
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= Audience =
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= Pre-requisites =
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Basic familiarity with the Second Life platform and the viewer, including avatar and camera positioning.
 +
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= Testing Criteria =
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At all levels the builder is expected to create builds which:
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* follow established standards for accessibility;
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* are free of usability defects;
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* are free of defects which adversely impact simulator performance or the experience of avatars in the same region;
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* are in accordance with their stated product descriptions or customer requirements;
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* are clearly and comprehensibly documented where necessary.
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At all levels the builder is expected to respond promptly and courteously to all customer comments and complaints.
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= SL Certification Basic Building =
 
= SL Certification Basic Building =
Know your position coordinates and orientation in the grid;  
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== Preparing to build ==
Determine the coordinates of the boundaries of the parcel;  
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* Know your position coordinates and orientation in the grid;  
Determine whether you have permission to build in the parcel;  
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* Determine the coordinates of the boundaries of the parcel;  
Determine how many prims you can rez in the parcel.
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* Determine whether you have permission to build in the parcel;  
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* Determine how many prims you can rez in the parcel.
  
Position, rotate and size a prim precisely by numbers;  
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== Prim basics ==
Position, rotate and size a prim precisely using the grid;  
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The candidate is expected to demonstrate the following without using third party scripts or tools:
Demonstrate how to place prims within the parcel and precisely on the edge of the parcel;  
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* Position, rotate and size a prim precisely by numbers;  
Position and size a prim to exact multiples of its current size;  
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* Position, rotate and size a prim precisely using the grid;  
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* Place prims within the parcel and precisely on the edge of the parcel;
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* Demonstrate complete understanding of prim parameters for box, cylinder, sphere and triangular prism; 
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* Demonstrate use of World versus Local ruler - discuss the differences and when to use one versus the other;
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* Position and size a prim to exact multiples of its current size;  
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* Align prims precisely
  
Copy a prim;
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== Texturing basics ==
Demonstrate complete understanding of prim parameters for box, cylinder, sphere and triangular prism;
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* Apply a texture to a prim, and to an individual face of a prim;  
Apply a texture to a prim, and to an individual face of a prim;  
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* Set textures to different repeats and offsets on different faces of a prim;
Set textures differently on different faces of a prim;  
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* Create and texture a hemisphere with 2 poles on the equator and another with one pole; discuss benefits of single pole hemisphere;
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* Demonstrate how texture permissions affect permissions of the object being built
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* State general principles for use of third party full permission textures, without going into the detail of specific vendor's licensing agreements
  
= SL Certification Intermediate Building =
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== Building basics ==
Link prims into an object and unlink it;  
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* Link and unlink prims;  
Unlink a single prim from a link set;  
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* Copy a prim;
What is the root prim of a link set, how do you define it and how do you see it?;
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* Use the camera controls to examine and modify a build from any angle without moving avatar position.
When rotating a linkset, why does using the grid sometimes give different results from entering numbers?;
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Latest revision as of 09:10, 6 September 2010

Overview

This page contains the criteria required for a candidate to become certified in building for Second Life. The building certification levels are as follows:

  • Basic - building competently and accurately with simpler primitives;
  • Intermediate - building competently and accurately with more complex primitives;
  • Advanced - building the best possible quality content at one or more chosen scales.

Audience

Pre-requisites

Basic familiarity with the Second Life platform and the viewer, including avatar and camera positioning.

Testing Criteria

At all levels the builder is expected to create builds which:

  • follow established standards for accessibility;
  • are free of usability defects;
  • are free of defects which adversely impact simulator performance or the experience of avatars in the same region;
  • are in accordance with their stated product descriptions or customer requirements;
  • are clearly and comprehensibly documented where necessary.

At all levels the builder is expected to respond promptly and courteously to all customer comments and complaints.

SL Certification Basic Building

Preparing to build

  • Know your position coordinates and orientation in the grid;
  • Determine the coordinates of the boundaries of the parcel;
  • Determine whether you have permission to build in the parcel;
  • Determine how many prims you can rez in the parcel.

Prim basics

The candidate is expected to demonstrate the following without using third party scripts or tools:

  • Position, rotate and size a prim precisely by numbers;
  • Position, rotate and size a prim precisely using the grid;
  • Place prims within the parcel and precisely on the edge of the parcel;
  • Demonstrate complete understanding of prim parameters for box, cylinder, sphere and triangular prism;
  • Demonstrate use of World versus Local ruler - discuss the differences and when to use one versus the other;
  • Position and size a prim to exact multiples of its current size;
  • Align prims precisely

Texturing basics

  • Apply a texture to a prim, and to an individual face of a prim;
  • Set textures to different repeats and offsets on different faces of a prim;
  • Create and texture a hemisphere with 2 poles on the equator and another with one pole; discuss benefits of single pole hemisphere;
  • Demonstrate how texture permissions affect permissions of the object being built
  • State general principles for use of third party full permission textures, without going into the detail of specific vendor's licensing agreements

Building basics

  • Link and unlink prims;
  • Copy a prim;
  • Use the camera controls to examine and modify a build from any angle without moving avatar position.