Difference between revisions of "SL Cert - Basic Building"

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[[Category:Certification]]
 
[[Category:Certification]]
  
= SL Certification Basic Building =
+
= Overview =
'''Preparing to build:''' Familarize yourself with the Edit window, and various tools available for building. Examine each of the menu tabs, what purpose they serve, and learn how to navigate between them while building.
+
This page contains the criteria required for a candidate to become certified in building for Second Life.
Know your position coordinates and orientation in the grid;  
+
The building certification levels are as follows:
Determine the coordinates of the boundaries of the parcel;
+
* '''Basic''' - building competently and accurately with simpler primitives;
Determine whether you have permission to build in the parcel;
+
* '''Intermediate''' - building competently and accurately with more complex primitives;
Determine how many prims you can rez in the parcel.
+
* '''Advanced''' - building the best possible quality content at one or more chosen scales.  
  
'''Prim basics:''' Position, rotate and size a prim precisely by numbers;
+
= Audience =
Position, rotate and size a prim precisely using the grid;
+
Demonstrate how to place prims within the parcel and precisely on the edge of the parcel;
+
Demonstrate complete understanding of prim parameters for box, cylinder, sphere and triangular prism; 
+
Position and size a prim to exact multiples of its current size;
+
  
'''Texturing basics''': Apply a texture to a prim, and to an individual face of a prim;
 
Set textures differently on different faces of a prim;
 
  
'''Building basics:''' Link and unlink prims; Copy a prim;
+
= Pre-requisites =
 +
Basic familiarity with the Second Life platform and the viewer, including avatar and camera positioning.
  
= SL Certification Intermediate Building =
+
= Testing Criteria =  
 +
At all levels the builder is expected to create builds which:
 +
* follow established standards for accessibility;
 +
* are free of usability defects;
 +
* are free of defects which adversely impact simulator performance or the experience of avatars in the same region;
 +
* are in accordance with their stated product descriptions or customer requirements;
 +
* are clearly and comprehensibly documented where necessary.
 +
At all levels the builder is expected to respond promptly and courteously to all customer comments and complaints.
  
'''Linked prims:''' Unlink a single prim from a link set, leaving the others linked;
+
= SL Certification Basic Building =
What is the root prim of a link set, how do you define it and how do you see it?;
+
== Preparing to build ==
Rotate a link set around the root prim's center; Rotate a link set around the geometric center. Build a hexagon out of 10x10x0.5 triangular prisms without using a calculator.
+
* Know your position coordinates and orientation in the grid;  
 
+
* Determine the coordinates of the boundaries of the parcel;  
'''Texturing:''' Explain the differences between default and planar; demonstrate how to match textures seamlessly on adjacent prims; set textures to a defined repeat per meter on all faces of a 10mx5mx0.25m box; set textures to a defined repeat per meter on a cylinder; set textures to a defined repeat per meter on the inside of a hollowed box and a hollowed cylinder. Demonstrate how to eliminate texture vibration on precisely overlapping prims.
+
* Determine whether you have permission to build in the parcel;  
 
+
* Determine how many prims you can rez in the parcel.
'''Prims:''' Demonstrate complete understanding of all parameters of a tube, torus and ring. Demonstrate flexi prims; Demonstrate and discuss full bright and glow; Demonstrate light.
+
 
+
'''Alpha sorting:''' describe how alpha sorting problems manifest and how to minimise their effect.
+
 
+
'''Permissions:''' demonstrate how to debug permissions; set a build so that the next owner can mod and copy but not transfer; set a build so the next owner can transfer but not mod or copy; discuss how a build can get to be no transfer; identify no transfer prim in a build that is otherwise transferable; state how to avoid ending up with reduced permission versions of your own builds.
+
 
+
= SL Certification Advanced Building =
+
The Advanced Building certification recognizes that an advanced builder has discovered one or more preferred building scales and specialized in certain types of building task. The intent is to reflect competence in the candidate's specialization.
+
 
+
== Avatars ==
+
 
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== Avatar attachments ==
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Including jewelry, huds, gadgets and prim clothing.
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'''<u>Jewelry</u>'''
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'''Scale:''' define ideal sizes based on the average size of a female and male avatar.  Including the size based on style of jewelry, and position it will be placed on an avatar's body;
+
 
+
'''Build:''' Demonstrate the ability to create various shapes of a microprim with the visual dimensions being less than the limits of x 0.010, y 0.010, z 0.010;
+
 
+
'''Zoom:''' Discuss the various techniques for zooming in an out of microprims, and what techniques are best untilized during the building process;
+
 
+
'''Texturing:''' demonstrate the ability to apply textures that can be viewed clearly, and with resonable detail from the default camera distance of an avatar;
+
 
+
'''Style Variations:''' demonstrate the ability to create diverse styles of jewelry utilizing various prim (or sculpty) shapes, sizes, pathcuts, hollowing, and twist features; Including the ability to incoporate complex geometric designs;
+
 
+
'''Scripted and Animated Jewelry:''' Discuss the various tools you can use to add flare, and style to jewelry designs;
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+
'''Permissions:''' Discuss the various permissions you can set to your jewelry, and why you would want to choose one set of permissions over another;
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+
'''<u>HUDs</u>'''
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'''Scale:''' define ideal sizes based on various screen resolutions, and the ability to not obstruct a users line of sight while attached;
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+
'''Build:''' demonstrate the ability to build an object, attach it as a HUD to a user's viewer screen, and serves a practical purpose;
+
 
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'''Practical Purpose:''' discuss the various types of HUDs used in SL, and the purpose of using a HUD as opposed to an object that is attached to an avatar or set on land;
+
 
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'''Scripted HUDs:''' Discuss the various tools you can use to give a HUD a functional or interactive use, and that makes it practical for attaching to a user's screen;
+
 
+
 
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== Buildings ==
+
 
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'''Scale:''' define ideal size ranges for ceiling height, height and width of doors, height of steps and height of safety rails.
+
 
+
'''Build to texture:''' discuss building techniques to minimize the time taken to texture a building;
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'''Joins and seams:''' discuss methods of eliminating visible seams; demonstrate joining walls
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'''Roofs:''' demonstrate methods of building pitched roofs
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'''Walk-throughs:''' demonstrate the ability to walk-through a structural build smoothly without losing camera visibility (e.g. narrow passages may cause a camera to jump to another room, etc.)
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+
== Furniture ==
+
 
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'''Scale:''' define ideal sizes for furniture based on the average height and width of a male or female avatar;
+
 
+
'''Texturing:''' demonstrate the ability to apply textures to furniture that are seamless, and realistic for the style of furniture being created;
+
 
+
'''Style Variations:''' demonstrate the ability to build furniture that requires both seamless (contemporary style) linking, and the use of prims that give the illusion of cushions (or padded) upholstery.
+
 
+
'''Animating Avatars for Furniture:''' Discuss the various tools you can use to animate an avatar that interacts with furniture.
+
 
+
== Microprims (tiny prims)==
+
 
+
'''Scale:''' Discuss the various sizes of a microprim, and what function they may serve within Second Life; Discuss why you would not use a microprim for a project - what are some of the problems you may run across when using microprims;
+
 
+
'''Build:''' Demonstrate the ability to create various shapes of a microprim with the visual dimensions being less than the limits of x 0.010, y 0.010, z 0.010;
+
 
+
'''Zoom:''' Discuss the various techniques for zooming in and out of microprims, and what techniques are best untilized during the building process;
+
 
+
== Megaprims ==
+
 
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'''Acceptable use:'''  define the conditions for acceptable use of megaprims.
+
 
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'''Megaprim editing:''' demonstrate which edit operations are and are not possible on megaprims.
+
  
'''Prim transformations:''' demonstrate how to change the apparent Z dimension of a box megaprim without changing the value of its Z dimension.
+
== Prim basics ==
 +
The candidate is expected to demonstrate the following without using third party scripts or tools:
 +
* Position, rotate and size a prim precisely by numbers;
 +
* Position, rotate and size a prim precisely using the grid;
 +
* Place prims within the parcel and precisely on the edge of the parcel;
 +
* Demonstrate complete understanding of prim parameters for box, cylinder, sphere and triangular prism; 
 +
* Demonstrate use of World versus Local ruler - discuss the differences and when to use one versus the other;
 +
* Position and size a prim to exact multiples of its current size;
 +
* Align prims precisely
  
== Pets ==
+
== Texturing basics ==
 +
* Apply a texture to a prim, and to an individual face of a prim;
 +
* Set textures to different repeats and offsets on different faces of a prim;
 +
* Create and texture a hemisphere with 2 poles on the equator and another with one pole; discuss benefits of single pole hemisphere;
 +
* Demonstrate how texture permissions affect permissions of the object being built
 +
* State general principles for use of third party full permission textures, without going into the detail of specific vendor's licensing agreements
  
== Vehicles ==
+
== Building basics ==
 +
* Link and unlink prims;
 +
* Copy a prim;
 +
* Use the camera controls to examine and modify a build from any angle without moving avatar position.

Latest revision as of 09:10, 6 September 2010

Overview

This page contains the criteria required for a candidate to become certified in building for Second Life. The building certification levels are as follows:

  • Basic - building competently and accurately with simpler primitives;
  • Intermediate - building competently and accurately with more complex primitives;
  • Advanced - building the best possible quality content at one or more chosen scales.

Audience

Pre-requisites

Basic familiarity with the Second Life platform and the viewer, including avatar and camera positioning.

Testing Criteria

At all levels the builder is expected to create builds which:

  • follow established standards for accessibility;
  • are free of usability defects;
  • are free of defects which adversely impact simulator performance or the experience of avatars in the same region;
  • are in accordance with their stated product descriptions or customer requirements;
  • are clearly and comprehensibly documented where necessary.

At all levels the builder is expected to respond promptly and courteously to all customer comments and complaints.

SL Certification Basic Building

Preparing to build

  • Know your position coordinates and orientation in the grid;
  • Determine the coordinates of the boundaries of the parcel;
  • Determine whether you have permission to build in the parcel;
  • Determine how many prims you can rez in the parcel.

Prim basics

The candidate is expected to demonstrate the following without using third party scripts or tools:

  • Position, rotate and size a prim precisely by numbers;
  • Position, rotate and size a prim precisely using the grid;
  • Place prims within the parcel and precisely on the edge of the parcel;
  • Demonstrate complete understanding of prim parameters for box, cylinder, sphere and triangular prism;
  • Demonstrate use of World versus Local ruler - discuss the differences and when to use one versus the other;
  • Position and size a prim to exact multiples of its current size;
  • Align prims precisely

Texturing basics

  • Apply a texture to a prim, and to an individual face of a prim;
  • Set textures to different repeats and offsets on different faces of a prim;
  • Create and texture a hemisphere with 2 poles on the equator and another with one pole; discuss benefits of single pole hemisphere;
  • Demonstrate how texture permissions affect permissions of the object being built
  • State general principles for use of third party full permission textures, without going into the detail of specific vendor's licensing agreements

Building basics

  • Link and unlink prims;
  • Copy a prim;
  • Use the camera controls to examine and modify a build from any angle without moving avatar position.