Difference between revisions of "STATUS ROTATE X"

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(New page: {{LSL Constant |name=STATUS_ROTATE_X |type=integer |value={{LSL Hex|0x2}} |desc |examples |constants= {{LSL Constants/Status|no_default=*}} |functions= {{LSL DefineRow||llSetStatus|}} ...)
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{{LSL Constants/Status|no_default=*}}
{{LSL Constants/Status|no_default=*}}

Revision as of 21:48, 30 August 2007


Constant: integer STATUS_ROTATE_X = 0x2;

The integer constant STATUS_ROTATE_X has the value 0x2

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Constants Value Description
STATUS_PHYSICS 0x001 Object is physical
STATUS_ROTATE_X 0x002 Can turn along this axis (physical objects only)
STATUS_ROTATE_Y 0x004 Can turn along this axis (physical objects only)
STATUS_ROTATE_Z 0x008 Can turn along this axis (physical objects only)
STATUS_PHANTOM 0x010 Object is phantom
STATUS_SANDBOX 0x020 Keep object within 10 meters and in the same region
Constants Value Description
STATUS_BLOCK_GRAB 0x040 Prevent click-and-drag movement on the root prim
STATUS_DIE_AT_EDGE 0x080 delete and do not return object if it goes off world
STATUS_RETURN_AT_EDGE 0x100 return object to owner if it goes off world
STATUS_CAST_SHADOWS 0x200 not currently used
STATUS_BLOCK_GRAB_OBJECT 0x400 Prevent click-and-drag movement on all prims in the object


•  llSetStatus
•  llGetStatus

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integer STATUS_ROTATE_X = 0x2;