Difference between revisions of "STATUS ROTATE Y"

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(New page: {{LSL Constant |name=STATUS_ROTATE_Y |type=integer |value={{LSL Hex|0x4}} |desc |examples |constants= {{!}} {{LSL Constants/Status|no_default=*}} |functions= {{LSL DefineRow||[[llSetStatus...)
 
m (<lsl> tag to <source>)
 
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|type=integer
|type=integer
|value={{LSL Hex|0x4}}
|value={{LSL Hex|0x4}}
|desc
|desc=This property (set TRUE by default), if set FALSE, attempts to stop physical rotation on the objects local Y axis.
|examples
|examples=A simple demonstration of the use of the STATUS_ROTATE_* constants.
<source lang="lsl2">default
{
    state_entry()
    {
        llSetPrimitiveParams([PRIM_TYPE, PRIM_TYPE_SPHERE, 0, <0.0, 1.0, 0.0>, 0.0, <0.0, 0.0, 0.0>, <0.0, 1.0, 0.0>,
                              PRIM_SIZE, <1.0, 1.0, 1.0>]); // Create a ball
        llSetStatus(STATUS_ROTATE_X | STATUS_ROTATE_Y | STATUS_ROTATE_Z, FALSE); // Set a block on all physical rotation.
        llSetStatus(STATUS_PHYSICS, TRUE); // Set physical.
       
        // Congratulations! You have created a ball that won't roll.
    }
}</source>
|constants=
|constants=
{{!}}
{{!}}

Latest revision as of 17:20, 23 January 2015

Description

Constant: integer STATUS_ROTATE_Y = 0x4;

The integer constant STATUS_ROTATE_Y has the value 0x4

This property (set TRUE by default), if set FALSE, attempts to stop physical rotation on the objects local Y axis.

Related Articles

Constants

Constants Value Description
STATUS_PHYSICS 0x001 Object is physical
STATUS_ROTATE_X 0x002 Can turn along this axis (physical objects only)
STATUS_ROTATE_Y 0x004 Can turn along this axis (physical objects only)
STATUS_ROTATE_Z 0x008 Can turn along this axis (physical objects only)
STATUS_PHANTOM 0x010 Object is phantom
STATUS_SANDBOX 0x020 Keep object within 10 meters and in the same region
STATUS_BLOCK_GRAB 0x040 Prevent click-and-drag movement on the root prim
Constants Value Description
STATUS_DIE_AT_EDGE 0x080 Delete and do not return object if it goes off world
STATUS_RETURN_AT_EDGE 0x100 Return object to owner if it goes off world
STATUS_CAST_SHADOWS 0x200 not currently used
STATUS_BLOCK_GRAB_OBJECT 0x400 Prevent click-and-drag movement on all prims in the object
STATUS_DIE_AT_NO_ENTRY 0x800 Delete and do not return object if it cannot enter a parcel

Functions

•  llSetStatus
•  llGetStatus

Examples

A simple demonstration of the use of the STATUS_ROTATE_* constants.

default
{
    state_entry()
    {
        llSetPrimitiveParams([PRIM_TYPE, PRIM_TYPE_SPHERE, 0, <0.0, 1.0, 0.0>, 0.0, <0.0, 0.0, 0.0>, <0.0, 1.0, 0.0>,
                              PRIM_SIZE, <1.0, 1.0, 1.0>]); // Create a ball
        llSetStatus(STATUS_ROTATE_X | STATUS_ROTATE_Y | STATUS_ROTATE_Z, FALSE); // Set a block on all physical rotation.
        llSetStatus(STATUS_PHYSICS, TRUE); // Set physical.
        
        // Congratulations! You have created a ball that won't roll.
    }
}

Deep Notes

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Signature

integer STATUS_ROTATE_Y = 0x4;