Difference between revisions of "SL Cert - Basic Building"

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= SL Certification Basic Building =
[[Category:Certification]]
'''Preparing to build:''' Familarize yourself with the Edit window, and various tools available for building. Examine each of the menu tabs, what purpose they serve, and learn how to navigate between them while building.
Know your position coordinates and orientation in the grid;
Determine the coordinates of the boundaries of the parcel;
Determine whether you have permission to build in the parcel;
Determine how many prims you can rez in the parcel.


'''Prim basics:''' Position, rotate and size a prim precisely by numbers;  
= Overview =
Position, rotate and size a prim precisely using the grid;  
This page contains the criteria required for a candidate to become certified in building for Second Life.
Demonstrate how to place prims within the parcel and precisely on the edge of the parcel;
The building certification levels are as follows:
Demonstrate complete understanding of prim parameters for box, cylinder, sphere and triangular prism; 
* '''Basic''' - building competently and accurately with simpler primitives;
Position and size a prim to exact multiples of its current size;
* '''Intermediate''' - building competently and accurately with more complex primitives;
* '''Advanced''' - building the best possible quality content at one or more chosen scales.


'''Texturing basics''': Apply a texture to a prim, and to an individual face of a prim;
= Audience =
Set textures differently on different faces of a prim;


'''Building basics:''' Link and unlink prims; Copy a prim;


= SL Certification Intermediate Building =
= Pre-requisites =
Basic familiarity with the Second Life platform and the viewer, including avatar and camera positioning.


'''Linked prims:''' Unlink a single prim from a link set, leaving the others linked;
= Testing Criteria =
What is the root prim of a link set, how do you define it and how do you see it?;  
At all levels the builder is expected to create builds which:
Rotate a link set around the root prim's center; Rotate a link set around the geometric center. Build a hexagon out of 10x10x0.5 triangular prisms without using a calculator.  
* follow established standards for accessibility;
* are free of usability defects;
* are free of defects which adversely impact simulator performance or the experience of avatars in the same region;
* are in accordance with their stated product descriptions or customer requirements;
* are clearly and comprehensibly documented where necessary.
At all levels the builder is expected to respond promptly and courteously to all customer comments and complaints.


'''Texturing:''' Explain the differences between default and planar; demonstrate how to match textures seamlessly on adjacent prims; set textures to a defined repeat per meter on all faces of a 10mx5mx0.25m box; set textures to a defined repeat per meter on a cylinder; set textures to a defined repeat per meter on the inside of a hollowed box and a hollowed cylinder.
= SL Certification Basic Building =
 
== Preparing to build ==
'''Prims:''' Demonstrate complete understanding of all parameters of a tube, torus and ring. Demonstrate flexi prims; Demonstrate and discuss full bright and glow; Demonstrate light.
* Know your position coordinates and orientation in the grid;  
 
* Determine the coordinates of the boundaries of the parcel;  
'''Alpha sorting:''' describe how alpha sorting problems manifest and how to minimise their effect.
* Determine whether you have permission to build in the parcel;  
 
* Determine how many prims you can rez in the parcel.
'''Permissions:''' demonstrate how to debug permissions; set a build so that the next owner can mod and copy but not transfer; set a build so the next owner can transfer but not mod or copy; discuss how a build can get to be no transfer; identify no transfer prim in a build that is otherwise transferable; state how to avoid ending up with reduced permission versions of your own builds.
 
= SL Certification Advanced Building =


== Avatar attachments ==
== Prim basics ==
Including jewelry, huds, gadgets and prim clothing.
The candidate is expected to demonstrate the following without using third party scripts or tools:
* Position, rotate and size a prim precisely by numbers;
* Position, rotate and size a prim precisely using the grid;
* Place prims within the parcel and precisely on the edge of the parcel;
* Demonstrate complete understanding of prim parameters for box, cylinder, sphere and triangular prism; 
* Demonstrate use of World versus Local ruler - discuss the differences and when to use one versus the other;
* Position and size a prim to exact multiples of its current size;
* Align prims precisely


'''<u>Jewelry</u>'''
== Texturing basics ==
* Apply a texture to a prim, and to an individual face of a prim;
* Set textures to different repeats and offsets on different faces of a prim;
* Create and texture a hemisphere with 2 poles on the equator and another with one pole; discuss benefits of single pole hemisphere;
* Demonstrate how texture permissions affect permissions of the object being built
* State general principles for use of third party full permission textures, without going into the detail of specific vendor's licensing agreements


'''Scale:''' define ideal sizes based on the average size of a female and male avatar.  Including the size based on style of jewelry, and position it will be placed on an avatar's body;
== Building basics ==
 
* Link and unlink prims;  
'''Texturing:''' demonstrate the ability to apply textures that can be viewed clearly, and with resonable detail from the default camera distance of an avatar;
* Copy a prim;
 
* Use the camera controls to examine and modify a build from any angle without moving avatar position.
'''Style Variations:''' demonstrate the ability to create diverse styles of jewelry utilizing various prim (or sculpty) shapes, sizes, pathcuts, hollowing, and twist features; Including the ability to incoporate complex geometric designs;
 
'''Scripted and Animated Jewelry:''' Discuss the various tools you can use to add flare, and style to jewelry designs;
 
'''Permissions:''' Discuss the various permissions you can set to your jewelry, and why you would want to choose one set of permissions over another;
 
== Furniture ==
 
'''Scale:''' define ideal sizes for furniture based on the average height and width of a male or female avatar;  
 
'''Texturing:''' demonstrate the ability to apply textures to furniture that are seamless, and realistic for the style of furniture being created;
 
'''Style Variations:''' demonstrate the ability to build furniture that requires both seamless (contemporary style) linking, and the use of prims that give the illusion of cushions (or padded) upholstery.
 
'''Animating Avatars for Furniture:''' Discuss the various tools you can use to animate an avatar that interacts with furniture.
 
== Pets ==
 
== Vehicles ==
 
== Buildings ==
 
'''Scale:''' define ideal sizes for ceiling height, height and width of doors, height of steps and height of safety rails.
 
'''Build to texture:''' discuss building techniques to minimize texturing time;
 
'''Joins and seams:''' discuss methods of eliminating visible seams; demonstrate joining walls
 
'''Roofs:''' demonstrate methods of building pitched roofs
 
'''Walk-throughs:''' demonstrate the ability to walk-through a structural build smoothly without loosing camera visibility (e.g. narrow passages may cause a camera to jump to another room, etc.)
 
== Megaprims ==
 
'''Acceptable use:'''  define the conditions for acceptable use of megaprims.
 
'''Prim transformations:''' demonstrate how to change the Z dimension of a box megaprim without changing its Z parameter.
 
[[Category:Certification]]

Latest revision as of 09:10, 6 September 2010

Overview

This page contains the criteria required for a candidate to become certified in building for Second Life. The building certification levels are as follows:

  • Basic - building competently and accurately with simpler primitives;
  • Intermediate - building competently and accurately with more complex primitives;
  • Advanced - building the best possible quality content at one or more chosen scales.

Audience

Pre-requisites

Basic familiarity with the Second Life platform and the viewer, including avatar and camera positioning.

Testing Criteria

At all levels the builder is expected to create builds which:

  • follow established standards for accessibility;
  • are free of usability defects;
  • are free of defects which adversely impact simulator performance or the experience of avatars in the same region;
  • are in accordance with their stated product descriptions or customer requirements;
  • are clearly and comprehensibly documented where necessary.

At all levels the builder is expected to respond promptly and courteously to all customer comments and complaints.

SL Certification Basic Building

Preparing to build

  • Know your position coordinates and orientation in the grid;
  • Determine the coordinates of the boundaries of the parcel;
  • Determine whether you have permission to build in the parcel;
  • Determine how many prims you can rez in the parcel.

Prim basics

The candidate is expected to demonstrate the following without using third party scripts or tools:

  • Position, rotate and size a prim precisely by numbers;
  • Position, rotate and size a prim precisely using the grid;
  • Place prims within the parcel and precisely on the edge of the parcel;
  • Demonstrate complete understanding of prim parameters for box, cylinder, sphere and triangular prism;
  • Demonstrate use of World versus Local ruler - discuss the differences and when to use one versus the other;
  • Position and size a prim to exact multiples of its current size;
  • Align prims precisely

Texturing basics

  • Apply a texture to a prim, and to an individual face of a prim;
  • Set textures to different repeats and offsets on different faces of a prim;
  • Create and texture a hemisphere with 2 poles on the equator and another with one pole; discuss benefits of single pole hemisphere;
  • Demonstrate how texture permissions affect permissions of the object being built
  • State general principles for use of third party full permission textures, without going into the detail of specific vendor's licensing agreements

Building basics

  • Link and unlink prims;
  • Copy a prim;
  • Use the camera controls to examine and modify a build from any angle without moving avatar position.