Difference between revisions of "STATUS ROTATE X"

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(Added desc, example and notes. Script is right..not sure about the desc but better than nothing.)
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|desc=This property (set TRUE by default), if set FALSE, attempts to stop physical rotation on the objects local X axis.
 
|desc=This property (set TRUE by default), if set FALSE, attempts to stop physical rotation on the objects local X axis.
 
|examples=A simple demonstration of the use of the STATUS_ROTATE_* constants.
 
|examples=A simple demonstration of the use of the STATUS_ROTATE_* constants.
<lsl>default
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<source lang="lsl2">default
 
{
 
{
 
     state_entry()
 
     state_entry()
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         // Congratulations! You have created a ball that won't roll.
 
         // Congratulations! You have created a ball that won't roll.
 
     }
 
     }
}</lsl>
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}</source>
 
|constants=
 
|constants=
 
{{!}}
 
{{!}}

Latest revision as of 17:20, 23 January 2015

Description

Constant: integer STATUS_ROTATE_X = 0x2;

The integer constant STATUS_ROTATE_X has the value 0x2

This property (set TRUE by default), if set FALSE, attempts to stop physical rotation on the objects local X axis.

Related Articles

Constants

Constants Value Description
STATUS_PHYSICS 0x001 Object is physical
STATUS_ROTATE_X 0x002 Can turn along this axis (physical objects only)
STATUS_ROTATE_Y 0x004 Can turn along this axis (physical objects only)
STATUS_ROTATE_Z 0x008 Can turn along this axis (physical objects only)
STATUS_PHANTOM 0x010 Object is phantom
STATUS_SANDBOX 0x020 Keep object within 10 meters and in the same region
Constants Value Description
STATUS_BLOCK_GRAB 0x040 Prevent click-and-drag movement on the root prim
STATUS_DIE_AT_EDGE 0x080 delete and do not return object if it goes off world
STATUS_RETURN_AT_EDGE 0x100 return object to owner if it goes off world
STATUS_CAST_SHADOWS 0x200 not currently used
STATUS_BLOCK_GRAB_OBJECT 0x400 Prevent click-and-drag movement on all prims in the object

Functions

•  llSetStatus
•  llGetStatus

Examples

A simple demonstration of the use of the STATUS_ROTATE_* constants.

default
{
    state_entry()
    {
        llSetPrimitiveParams([PRIM_TYPE, PRIM_TYPE_SPHERE, 0, <0.0, 1.0, 0.0>, 0.0, <0.0, 0.0, 0.0>, <0.0, 1.0, 0.0>,
                              PRIM_SIZE, <1.0, 1.0, 1.0>]); // Create a ball
        llSetStatus(STATUS_ROTATE_X | STATUS_ROTATE_Y | STATUS_ROTATE_Z, FALSE); // Set a block on all physical rotation.
        llSetStatus(STATUS_PHYSICS, TRUE); // Set physical.
 
        // Congratulations! You have created a ball that won't roll.
    }
}

Deep Notes

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Signature

integer STATUS_ROTATE_X = 0x2;