Difference between revisions of "STATUS PHANTOM"

From Second Life Wiki
Jump to navigation Jump to search
(New page: {{LSL Constant |name=STATUS_PHANTOM |type=integer |value={{LSL Hex|0x10}} |desc |examples |constants= {{!}} {{{!}} {{LSL DefineRow||PRIM_PHANTOM|}} {{!}}} {{LSL Constants/Status|no_def...)
 
m
Line 16: Line 16:
|events=
|events=
|cat1=Status
|cat1=Status
|cat2
|cat2=Phantom
|cat3
|cat3
|cat4
|cat4
}}
}}

Revision as of 03:14, 24 May 2009

Description

Constant: integer STATUS_PHANTOM = 0x10;

The integer constant STATUS_PHANTOM has the value 0x10

Related Articles

Constants

•  PRIM_PHANTOM
Constants Value Description
STATUS_PHYSICS 0x001 Object is physical
STATUS_ROTATE_X 0x002 Can turn along this axis (physical objects only)
STATUS_ROTATE_Y 0x004 Can turn along this axis (physical objects only)
STATUS_ROTATE_Z 0x008 Can turn along this axis (physical objects only)
STATUS_PHANTOM 0x010 Object is phantom
STATUS_SANDBOX 0x020 Keep object within 10 meters and in the same region
STATUS_BLOCK_GRAB 0x040 Prevent click-and-drag movement on the root prim
Constants Value Description
STATUS_DIE_AT_EDGE 0x080 Delete and do not return object if it goes off world
STATUS_RETURN_AT_EDGE 0x100 Return object to owner if it goes off world
STATUS_CAST_SHADOWS 0x200 not currently used
STATUS_BLOCK_GRAB_OBJECT 0x400 Prevent click-and-drag movement on all prims in the object
STATUS_DIE_AT_NO_ENTRY 0x800 Delete and do not return object if it cannot enter a parcel

Functions

•  llSetStatus
•  llGetStatus

Deep Notes

Search JIRA for related Issues

Signature

integer STATUS_PHANTOM = 0x10;