Difference between revisions of "SL Cert Guide to Certification Testing"

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* You will be writing the questions, and expect to write many and have them sent back for rephrasing. For an average 25 question test, expect them to need at least 100 questions to be randomly selected.
* You will be writing the questions, and expect to write many and have them sent back for rephrasing. For an average 25 question test, expect them to need at least 100 questions to be randomly selected.


== How does the scoring work? Why don't they just "guess" the answers? ==
== How does the scoring work? Why don't the candidates just "guess" the answers? ==
 
Soring normally applies one point for each correct answer, zero points for a blank answer and minus 0.25 for a wrong answer. This basically eliminates the possibility of someone just choosing option "a" all the way down and "hoping for the best".
Usually a review period is given at the end of the test to go back and check answers the person feels they may have got wrong.
There is a time limit for each test, which is based on "trial run" tests.


==What types of tests can they produce? ==
==What types of tests can they produce? ==
This varies depending on provider, but the computer based testing usually follows these formats:
* Single choice answers
* Multiple choice with a point for all correct answers selected
* Multiple choice with a point for each correct answer selected
* Free text answers, using key word inclusion for scoring
* Location mapping, so that a click can indicate an area of the screen. For example, "Click on the incorrect statment in the script in front of you"
Practical testing can also be carried out, but to be honest at this point I haven't the first clue about how these will be done in Second Life. Selecting the correct testing supplier will rely on discussions around such issues.

Revision as of 06:30, 8 April 2009

Certification Concepts for Dummies

No offence intended, but alot of people have been asking questions about how 3rd party certification companies operate; which are fair questions if you've never dealt with these guys before, as they're not as straight forward as people may at first think. So, here is an overview of the general concepts. Bear in mind that different suppliers vary in their approach, but the general principles here are fairly consistent.

How much do they know about Second Life?

Nothing. And that's exactly how it should be. They are not subject matter experts in any of the technologies they provide testing for; for any organisation. Their expertise is:

  • Writing tests that comply to prometric standrads
  • Managing the candidates applications
  • Security with regard to making sure that the person sitting the test is really the person sitting the test
  • Global availability. Making sure that the test system is available as widely as possible, taking into consideration geographic locations and accessibility issues for those with disabilities.
  • Reporting and managing on-going certification requirements over time.


Why can't we write the final tests ourselves?

  • If anyone who is affiliated with Second Life - and that includes educators, solution providers, residents, or even Linden Lab itself - writes the tests then questions WILL be asked by people applying to be certified about objectivity. The use of a 3rd party not affiliated with Second Life, these "impartiality" issues disappear.
  • Pro-metric testing is very involved process. In multiple choice questions, how many correct answers are "b"? How long are the correct answers compared to the "decoy" answers? Does the language used in the questions lead people to a certain answer? These are just a few of the issues that the testing agency will have experience in dealing with.
  • You will be writing the questions, and expect to write many and have them sent back for rephrasing. For an average 25 question test, expect them to need at least 100 questions to be randomly selected.

How does the scoring work? Why don't the candidates just "guess" the answers?

Soring normally applies one point for each correct answer, zero points for a blank answer and minus 0.25 for a wrong answer. This basically eliminates the possibility of someone just choosing option "a" all the way down and "hoping for the best". Usually a review period is given at the end of the test to go back and check answers the person feels they may have got wrong. There is a time limit for each test, which is based on "trial run" tests.

What types of tests can they produce?

This varies depending on provider, but the computer based testing usually follows these formats:

  • Single choice answers
  • Multiple choice with a point for all correct answers selected
  • Multiple choice with a point for each correct answer selected
  • Free text answers, using key word inclusion for scoring
  • Location mapping, so that a click can indicate an area of the screen. For example, "Click on the incorrect statment in the script in front of you"

Practical testing can also be carried out, but to be honest at this point I haven't the first clue about how these will be done in Second Life. Selecting the correct testing supplier will rely on discussions around such issues.